111,472 research outputs found
A pedagogical framework for embedding C&IT into the curriculum
This paper proposes a methodology for effectively embedding communication and information technologies (C&IT) into the curriculum. This builds on existing frameworks for designing courses involving C&IT. A hypothetical illustration of this process is provided, and issues relating to the adoption and application of the methodology are identified
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Lost in hyperspace: Linearity versus exploration in the design of multimedia for independent learners
We are developing multimedia tutorials for independent learners based on a generic software shell. In doing so, one of the pedagogic issues we are addressing relates to navigation. This is a key factor in the effectiveness of multimedia teaching, since it affects how easy students find it to extract and integrate information. Multimedia tutorials tend to be either highly structured, with materials presented in a relatively linear fashion, or an encyclopedia-style explorative resource. The former is restrictive and provides the student with little freedom to study the materials in the order they choose; the latter makes systematic study difficult and students can easily become âlostâ. Disorientation in explorative-style packages is a particular problem for Field Dependent people (Witkin et al., 1971). We have incorporated the best features of both linear and explorative packages in our shell and our tutorials, with the aim of supporting Field Dependent people as much as possible, while not denying those students who prefer to work in an explorative way the freedom to do so
An evaluation of scaffolding for virtual interactive tutorials
Scaffolding refers to a temporary support framework used during construction. Applied to teaching and learning it describes measures to support a learner to become confident and self-reliant in a subject. In a Web environment scaffolding features need to replace the instructor. We discuss our approach to Web-based scaffolding based on the cognitive apprenticeship and activity theories. We suggest a set of four scaffold types that have made our scaffolding-supported virtual interactive tutorial successful. We present a novel evaluation approach for virtual tutorials that is embedded into an iterative, evolutionary instructional design
Online Technology Management Student Tutorial Case Study
This paper presents a case study of implementing online video-based tutorials to enhance student learning. Initially, these tutorials were developed using a software product, Camtasia, to mitigate learning differences between traditional-based classrooms versus online classes. Because online students often did not receive the same hands-on and visual learning modality that was available to students on traditional classroom settings, tutorials were assumed to level the playing field between these two groups. However, after two years of developing and integrating these tutorials into online classes, it was found that only a small minority of students were using them. Other issues were that tutorials took a long time to develop, and many lecturers felt they were ineffective. This case describes the reasons the tutorials were developed, the integration process, issues raised, and implications for future development
Anthropomorphic user interface feedback in a sewing context and affordances
The aim of the authors' research is to gain better insights into the effectiveness and user satisfaction of anthropomorphism at the user interface. Therefore, this paper presents a between users experiment and the results in the context of anthropomorphism at the user interface and the giving of instruction for learning sewing stitches. Two experimental conditions were used, where the information for learning sewing stitches was the same. However the manner of presentation was varied. Therefore one condition was anthropomorphic and the other was non-anthropomorphic. Also the work is closely linked with Hartson's theory of affordances applied to user interfaces. The results suggest that facilitation of the affordances in an anthropomorphic user interface lead to statistically significant results in terms of effectiveness and user satisfaction in the sewing context. Further some violation of the affordances leads to an interface being less usable in terms of effectiveness and user satisfaction
Shared teaching with multimediaâenhanced videoâconferencing
Videoâconferencing was used to share a short series of lectures between several universities. A high bandwidth network (155Mbit/s) permitted near broadcast TV quality video to be combined with fully mixed, highâquality audio. The lectures were supported by visual aids made available using Microsoft NetMeeting to provide multipoint, shared applications. NetMeeting is shown to be a stable and effective platform for distributing multimedia material at a much higher resolution than is possible using the video signals common in most videoâconference lectures, although care must be taken when constructing animated material
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