341 research outputs found
Two-message quantum interactive proofs and the quantum separability problem
Suppose that a polynomial-time mixed-state quantum circuit, described as a
sequence of local unitary interactions followed by a partial trace, generates a
quantum state shared between two parties. One might then wonder, does this
quantum circuit produce a state that is separable or entangled? Here, we give
evidence that it is computationally hard to decide the answer to this question,
even if one has access to the power of quantum computation. We begin by
exhibiting a two-message quantum interactive proof system that can decide the
answer to a promise version of the question. We then prove that the promise
problem is hard for the class of promise problems with "quantum statistical
zero knowledge" (QSZK) proof systems by demonstrating a polynomial-time Karp
reduction from the QSZK-complete promise problem "quantum state
distinguishability" to our quantum separability problem. By exploiting Knill's
efficient encoding of a matrix description of a state into a description of a
circuit to generate the state, we can show that our promise problem is NP-hard
with respect to Cook reductions. Thus, the quantum separability problem (as
phrased above) constitutes the first nontrivial promise problem decidable by a
two-message quantum interactive proof system while being hard for both NP and
QSZK. We also consider a variant of the problem, in which a given
polynomial-time mixed-state quantum circuit accepts a quantum state as input,
and the question is to decide if there is an input to this circuit which makes
its output separable across some bipartite cut. We prove that this problem is a
complete promise problem for the class QIP of problems decidable by quantum
interactive proof systems. Finally, we show that a two-message quantum
interactive proof system can also decide a multipartite generalization of the
quantum separability problem.Comment: 34 pages, 6 figures; v2: technical improvements and new result for
the multipartite quantum separability problem; v3: minor changes to address
referee comments, accepted for presentation at the 2013 IEEE Conference on
Computational Complexity; v4: changed problem names; v5: updated references
and added a paragraph to the conclusion to connect with prior work on
separability testin
Quantum interactive proofs and the complexity of separability testing
We identify a formal connection between physical problems related to the
detection of separable (unentangled) quantum states and complexity classes in
theoretical computer science. In particular, we show that to nearly every
quantum interactive proof complexity class (including BQP, QMA, QMA(2), and
QSZK), there corresponds a natural separability testing problem that is
complete for that class. Of particular interest is the fact that the problem of
determining whether an isometry can be made to produce a separable state is
either QMA-complete or QMA(2)-complete, depending upon whether the distance
between quantum states is measured by the one-way LOCC norm or the trace norm.
We obtain strong hardness results by proving that for each n-qubit maximally
entangled state there exists a fixed one-way LOCC measurement that
distinguishes it from any separable state with error probability that decays
exponentially in n.Comment: v2: 43 pages, 5 figures, completely rewritten and in Theory of
Computing (ToC) journal forma
Quantum de Finetti Theorems under Local Measurements with Applications
Quantum de Finetti theorems are a useful tool in the study of correlations in
quantum multipartite states. In this paper we prove two new quantum de Finetti
theorems, both showing that under tests formed by local measurements one can
get a much improved error dependence on the dimension of the subsystems. We
also obtain similar results for non-signaling probability distributions. We
give the following applications of the results:
We prove the optimality of the Chen-Drucker protocol for 3-SAT, under the
exponential time hypothesis.
We show that the maximum winning probability of free games can be estimated
in polynomial time by linear programming. We also show that 3-SAT with m
variables can be reduced to obtaining a constant error approximation of the
maximum winning probability under entangled strategies of O(m^{1/2})-player
one-round non-local games, in which the players communicate O(m^{1/2}) bits all
together.
We show that the optimization of certain polynomials over the hypersphere can
be performed in quasipolynomial time in the number of variables n by
considering O(log(n)) rounds of the Sum-of-Squares (Parrilo/Lasserre) hierarchy
of semidefinite programs. As an application to entanglement theory, we find a
quasipolynomial-time algorithm for deciding multipartite separability.
We consider a result due to Aaronson -- showing that given an unknown n qubit
state one can perform tomography that works well for most observables by
measuring only O(n) independent and identically distributed (i.i.d.) copies of
the state -- and relax the assumption of having i.i.d copies of the state to
merely the ability to select subsystems at random from a quantum multipartite
state.
The proofs of the new quantum de Finetti theorems are based on information
theory, in particular on the chain rule of mutual information.Comment: 39 pages, no figure. v2: changes to references and other minor
improvements. v3: added some explanations, mostly about Theorem 1 and
Conjecture 5. STOC version. v4, v5. small improvements and fixe
Quantum Proofs
Quantum information and computation provide a fascinating twist on the notion
of proofs in computational complexity theory. For instance, one may consider a
quantum computational analogue of the complexity class \class{NP}, known as
QMA, in which a quantum state plays the role of a proof (also called a
certificate or witness), and is checked by a polynomial-time quantum
computation. For some problems, the fact that a quantum proof state could be a
superposition over exponentially many classical states appears to offer
computational advantages over classical proof strings. In the interactive proof
system setting, one may consider a verifier and one or more provers that
exchange and process quantum information rather than classical information
during an interaction for a given input string, giving rise to quantum
complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum
analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit
some properties from their classical counterparts, they also possess distinct
and uniquely quantum features that lead to an interesting landscape of
complexity classes based on variants of this model.
In this survey we provide an overview of many of the known results concerning
quantum proofs, computational models based on this concept, and properties of
the complexity classes they define. In particular, we discuss non-interactive
proofs and the complexity class QMA, single-prover quantum interactive proof
systems and the complexity class QIP, statistical zero-knowledge quantum
interactive proof systems and the complexity class \class{QSZK}, and
multiprover interactive proof systems and the complexity classes QMIP, QMIP*,
and MIP*.Comment: Survey published by NOW publisher
Generalized Quantum Arthur-Merlin Games
This paper investigates the role of interaction and coins in public-coin
quantum interactive proof systems (also called quantum Arthur-Merlin games).
While prior works focused on classical public coins even in the quantum
setting, the present work introduces a generalized version of quantum
Arthur-Merlin games where the public coins can be quantum as well: the verifier
can send not only random bits, but also halves of EPR pairs. First, it is
proved that the class of two-turn quantum Arthur-Merlin games with quantum
public coins, denoted qq-QAM in this paper, does not change by adding a
constant number of turns of classical interactions prior to the communications
of the qq-QAM proof systems. This can be viewed as a quantum analogue of the
celebrated collapse theorem for AM due to Babai. To prove this collapse
theorem, this paper provides a natural complete problem for qq-QAM: deciding
whether the output of a given quantum circuit is close to a totally mixed
state. This complete problem is on the very line of the previous studies
investigating the hardness of checking the properties related to quantum
circuits, and is of independent interest. It is further proved that the class
qq-QAM_1 of two-turn quantum-public-coin quantum Arthur-Merlin proof systems
with perfect completeness gives new bounds for standard well-studied classes of
two-turn interactive proof systems. Finally, the collapse theorem above is
extended to comprehensively classify the role of interaction and public coins
in quantum Arthur-Merlin games: it is proved that, for any constant m>1, the
class of problems having an m-turn quantum Arthur-Merlin proof system is either
equal to PSPACE or equal to the class of problems having a two-turn quantum
Arthur-Merlin game of a specific type, which provides a complete set of quantum
analogues of Babai's collapse theorem.Comment: 31 pages + cover page, the proof of Lemma 27 (Lemma 24 in v1) is
corrected, and a new completeness result is adde
Testing product states, quantum Merlin-Arthur games and tensor optimisation
We give a test that can distinguish efficiently between product states of n
quantum systems and states which are far from product. If applied to a state
psi whose maximum overlap with a product state is 1-epsilon, the test passes
with probability 1-Theta(epsilon), regardless of n or the local dimensions of
the individual systems. The test uses two copies of psi. We prove correctness
of this test as a special case of a more general result regarding stability of
maximum output purity of the depolarising channel. A key application of the
test is to quantum Merlin-Arthur games with multiple Merlins, where we obtain
several structural results that had been previously conjectured, including the
fact that efficient soundness amplification is possible and that two Merlins
can simulate many Merlins: QMA(k)=QMA(2) for k>=2. Building on a previous
result of Aaronson et al, this implies that there is an efficient quantum
algorithm to verify 3-SAT with constant soundness, given two unentangled proofs
of O(sqrt(n) polylog(n)) qubits. We also show how QMA(2) with log-sized proofs
is equivalent to a large number of problems, some related to quantum
information (such as testing separability of mixed states) as well as problems
without any apparent connection to quantum mechanics (such as computing
injective tensor norms of 3-index tensors). As a consequence, we obtain many
hardness-of-approximation results, as well as potential algorithmic
applications of methods for approximating QMA(2) acceptance probabilities.
Finally, our test can also be used to construct an efficient test for
determining whether a unitary operator is a tensor product, which is a
generalisation of classical linearity testing.Comment: 44 pages, 1 figure, 7 appendices; v6: added references, rearranged
sections, added discussion of connections to classical CS. Final version to
appear in J of the AC
Quantum Steering Algorithm for Estimating Fidelity of Separability
Quantifying entanglement is an important task by which the resourcefulness of
a state can be measured. Here we develop a quantum algorithm that tests for and
quantifies the separability of a general bipartite state, by making use of the
quantum steering effect. Our first separability test consists of a distributed
quantum computation involving two parties: a computationally limited client,
who prepares a purification of the state of interest, and a computationally
unbounded server, who tries to steer the reduced systems to a probabilistic
ensemble of pure product states. To design a practical algorithm, we replace
the role of the server by a combination of parameterized unitary circuits and
classical optimization techniques to perform the necessary computation. The
result is a variational quantum steering algorithm (VQSA), which is our second
separability test that is better suited for the capabilities of quantum
computers available today. This VQSA has an additional interpretation as a
distributed variational quantum algorithm (VQA) that can be executed over a
quantum network, in which each node is equipped with classical and quantum
computers capable of executing VQA. We then simulate our VQSA on noisy quantum
simulators and find favorable convergence properties on the examples tested. We
also develop semidefinite programs, executable on classical computers, that
benchmark the results obtained from our VQSA. Our findings here thus provide a
meaningful connection between steering, entanglement, quantum algorithms, and
quantum computational complexity theory. They also demonstrate the value of a
parameterized mid-circuit measurement in a VQSA and represent a
first-of-its-kind application for a distributed VQA. Finally, the whole
framework generalizes to the case of multipartite states and entanglement.Comment: v1: 19 pages, 10 figures, all source code available as arXiv
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