33,492 research outputs found

    The effectiveness of the creativity trigger module in achieving higher levels of creative thinking among prospective teachers

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    The unoptimised level of creative thinking is seen as an issue among Semester 8 prospective teachers in Malaysian Teacher-Education Institutes (IPG). This could impede their teaching of creative thinking as one of the four components of 21st century skills in schools. In relation to this, this study sets out to investigate prior creativity levels of IPG prospective teachers and develop the Creativity Trigger Module (CTM) as a training module for enhancing their creativity. The Torrance Tests of Creative Thinking (TTCT) was used to compare the prior creativity levels of four respondent groups and test the effectiveness of the CTM on five dimensions of figural creativity, namely fluency, originality, elaboration, resistance to premature closure, abstractness of titles, and their overall creativity. A two-stage cluster sampling technique identified two IPGs with 68 respondents in the state of Johor namely, IPG-Kampus Tun Hussein Onn, Batu Pahat (IPGKTHO) as the control group site (34 respondents), and IPG- Kampus Temenggong Ibrahim, Johor Bahru (IPGKTI) as the treatment group site (34 respondents). Mathematics (MT) and Design and Technology (RBT) are the only two specialist subject combinations that provided enough sample size at both test sites. A quasi-experimental research design was used and this involved intact classes. Data analysis was carried out as follows: ANOVA, ANCOVA, and Wilcoxon Signed Rank Test analysis for TTCT scores while data analysis based on the NVivo software was used for the focus group interviews. Findings on prior creativity levels showed average or low creativity levels among all 4 test groups with IPGKTHO and RBT options having significantly higher posttest marks as compared to IPGKTI and MT option respectively. The CTM was found to improve significantly respondents’ posttest marks for the treatment group in all the five dimensions of figural creativity and, their overall creativity. Feedback from respondents revealed positive support for the CTM. In conclusion, the prior creativity of IPG prospective teachers was at an unoptimised level before treatment but the CTM has been successfully developed as an effective resource for enhancing the creative thinking levels among IPG prospective teachers

    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF

    Architecture for Cooperative Prefetching in P2P Video-on- Demand System

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    Most P2P VoD schemes focused on service architectures and overlays optimization without considering segments rarity and the performance of prefetching strategies. As a result, they cannot better support VCRoriented service in heterogeneous environment having clients using free VCR controls. Despite the remarkable popularity in VoD systems, there exist no prior work that studies the performance gap between different prefetching strategies. In this paper, we analyze and understand the performance of different prefetching strategies. Our analytical characterization brings us not only a better understanding of several fundamental tradeoffs in prefetching strategies, but also important insights on the design of P2P VoD system. On the basis of this analysis, we finally proposed a cooperative prefetching strategy called "cooching". In this strategy, the requested segments in VCR interactivities are prefetched into session beforehand using the information collected through gossips. We evaluate our strategy through extensive simulations. The results indicate that the proposed strategy outperforms the existing prefetching mechanisms.Comment: 13 Pages, IJCN

    On Factors Affecting the Usage and Adoption of a Nation-wide TV Streaming Service

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    Using nine months of access logs comprising 1.9 Billion sessions to BBC iPlayer, we survey the UK ISP ecosystem to understand the factors affecting adoption and usage of a high bandwidth TV streaming application across different providers. We find evidence that connection speeds are important and that external events can have a huge impact for live TV usage. Then, through a temporal analysis of the access logs, we demonstrate that data usage caps imposed by mobile ISPs significantly affect usage patterns, and look for solutions. We show that product bundle discounts with a related fixed-line ISP, a strategy already employed by some mobile providers, can better support user needs and capture a bigger share of accesses. We observe that users regularly split their sessions between mobile and fixed-line connections, suggesting a straightforward strategy for offloading by speculatively pre-fetching content from a fixed-line ISP before access on mobile devices.Comment: In Proceedings of IEEE INFOCOM 201

    Telling the market story through organic information interaction design and broadcast media : submitted to the College of Creative Arts as requirement for the degree of Master of Design, Massey University, Wellington, New Zealand, 2007

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    Interaction Design, which is essentially story-creating and telling, is at once both and ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences. (Shedroff, N., 1994, p. 2) Advances with visual representations within broadcast design have been applied to areas such as weather simulations, sporting events, and historical reconstruction's. However, financial market information presentation is fairly uniform in television news broadcasting, showing little progression in pace with other news information catego­ries. While stock market news segments make limited use of supporting graphics, addi­ tional information that may assist the viewer is filtered out, effecting viewers interest, understanding and decision making process often associated with market related stories. Research to date has been limited to single visualisations. There has been little re­search into the use of multiple information views that are composed to support news presentations. People use many different information sources on a daily basis. News sources are used to stay informed about events, to some sources, viewer evaluation of informa­tion is a part of that process. News information and other data commodity sources are now more accessible, allowing designers to look at ways of transforming them into new or improved information services. This research explores the display of stock market information by looking at ap­propriate media delivery methods combined with Organic Information Interaction Design to enhance information relationships. Organic Design and Information Inter­action Design 1 principles are combined. This denotes a 'living' relationship between elements, incorporating hierarchy principles with enhanced information delivery and user experiences. Four themes are tied together through the use of a conceptual prototype. [FROM INTRO
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