3,301 research outputs found
Easy to Win, Hard to Master: Optimal Strategies in Parity Games with Costs
The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the distance between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games while retaining most of their attractive properties, i.e, determining the winner is in NP and co-NP and one player has positional winning strategies.
We show that the characteristics of parity games with costs are vastly different when asking for strategies realizing the minimal such bound: the solution problem becomes PSPACE-complete and exponential memory is both necessary in general and always sufficient. Thus, playing parity games with costs optimally is harder than just winning them. Moreover, we show that the tradeoff between the memory size and the realized bound is gradual in general
Expectations or Guarantees? I Want It All! A crossroad between games and MDPs
When reasoning about the strategic capabilities of an agent, it is important
to consider the nature of its adversaries. In the particular context of
controller synthesis for quantitative specifications, the usual problem is to
devise a strategy for a reactive system which yields some desired performance,
taking into account the possible impact of the environment of the system. There
are at least two ways to look at this environment. In the classical analysis of
two-player quantitative games, the environment is purely antagonistic and the
problem is to provide strict performance guarantees. In Markov decision
processes, the environment is seen as purely stochastic: the aim is then to
optimize the expected payoff, with no guarantee on individual outcomes.
In this expository work, we report on recent results introducing the beyond
worst-case synthesis problem, which is to construct strategies that guarantee
some quantitative requirement in the worst-case while providing an higher
expected value against a particular stochastic model of the environment given
as input. This problem is relevant to produce system controllers that provide
nice expected performance in the everyday situation while ensuring a strict
(but relaxed) performance threshold even in the event of very bad (while
unlikely) circumstances. It has been studied for both the mean-payoff and the
shortest path quantitative measures.Comment: In Proceedings SR 2014, arXiv:1404.041
Meet Your Expectations With Guarantees: Beyond Worst-Case Synthesis in Quantitative Games
Classical analysis of two-player quantitative games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for strict guarantees while Markov decision processes model systems facing a purely randomized environment: the aim is then to optimize the expected payoff, with no guarantee on individual outcomes. We introduce the beyond worst-case synthesis problem, which is to construct strategies that guarantee some quantitative requirement in the worst-case while providing an higher expected value against a particular stochastic model of the environment given as input. We consider both the mean-payoff value problem and the shortest path problem. In both cases, we show how to decide the existence of finite-memory strategies satisfying the problem and how to synthesize one if one exists. We establish algorithms and we study complexity bounds and memory requirements
Classical and quantum Merlin-Arthur automata
We introduce Merlin-Arthur (MA) automata as Merlin provides a single
certificate and it is scanned by Arthur before reading the input. We define
Merlin-Arthur deterministic, probabilistic, and quantum finite state automata
(resp., MA-DFAs, MA-PFAs, MA-QFAs) and postselecting MA-PFAs and MA-QFAs
(resp., MA-PostPFA and MA-PostQFA). We obtain several results using different
certificate lengths.
We show that MA-DFAs use constant length certificates, and they are
equivalent to multi-entry DFAs. Thus, they recognize all and only regular
languages but can be exponential and polynomial state efficient over binary and
unary languages, respectively. With sublinear length certificates, MA-PFAs can
recognize several nonstochastic unary languages with cutpoint 1/2. With linear
length certificates, MA-PostPFAs recognize the same nonstochastic unary
languages with bounded error. With arbitrarily long certificates, bounded-error
MA-PostPFAs verify every unary decidable language. With sublinear length
certificates, bounded-error MA-PostQFAs verify several nonstochastic unary
languages. With linear length certificates, they can verify every unary
language and some NP-complete binary languages. With exponential length
certificates, they can verify every binary language.Comment: 14 page
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