272 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    On Tunable Sparse Network Coding in Commercial Devices for Networks and Filesystems

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    Random Linear Fountain Code with Improved Decoding Success Probability

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    In this paper we study the problem of increasing the decoding success probability of random linear fountain code over GF(2) for small packet lengths used in delay-intolerant applications such as multimedia streaming. Such code over GF(2) are attractive as they have lower decoding complexity than codes over larger field size, but suffer from high transmission redundancy. In our proposed coding scheme we construct a codeword which is not a linear combination of any codewords previously transmitted to mitigate such transmission redundancy. We then note the observation that the probability of receiving a linearly dependent codeword is highest when the receiver has received k-1 linearly independent codewords. We propose using the BlockACK frame so that the codeword received after k-1 linearly independent codeword is always linearly independent, this reduces the expected redundancy by a factor of three.Comment: This paper appears in: Communications (APCC), 2016 22nd Asia-Pacific Conference o

    Improving wireless multicast communications with NC: performance assessment over a COTS platform

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    Multicast services are believed to play a relevant role in next wireless networking scenarios. In this paper we exploit Tunable Sparse Network Coding techniques to increase reliability of multicast communications. We show that the proposed network coding scheme yields a better performance than state-of-the-art solutions, which are traditionally based on retransmissions. We first use a model to analytically compare the two approaches. Then, we validate and broaden this analysis by means of an experimental campaign over a testbed deployed with Commercial Of-The-Shelf devices. This platform, comprising low cost devices (Raspberry-PI), allows us to assess the feasibility of the proposed solution, which offers a relevant gain in terms of performance.This work has been supported by the Spanish Government (Ministerio de Economía y Competitividad, Fondo Europeo de Desarrollo Regional, FEDER) by means of the project ADVICE (TEC2015-71329-C2-1-R)

    Performance and complexity of tunable sparse network coding with gradual growing tuning functions over wireless networks

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    Random Linear Network Coding (RLNC) has been shown to be a technique with several benefits, in particular when applied over wireless mesh networks, since it provides robustness against packet losses. On the other hand, Tunable Sparse Network Coding (TSNC) is a promising concept, which leverages a trade-off between computational complexity and goodput. An optimal density tuning function has not been found yet, due to the lack of a closed-form expression that links density, performance and computational cost. In addition, it would be difficult to implement, due to the feedback delay. In this work we propose two novel tuning functions with a lower computational cost, which do not highly increase the overhead in terms of the transmission of linear dependent packets compared with RLNC and previous proposals. Furthermore, we also broaden previous studies of TSNC techniques, by means of an extensive simulation campaign carried out using the ns-3 simulator. This brings the possibility of assessing their performance over more realistic scenarios, e.g considering MAC effects and delays. We exploit this implementation to analyze the impact of the feedback sent by the decoder. The results, compared to RLNC, show a reduction of 3.5 times in the number of operations without jeopardizing the network performance, in terms of goodput, even when we consider the delay effect on the feedback sent by the decoderThis work has been supported by the Spanish Government (Ministerio de Economía y Competitividad, Fondo Europeo de Desarrollo Regional, FEDER) by means of the projects COSAIF, “Connectivity as a Service: Access for the Internet of the Future” (TEC2012-38754-C02-01), and ADVICE (TEC2015-71329-C2-1-R). This work was also financed in part by the TuneSCode project (No. DFF 1335-00125) granted by the Danish Council for Independent Research

    On-the-fly Overlapping of Sparse Generations:A Tunable Sparse Network Coding Perspective

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    Resource Tuned Optimal Random Network Coding for Single Hop Multicast future 5G Networks

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    Optimal random network coding is reduced complexity in computation of coding coefficients, computation of encoded packets and coefficients are such that minimal transmission bandwidth is enough to transmit coding coefficient to the destinations and decoding process can be carried out as soon as encoded packets are started being received at the destination and decoding process has lower computational complexity. But in traditional random network coding, decoding process is possible only after receiving all encoded packets at receiving nodes. Optimal random network coding also reduces the cost of computation. In this research work, coding coefficient matrix size is determined by the size of layers which defines the number of symbols or packets being involved in coding process. Coding coefficient matrix elements are defined such that it has minimal operations of addition and multiplication during coding and decoding process reducing computational complexity by introducing sparseness in coding coefficients and partial decoding is also possible with the given coding coefficient matrix with systematic sparseness in coding coefficients resulting lower triangular coding coefficients matrix. For the optimal utility of computational resources, depending upon the computational resources unoccupied such as memory available resources budget tuned windowing size is used to define the size of the coefficient matrix
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