421 research outputs found
Addressing hypertext design and conversion issues
Hypertext is a network of information units connected by relational links. A hypertext system is a configuration of hardware and software that presents a hypertext to users and allows them to manage and access the information that it contains. Hypertext is also a user interface concept that closely supports the ways that people use printed information. Hypertext concepts encourage modularity and the elimination of redundancy in data bases because information can be stored only once but viewed in any appropriate context. Hypertext is such a hot idea because it is an enabling technology in that workstations and personal computers finally provide enough local processing power for hypertext user interfaces
Factors shaping the evolution of electronic documentation systems
The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments
Emerging Practices in K-6 Multimedia Methods of Instruction in the Bethel School District
The purpose of this study was to assess and describB the conditions and practices in the Bethel School District\u27s elementary schools with regard to the use of a multimedia approach to instruction. A sample of the 260 classroom teachers, 13 principals, and 13 learning resource center specialists in the Bethel School District\u27s 13 elementary schools (K-6) were surveyed using questionnaires covering the implementation of multimedia methods of instruction. The results showed current multimedia methods of instruction are rare in the elementary classrooms of the Bethel School District because of a lack of technological inservice and current multimedia hardware
Structures and interactivity of media--a prototype for the electronic book
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 1988.Bibliography: leaves 150-164.by David S. Backer.Ph.D
SEPEC conference proceedings: Hypermedia and Information Reconstruction. Aerospace applications and research directions
Papers presented at the conference on hypermedia and information reconstruction are compiled. The following subject areas are covered: real-world hypermedia projects, aerospace applications, and future directions in hypermedia research and development
Designing to facilitate browsing: A look back at the Hyperties workstation browser
Since browsing hypertext can present a formidable cognitive
challenge, user interface design plays a major role in determining
acceptability. In the Unix workstation version of Hyperties, a
research-oriented prototype, we focussed on design features that
facilitate browsing. We first give a general overview of Hyperties
and its markup language. Customizable documents can be
generated by the conditional text feature that enables dynamic and
selective display of text and graphics. In addition we present:
- an innovative solution to link identification: pop-out graphical
buttons of arbitrary shape.
- application of pie menus to permit low cognitive load actions that
reduce the distraction of common actions, such as page turning
or window selection.
- multiple window selection strategies that reduce clutter and
housekeeping effort. We preferred piles-of-tiles, in which
standard-sized windows were arranged in a consistent pattern on
the display and actions could be done rapidly, allowing users to
concentrate on the contents.
(Also cross-referenced as CAR-TR-494
Intermedial Performance: Staging Anna Karenina in Tolstoyâs Novel and Wrightâs Film
In the following thesis Anna Karenina, the novel by Lev Tolstoy and the literary film adaptation by Joe Wright, are discussed. The theatricalization of the upper class society in the novel was developed in the film narrative, and became a key for the analyses. The diegetic discourse of Wrightâs new film appeared as an inspiration to re-inverstigate Annaâs character and her microcosm. As a result, my interpretation of Anna, different from the âtraditionalâ readings, is offered. I state that Anna is playing the role of a âdivaâ within an artificial and staged society. The intermedial approach provided in this thesis involves visual, verbal and musical representations in the literary adaptation, which defines the relevancy of this thesis in both literary and film studies fields
The e-Volving Picturebook: Examining the Impact of New e-Media/Technologies On Its Form, Content and Function (And on the Child Reader)
The technology of the codex book and the habit of reading appear to be under attack currently for a variety of reasons explored in the Introduction of this Dissertation. One natural response to attack is a resulting effort to adapt in a bid to survive. NoĂ«l Carroll, leading American philosopher in the contemporary philosophy of art, touches on this concept in his discussion of the evolution of a new medium in his article, âMedium Specificity Arguments and Self-Consciously Invented Arts: Film, Video, and Photography,â from his Cambridge University Press 1996 text, Theorizing the Moving Image. Carroll proposes that any new medium undergoes phases of development (and I include new technology under that umbrella)). After examining Carrollâs theory this Dissertation attempts to apply it to the Childrenâs Picturebook Field, exploring the hypothesis that the published childrenâs narrative does evolve, has already evolved historically in response to other mediums/technologies, and is currently âe-volvingâ in response to emerging âe-media.â This discussion examines ways new media (particularly emerging e-media) affect the published childrenâs narrative form, content, and function (with primary focus on the picturebook form), and includes some examination of the response of the child reader to those changes. Chapter One explores the formation of the question, its value, and reviews available literature. Chapter Two compares the effects of an older sub-genre, the paper-engineered picturebook, with those of emerging e-picturebooks. Chapter Three compares the Twentieth Century Artistâs Book to picturebooks created by select past and current picturebook creators. Chapter Four first considers the shifting cultural mindset of Western Culture from a linear, word-based outlook to the non-linear, more visual approach fostered by the World Wide Web and supporting âscreenâ technologies; then identifies and examines current changes in form, content and function of the designed picturebooks that are developing âon the pageâ within the constraints of the codex book format. The Dissertation concludes with a review of Leonard Shlainâs 1998 text, The Alphabet Versus the Goddess: The Conflict Between Word and Image, using it as a departure point for final observations regarding unique strengths of the childrenâs picturebook as a learning tool for young children
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