4 research outputs found

    Sensing and mapping for interactive performance

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    This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances. From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context. Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed

    La tecnología como extensión de las facultades sensoriales en las artes escénicas

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    Programa de Doctorado en Humanidades por la Universidad Carlos III de MadridPresidente: Ricardo Iglesias García.- Secretario: Eduardo Blázquez Mateos.- Vocal: Victoria Pérez Arroy

    Interactive Tango Milonga: An Interactive Dance System for Argentine Tango Social Dance

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    abstract: When dancers are granted agency over music, as in interactive dance systems, the actors are most often concerned with the problem of creating a staged performance for an audience. However, as is reflected by the above quote, the practice of Argentine tango social dance is most concerned with participants internal experience and their relationship to the broader tango community. In this dissertation I explore creative approaches to enrich the sense of connection, that is, the experience of oneness with a partner and complete immersion in music and dance for Argentine tango dancers by providing agency over musical activities through the use of interactive technology. Specifically, I create an interactive dance system that allows tango dancers to affect and create music via their movements in the context of social dance. The motivations for this work are multifold: 1) to intensify embodied experience of the interplay between dance and music, individual and partner, couple and community, 2) to create shared experience of the conventions of tango dance, and 3) to innovate Argentine tango social dance practice for the purposes of education and increasing musicality in dancers.Dissertation/ThesisDoctoral Dissertation Music 201

    Online opera: an applied collision of opera and web creativity

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    This practice-based research explores the collision of opera and web creativity through the development and evaluation of a new 'online opera' called "The Village" (2015). Contrasting existing offerings that position the web as a means of disseminating more familiar representations of opera, "The Village" draws on concepts of participatory culture, digital storytelling and co-creativity to advance a culturally novel apprehension of online opera that treats the web as a unique creative space. This interpretation is intrinsically digital, unable to be realised through conventional forms of theatrical presentation, and transformative in its approach to the core elements of opera. "The Village" in additional serves as a vehicle to investigate how the phenomenon of 'liveness' - that is, a feeling of 'now-ness' experienced in live performance - may be reimagined in the context of an entirely mediated opera. A range of theoretical perspectives are drawn on to establish a set of liveness devices that attempt to evoke in visitors to "The Village" a sense of contemporaneity and shared experience. These include temporal alignment between virtual and real-world events and the facilitation of social interaction through a narrative mechanism called the 'Digital Chorus', amongst others. Evaluative activities critique the effectiveness of such devices, and offer means in which they may be modified to better construct 'the live'
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