162,304 research outputs found
New trends in education: the use of ICT in different ways
In the 21st century and due to the exponential growth of the Internet and Information and Communication
Technologies (ICT), people live in a technological age, in all areas and in all contexts, we have daily
contact with technology, with access to Information. This dynamic requires a constant update of the
services and technological tools that change the method that we study, work, communicate and socialize
on an unprecedented scale. These constant changes force everyone, regardless of age, gender or
profession, to possess a range of functional and critical thinking skills, such as information literacy,
media literacy and technological literacy. The evolution of technologies, forces the promoters of
education, to always be aware of the changes that society is introducing outside the classroom. Today,
students don't have the same pattern as before, regardless of age, they are very active and are no
longer the same introverted child who studied a few years ago in the classroom. According to this,
students are eager for different forms of motivation inside and outside the classroom, they need the
learning and teaching process to move along with changes in society and ICT. To ensure the success
of today's students, it is important to provide them with the technological skills to make the correct use
of ICTs, to perform tasks essential to their learning process, such as researching and selecting
information, creating content, information sharing, use of collaboration tools or environment simulation
tools. The main objective of this chapter is to show how ICT tools that can be used in educational
environments to help students, helping them develop key skills in their training process, is also relevant
to show how these tools can help teachers achieve these goals in daily activities with their students
Effecting Social Change in the 'Smart City': The West End Connect Community Project
Brisbane has declared itself a 'smart city'. But more and more Brisbane is also becoming a digitally divided city. The Brisbane community is being separated into those who have access to and are comfortable using Information and Communication Technology (ICT) – the 'haves' – and groups who do not have access to and are not comfortable using ICT – the 'have-nots'. The social and economic implications of digitally divided communities cannot be ignored by government or society as whole. The inner city suburb of West End is an example of a socially, culturally and economically diverse community. The suburb has traditionally been home to Indigenous and migrant populations as well as being a refuge for many of Brisbane's homeless people. The demographics of this suburb, however, are being significantly altered by new property developments with wealthier residents choosing to move close to the city. West End is rapidly becoming a digitally divided community. This paper explores a case study in which the Queensland University of Technology and the State Library of Queensland worked in collaboration with a number of community groups in West End to help bridge the growing digital divide. The West End Connect Community Project began in November 2004 with the aim of providing the opportunity for West End community groups to develop the skills and knowledge vital for personal and vocational success in an ever-changing environment of digital information. The paper will discuss and evaluate the strategies used to deliver and develop a community education program that will lead to social change for West End. The paper will discuss the impact of the project on the West End community as a way of bridging the digital divide
Transforming pre-service teacher curriculum: observation through a TPACK lens
This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning
Teaching and learning in virtual worlds: is it worth the effort?
Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to
support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the
question: is it worth the effort
Innovative methods of teaching and harmonization of educational standards in the sphere of computing
Competence-based approach to education (unlike traditional qualification) reflects requirements not only to the
content of education, but also to a behavioral component. Recommendations about drawing up curricula for training
of specialists in the computing sphere are considered. New pedagogical methods, proposing creative combination of
the theory and practice which is reached in the course of direct professional activity are analyzed. The analysis of
the problems arising at creation of educational standards is also given. It has shown that professional standards are
primary link in high-quality training of various areas of economy specialists (including for computing area), and
also ensuring their competitiveness have to be a basis for their development. Thus, problems when developing
professional standards complicate prospect of harmonization of professional and educational standards which
demands necessary methodological, methodical and expert completion at the first design stage
A pedagogical framework for embedding C&IT into the curriculum
This paper proposes a methodology for effectively embedding communication and information technologies (C&IT) into the curriculum. This builds on existing frameworks for designing courses involving C&IT. A hypothetical illustration of this process is provided, and issues relating to the adoption and application of the methodology are identified
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The genesis and development of mobile learning in Europe
In the past two decades, European researchers have conducted many significant mobile learning projects. The chapter explores how these projects have arisen and what each one has contributed, so as to show the driving forces and outcomes of European innovation in mobile learning. The authors identify context as a central construct in European researchers’ conceptualizations of mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. The authors also examine the impacts of mobile learning research on educational practices and the implications for policy. Finally, they suggest future challenges for researchers, developers and policy makers in shaping the future of mobile learning
Reviews
Danny Saunders and Nina Smalley (eds.), The International Simulation and Gaming Research Yearbook — Volume 8: Simulations and Games for Transition and Change, London: Kogan Page, 2000. ISBN: 0–7494–3397–3. Hardback, viii+271 pages, £40.00
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