18,716 research outputs found
Neural Network Based Reinforcement Learning for Audio-Visual Gaze Control in Human-Robot Interaction
This paper introduces a novel neural network-based reinforcement learning
approach for robot gaze control. Our approach enables a robot to learn and to
adapt its gaze control strategy for human-robot interaction neither with the
use of external sensors nor with human supervision. The robot learns to focus
its attention onto groups of people from its own audio-visual experiences,
independently of the number of people, of their positions and of their physical
appearances. In particular, we use a recurrent neural network architecture in
combination with Q-learning to find an optimal action-selection policy; we
pre-train the network using a simulated environment that mimics realistic
scenarios that involve speaking/silent participants, thus avoiding the need of
tedious sessions of a robot interacting with people. Our experimental
evaluation suggests that the proposed method is robust against parameter
estimation, i.e. the parameter values yielded by the method do not have a
decisive impact on the performance. The best results are obtained when both
audio and visual information is jointly used. Experiments with the Nao robot
indicate that our framework is a step forward towards the autonomous learning
of socially acceptable gaze behavior.Comment: Paper submitted to Pattern Recognition Letter
Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments
A robot that can carry out a natural-language instruction has been a dream
since before the Jetsons cartoon series imagined a life of leisure mediated by
a fleet of attentive robot helpers. It is a dream that remains stubbornly
distant. However, recent advances in vision and language methods have made
incredible progress in closely related areas. This is significant because a
robot interpreting a natural-language navigation instruction on the basis of
what it sees is carrying out a vision and language process that is similar to
Visual Question Answering. Both tasks can be interpreted as visually grounded
sequence-to-sequence translation problems, and many of the same methods are
applicable. To enable and encourage the application of vision and language
methods to the problem of interpreting visually-grounded navigation
instructions, we present the Matterport3D Simulator -- a large-scale
reinforcement learning environment based on real imagery. Using this simulator,
which can in future support a range of embodied vision and language tasks, we
provide the first benchmark dataset for visually-grounded natural language
navigation in real buildings -- the Room-to-Room (R2R) dataset.Comment: CVPR 2018 Spotlight presentatio
Tracking Gaze and Visual Focus of Attention of People Involved in Social Interaction
The visual focus of attention (VFOA) has been recognized as a prominent
conversational cue. We are interested in estimating and tracking the VFOAs
associated with multi-party social interactions. We note that in this type of
situations the participants either look at each other or at an object of
interest; therefore their eyes are not always visible. Consequently both gaze
and VFOA estimation cannot be based on eye detection and tracking. We propose a
method that exploits the correlation between eye gaze and head movements. Both
VFOA and gaze are modeled as latent variables in a Bayesian switching
state-space model. The proposed formulation leads to a tractable learning
procedure and to an efficient algorithm that simultaneously tracks gaze and
visual focus. The method is tested and benchmarked using two publicly available
datasets that contain typical multi-party human-robot and human-human
interactions.Comment: 15 pages, 8 figures, 6 table
Neural Sensor Fusion for Spatial Visualization on a Mobile Robot
An ARTMAP neural network is used to integrate visual information and ultrasonic sensory information on a B 14 mobile robot. Training samples for the neural network are acquired without human intervention. Sensory snapshots are retrospectively associated with the distance to the wall, provided by on~ board odomctry as the robot travels in a straight line. The goal is to produce a more accurate measure of distance than is provided by the raw sensors. The neural network effectively combines sensory sources both within and between modalities. The improved distance percept is used to produce occupancy grid visualizations of the robot's environment. The maps produced point to specific problems of raw sensory information processing and demonstrate the benefits of using a neural network system for sensor fusion.Office of Naval Research and Naval Research Laboratory (00014-96-1-0772, 00014-95-1-0409, 00014-95-0657
Introduction: The Third International Conference on Epigenetic Robotics
This paper summarizes the paper and poster contributions
to the Third International Workshop on
Epigenetic Robotics. The focus of this workshop is
on the cross-disciplinary interaction of developmental
psychology and robotics. Namely, the general
goal in this area is to create robotic models of the
psychological development of various behaviors. The
term "epigenetic" is used in much the same sense as
the term "developmental" and while we could call
our topic "developmental robotics", developmental
robotics can be seen as having a broader interdisciplinary
emphasis. Our focus in this workshop is
on the interaction of developmental psychology and
robotics and we use the phrase "epigenetic robotics"
to capture this focus
Human Motion Trajectory Prediction: A Survey
With growing numbers of intelligent autonomous systems in human environments,
the ability of such systems to perceive, understand and anticipate human
behavior becomes increasingly important. Specifically, predicting future
positions of dynamic agents and planning considering such predictions are key
tasks for self-driving vehicles, service robots and advanced surveillance
systems. This paper provides a survey of human motion trajectory prediction. We
review, analyze and structure a large selection of work from different
communities and propose a taxonomy that categorizes existing methods based on
the motion modeling approach and level of contextual information used. We
provide an overview of the existing datasets and performance metrics. We
discuss limitations of the state of the art and outline directions for further
research.Comment: Submitted to the International Journal of Robotics Research (IJRR),
37 page
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