5 research outputs found
Diseño y construcción de un robot interactivo y didáctico para la empresa “IPREX”.
En la presente investigación esta conceptualizado el proceso de diseño y construcción de un robot interactivo y didáctico para el Centro de Preparación Académica IPREX de la ciudad de Riobamba. El robot está conformado por dos brazos con movimiento, tiene tracción omnidireccional y comunicación WiFi. Los dispositivos que conforman la estructura del robot son dos pantallas, una ubicada en la cabeza, otra pantalla empotrada en la parte frontal del robot, una cámara y sensores detectores de proximidad para generar la experiencia de interacción con el público, estos dispositivos son controlados por dos Raspberry Pi 3, un Arduino 328 para los cuales se diseñó un sistema de comunicación de maestro-esclavos con diferentes tipos de conectividad. El modelo del robot es totalmente original debido a que la estructura fue diseñada en un programa de modelamiento 3D, respetando el principio de “valle inquietante”, que busca armonía entre parecer un robot y un humano, ajustándose a los componentes y funcionalidades necesarias para que conformen el prototipo, las piezas son impresas con tecnología 3D utilizando fibra PLA (ácido poliláctico). La interfaz con el usuario permite seleccionar el modo de operación que tiene el robot, ya sea para controlarlo manualmente, hacerlo bailar, ponerlo en modo publicitario, jugar, o para que relate un cuento. Se enfatizó en crear aplicaciones que puedan desarrollar en los niños capacidades de aprendizaje y compresión lógica. El robot puede reprogramarse, dejando la posibilidad de añadir más aplicaciones didácticas en trabajos futuros, lo que permite que continúe innovándose. Por tanto es recomendable que los estudiantes e investigadores extiendan el desarrollo del robot y puedan seguir renovando al prototipo, de esta manera se contribuye al país con nuevos métodos didácticos para la educación.In the present investigation, this is a conceptualized process of design and construction of an interactive robot and didactic for the Center of Academic Preparation IPREX of the city of Riobamba. The robot is confirmed by two arms with movement, has omnidirectional traction and WiFi communication. The devices that make up the structure of the robot are two screens, one located in the head, another screen located in the front of the robot, a camera and proximity sensors to generate the experience of interaction with the public, these devices are controlled by two Raspberry PI 3, an Arduino 328 for which a master-slave communication system with different types of connectivity was designed. The model of the robot is totally original because the structure was designed in a 3D modeling program, with respect to the principle of "haunting valley", which seeks harmony between looking like a robot and human, adjusting to the components and functionalities necessary to conform the prototype, the pieces are printed using 3D technology using PLA (polylactic acid) fiber. The interface with the user allows to select the mode of operation that the robot has, either to control it manually, make it dance, put it in advertising mode, play, or to tell a story. The emphasis was on creating applications to be reprogrammed, leaving the possibility of adding more didactic applications in future projects, which allows to continue innovating. It is therefore recommended that students and researchers extend the development of the robot and can continue to renew the prototype, thus contributing to the country with new didactic methods for education
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The Uncanny Valley Effect
The Uncanny Valley Effect (UVE) first emerged as a warning against making industrial robots appear so highly human-like that they could unsettle the real humans around them. It proposed a specific pattern of negative emotional responses to entities that were almost but not quite human, and has been proposed as the reason why some entities such as dolls, mannequins and zombies may appear unsettling.
The aim of this thesis was to move beyond an anecdotal explanation to understand more about the perception of near-human faces, and how this compares to the perception of human and non-human faces. The aims were to explore the relationship between the human-likeness of faces and emotional responses to them, to understand reactions to and descriptions of near-human faces, to explore aspects of how near-human faces are processed and to explore whether mismatched emotional expressions might contribute to the perception of some near-human faces as eerie.
Five studies were carried out using face images whose human-likeness was systematically controlled or measured. A non-linear relationship between human-likeness and eeriness was found, but the near-human faces were not always the eeriest images. Near-human faces were found to be subject to the effects of inversion, and inversion was found to heighten perceptions of eeriness. Faces were created which contained mismatched emotional expressions, and the blends combining happy faces with angry or fearful eyes were rated as the most eerie. Incongruities between aspects of appearance or behaviour had been cited as explanations for the UVE in the past but this thesis presents the first evidence that differences in eeriness may result from incongruities between emotional expressions. Directions for future research have been suggested to explore these findings in a wider context and to understand more about the UVE
The Future of Humanoid Robots
This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book