3 research outputs found
Data-driven Design: A Case for Maximalist Game Design
Maximalism in art refers to drawing on and combining multiple different
sources for art creation, embracing the resulting collisions and heterogeneity.
This paper discusses the use of maximalism in game design and particularly in
data games, which are games that are generated partly based on open data. Using
Data Adventures, a series of generators that create adventure games from data
sources such as Wikipedia and OpenStreetMap, as a lens we explore several
tradeoffs and issues in maximalist game design. This includes the tension
between transformation and fidelity, between decorative and functional content,
and legal and ethical issues resulting from this type of generativity. This
paper sketches out the design space of maximalist data-driven games, a design
space that is mostly unexplored.Comment: 9 pages, 2 Figures, Accepted in ICCC 201
Coming Good and Breaking Bad: Generating Transformative Character Arcs For Use in Compelling Stories
Abstract Stories move us emotionally by physically moving their protagonists, from place to place or from state to state