95 research outputs found

    A general Markov chain approach for disease and rumour spreading in complex networks

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    Spreading processes are ubiquitous in natural and artificial systems. They can be studied via a plethora of models, depending on the specific details of the phenomena under study. Disease contagion and rumour spreading are among the most important of these processes due to their practical relevance. However, despite the similarities between them, current models address both spreading dynamics separately. In this article, we propose a general spreading model that is based on discrete time Markov chains. The model includes all the transitions that are plausible for both a disease contagion process and rumour propagation. We show that our model not only covers the traditional spreading schemes but that it also contains some features relevant in social dynamics, such as apathy, forgetting, and lost/recovering of interest. The model is evaluated analytically to obtain the spreading thresholds and the early time dynamical behaviour for the contact and reactive processes in several scenarios. Comparison with Monte Carlo simulations shows that the Markov chain formalism is highly accurate while it excels in computational efficiency. We round off our work by showing how the proposed framework can be applied to the study of spreading processes occurring on social networks

    Fundamentals of spreading processes in single and multilayer complex networks

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    Spreading processes have been largely studied in the literature, both analytically and by means of large-scale numerical simulations. These processes mainly include the propagation of diseases, rumors and information on top of a given population. In the last two decades, with the advent of modern network science, we have witnessed significant advances in this field of research. Here we review the main theoretical and numerical methods developed for the study of spreading processes on complex networked systems. Specifically, we formally define epidemic processes on single and multilayer networks and discuss in detail the main methods used to perform numerical simulations. Throughout the review, we classify spreading processes (disease and rumor models) into two classes according to the nature of time: (i) continuous-time and (ii) cellular automata approach, where the second one can be further divided into synchronous and asynchronous updating schemes. Our revision includes the heterogeneous mean-field, the quenched-mean field, and the pair quenched mean field approaches, as well as their respective simulation techniques, emphasizing similarities and differences among the different techniques. The content presented here offers a whole suite of methods to study epidemic-like processes in complex networks, both for researchers without previous experience in the subject and for experts.Comment: Review article. 73 pages, including 24 figure

    A trust model for spreading gossip in social networks

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    We introduce here a multi-type bootstrap percolation model, which we call T-Bootstrap Percolation (T-BP), and apply it to study information propagation in social networks. In this model, a social network is represented by a graph G whose vertices have different labels corresponding to the type of role the person plays in the network (e.g. a student, an educator, etc.). Once an initial set of vertices of G is randomly selected to be carrying a gossip (e.g. to be infected), the gossip propagates to a new vertex provided it is transmitted by a minimum threshold of vertices with different labels. By considering random graphs, which have been shown to closely represent social networks, we study different properties of the T-BP model through numerical simulations, and describe its implications when applied to rumour spread, fake news, and marketing strategies.Comment: 9 pages, 9 figure

    Description of spreading dynamics by microscopic network models and macroscopic branching processes can differ due to coalescence

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    Spreading processes are conventionally monitored on a macroscopic level by counting the number of incidences over time. The spreading process can then be modeled either on the microscopic level, assuming an underlying interaction network, or directly on the macroscopic level, assuming that microscopic contributions are negligible. The macroscopic characteristics of both descriptions are commonly assumed to be identical. In this work, we show that these characteristics of microscopic and macroscopic descriptions can be different due to coalescence, i.e., a node being activated at the same time by multiple sources. In particular, we consider a (microscopic) branching network (probabilistic cellular automaton) with annealed connectivity disorder, record the macroscopic activity, and then approximate this activity by a (macroscopic) branching process. In this framework, we analytically calculate the effect of coalescence on the collective dynamics. We show that coalescence leads to a universal non-linear scaling function for the conditional expectation value of successive network activity. This allows us to quantify the difference between the microscopic model parameter and established macroscopic estimates. To overcome this difference, we propose a non-linear estimator that correctly infers the model branching parameter for all system sizes.Comment: 13 page

    An epidemiological model with voluntary quarantine strategies governed by evolutionary game dynamics

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    During pandemic events, strategies such as social distancing can be fundamental to curb viral spreading. Such actions can reduce the number of simultaneous infections and mitigate the disease spreading, which is relevant to the risk of a healthcare system collapse. Although these strategies can be suggested, their actual implementation may depend on the population perception of the disease risk. The current COVID-19 crisis, for instance, is showing that some individuals are much more prone than others to remain isolated, avoiding unnecessary contacts. With this motivation, we propose an epidemiological SIR model that uses evolutionary game theory to take into account dynamic individual quarantine strategies, intending to combine in a single process social strategies, individual risk perception, and viral spreading. The disease spreads in a population whose agents can choose between self-isolation and a lifestyle careless of any epidemic risk. The strategy adoption is individual and depends on the perceived disease risk compared to the quarantine cost. The game payoff governs the strategy adoption, while the epidemic process governs the agent's health state. At the same time, the infection rate depends on the agent's strategy while the perceived disease risk depends on the fraction of infected agents. Results show recurrent infection waves, which were seen in previous epidemic scenarios with quarantine. Notably, the risk perception is found to be fundamental for controlling the magnitude of the infection peak, while the final infection size is mainly dictated by the infection rates. Low awareness leads to a single and strong infection peak, while a greater disease risk leads to shorter, although more frequent, peaks. The proposed model spontaneously captures relevant aspects of a pandemic event, highlighting the fundamental role of social strategies

    Fact-checking strategies to limit urban legends spreading in a segregated society

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    We propose a framework to study the spreading of urban legends, i.e., false stories that become persistent in a local popular culture, where social groups are naturally segregated by virtue of many (both mutable and immutable) attributes. The goal of this work is identifying and testing new strategies to restrain the dissemination of false information, focusing on the role of network polarization. Following the traditional approach in the study of information diffusion, we consider an epidemic network-based model where the agents can be ‘infected’ after being exposed to the urban legend or to its debunking depending on the belief of their neighborhood. Simulating the spreading process on several networks showing different kind of segregation, we perform a what-if analysis to compare strategies and to understand where it is better to locate eternal fact-checkers, nodes that maintain their position as debunkers of the given urban legend. Our results suggest that very few of these strategies have a chance to succeed. This apparently negative outcomes turns out to be somehow surprising taking into account that we ran our simulations under a highly pessimistic assumption, such that the ‘believers’, i.e., agents that accepted as true the urban legend after they have been exposed to it, will not change their belief no matter of how much external or internal additional informational sources they access to. This has implications on policies that are supposed to decide which strategy to apply to stop misinformation from spreading in real world networks

    On how religions could accidentally incite lies and violence: Folktales as a cultural transmitter

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    This research employs the Bayesian network modeling approach, and the Markov chain Monte Carlo technique, to learn about the role of lies and violence in teachings of major religions, using a unique dataset extracted from long-standing Vietnamese folktales. The results indicate that, although lying and violent acts augur negative consequences for those who commit them, their associations with core religious values diverge in the final outcome for the folktale characters. Lying that serves a religious mission of either Confucianism or Taoism (but not Buddhism) brings a positive outcome to a character (βT_and_Lie_O= 2.23; βC_and_Lie_O= 1.47; βT_and_Lie_O= 2.23). A violent act committed to serving Buddhist missions results in a happy ending for the committer (βB_and_Viol_O= 2.55). What is highlighted here is a glaring double standard in the interpretation and practice of the three teachings: the very virtuous outcomes being preached, whether that be compassion and meditation in Buddhism, societal order in Confucianism, or natural harmony in Taoism, appear to accommodate two universal vices—violence in Buddhism and lying in the latter two. These findings contribute to a host of studies aimed at making sense of contradictory human behaviors, adding the role of religious teachings in addition to cognition in belief maintenance and motivated reasoning in discounting counterargument
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