1,143 research outputs found
The Ambience of Innovation: a Material Semiotic Analysis of Corporate and Community Innovation Sites
There are unprecedented opportunities in professional and technical writing (PTW) and rhetoric research thanks to a contemporary expansion of rhetorical studies beyond the linguistic/symbolic and into the material, accounting for the rhetorical contributions of “nonhumans” (Latour Reassembling the Social). Material rhetoric frameworks such as Thomas Rickert’s ambient rhetoric and Bruno Latour’s actor-network theory, provide fertile grounds for PTW/rhetoric research that explores the diffusion of “rhetoric into material space” (Rickert xii) which has especially exciting implications for the study of place and how it embodies values and rhetorically shapes acting, thinking, and the entire spectrum of “human flourishing” (Rickert xii).
This renewed interest in the rhetoric of artifacts and how they unite to enact agency within material spaces correlates with an enduring PTW/rhetoric interest in the process that creates things: innovation. The rhetoric of innovation analyzes the complex communication process involved with generating, conveying, and transferring ideas into marketable technology products (Doheny-Farina; Akrich, Callon, and Latour).
This work, then, contributes to contemporary PTW/rhetoric research by applying commitments of rhetorical material-semiotics to innovation to understanding the context of innovation and the role of place in ideation. My underlying rhetorical interest within these spaces is the generation, communication, and dispersal of agency during ideation. I explore this process from three perspectives: how the designers of innovation spaces and workshop leverage material context to convey values of innovation; how the artifacts within innovation spaces enact agency upon facilitators and participants to shape their approaches to the innovation process; and how agency is symmetrically distributed across a network of human and nonhuman actants during real time ideation.
My project analyzes innovation workshops, brainstorming sessions, and strategic planning sessions, within eight material spaces designed to cultivate creativity through different material means. These spaces are diverse as are the sessions I observed, but, across all of them, I apply a mix of observation, interviews, and ambience descriptions in order to pursue the answers to my research questions and uncover insights about the dispersal of agency within innovation spaces.
My analysis of these spaces has numerous implications for PTW/Rhetoric scholars in its expansion of material rhetorics into space analysis; it also has implications PTW/Rhetoric teaching related to materially distribution of agency in the classroom space. Finally, it can help innovation practitioners such as interior designers, engineers, and industrial designers to rhetorically communicate their values of innovation and establish a culture of innovation in their companies through material-linguistic means
Exploring consumers’ serendipitous experiences in online marketplaces: characteristics, development route and factors influencing it
The findings reveal that e-commerce serendipity is an artificially facilitated unplanned experience, jointly shaped by consumers and online platforms along with their designers. Being an artificial serendipity, e-commerce serendipity is characterised by its expectedness, thrillingness, and varied outcomes. Three routes were presented for consumers to experience e-commerce serendipity: coincidence, unexpected discovery, encountering. These routes differed via the varying interaction patterns between serendipitists and third parties under different conditions. The findings regarding ecommerce serendipity as a form of artificial serendipity have significant implications for both research and practice
Exploring consumers’ serendipitous experiences in online marketplaces: characteristics, development route and factors influencing it
This research aims to explore and understand the nature of serendipity within online marketplaces (i.e. e-commerce serendipity). The motivation for setting this aim stems from a recognised misalignment between the practical applications and theoretical explorations of e-commerce serendipity.
E-commerce consumers and practitioners acknowledge the practical value of serendipity. However, they lack a strong theoretical foundation to fully benefit from this phenomenon. In contrast, serendipity- focused studies, especially within information science, have not focused on e-commerce serendipity before and doubted the feasibility of consciously design serendipity. Thus, these studies have resulted in insufficient theoretical support for consumers and practitioners.
To bridge the gap between theory and practice, this research adopts a participant-centric narrative approach. This approach aims to contribute to creating more consumer-friendly online marketplaces and to deepen the understanding of serendipity. Participants were prioritised as the main contributors, sharing their experiences and perceptions of e-commerce serendipity through storytelling. Thirty-two Chinese online consumers took part in the research, contributing a total of 123 real-life stories. All these stories were collaboratively analysed with the participants, ensuring a faithful portrayal of e-commerce serendipity as experienced by the consumers themselves.
The findings reveal that e-commerce serendipity is an artificially facilitated unplanned experience, jointly shaped by consumers and online platforms along with their designers. Being an artificial serendipity, e-commerce serendipity is characterised by its expectedness, thrillingness, and varied outcomes. Three routes were presented for consumers to experience e-commerce serendipity: coincidence, unexpected discovery, encountering. These routes differed via the varying interaction patterns between serendipitists and third parties under different conditions. The findings regarding e- commerce serendipity as a form of artificial serendipity have significant implications for both research and practice.
Theoretically, this research contributes to serendipity-focused studies, particularly in the field of information science. It enhances the current understanding of serendipity and suggests that serendipity- focused research should embrace the concept of serendipity by design. This involves expanding beyond the narrow research scope and definitions that currently dominate the research context, offering a broader and more inclusive perspective.
Practically, this thesis contributes to the fostering of mutually beneficial artificial serendipity in online marketplaces. This involves e-commerce practitioners listening attentively to consumers’ voices and for consumers to enhance their digital literacy.
Beyond these directly related areas, the research further contributes to Human-Computer Interaction (HCI) studies due to its choice of research context. It provides insights into how better to design recommender systems and create a harmonious online ecosystem
SELF-INITIATED CREATIVITY IN THE ELEMENTARY CLASSROOM
In this study, the researcher used an action research methodology to investigate the self-initiated creative processes and artifacts of his fourth and fifth grade students over the course of one school year in an attempt to shed light on the pedagogical effects of an elementary classroom that allows its students significant creative agency. The majority of the literature on the self-initiated creativity of children examines the work of primary grade students in an art room setting, revealing a gap in the literature and the need for a study regarding self-initiated creative processes and products made by children in an intermediate general classroom setting. The research site was a democratically based, child-centered classroom in a private day school where students were encouraged to share in the development of the conceptual, curricular, and physical aspects of the learning environment. The self-initiated creative activities of the children provided a unique lens through which the researcher was able to view and understand his students’ learning styles, gain insight into their metacognitive processes, and observe the ways they navigated their classroom space. Empowering students to become critical agents through choice and autonomy led to arts-based approaches of inquiry and spontaneous creative learning experiences. An analysis of the data contributed to an understanding of six essential principles for facilitating self-initiated creativity within the everyday constraints of a traditional schooling environment, as well as cautionary revelations about how I could have been more effective at co-constructing an enduring culture that supported self-initiated creative learning in collaboration with my colleagues at the research site
Organizational creativity – Hegemonic and alternative discourses
SUMMARY
Organizational creativity – hegemonic and alternative discourses
Over the course of recent developments in the societal and business environment,
the concept of creativity has been brought into new arenas. The rise of ‘creative
industries’ and the idea of creativity as a form of capital have attracted the interests
of business and management professionals – as well as academics. As the notion
of creativity has been adopted in the organization studies literature, the concept of
organizational creativity has been introduced to refer to creativity that takes place
in an organizational context. This doctoral thesis focuses on organizational
creativity, and its purpose is to explore and problematize the hegemonic
organizational creativity discourse and to provide alternative viewpoints for
theorizing about creativity in organizations. Taking a discourse theory approach,
this thesis, first, provides an outline of the currently predominant, i.e. hegemonic,
discourse on organizational creativity, which is explored regarding themes,
perspectives, methods and paradigms. Second, this thesis consists of five studies
that act as illustrations of certain alternative viewpoints. Through these exemplary
studies, this thesis sheds light on the limitations and taken-for-granted aspects of
the hegemonic discourse and discusses what these alternative viewpoints could
offer for the understanding of and theorizing for organizational creativity.
This study leans on an assumption that the development of organizational
creativity knowledge and the related discourse is not inevitable or progressive but
rather contingent. The organizational creativity discourse has developed in a
certain direction, meaning that some themes, perspectives, and methods, as well as
assumptions, values, and objectives, have gained a hegemonic position over others,
and are therefore often taken for granted and considered valid and relevant. The
hegemonization of certain aspects, however, contributes to the marginalization of
others.
The thesis concludes that the hegemonic discourse on organizational creativity
is based on an extensive coverage of certain themes and perspectives, such as those
focusing on individual cognitive processes, motivation, or organizational climate
and their relation to creativity, to name a few. The limited focus on some themes
and the confinement to certain prevalent perspectives, however, results in the
marginalization of other themes and perspectives. The negative, often unintended,
consequences, implications, and side effects of creativity, the factors that might
hinder or prevent creativity, and a deeper inquiry into the ontology and
epistemology of creativity have attracted relatively marginal interest. The material
embeddedness of organizational creativity, in other words, the physical
organizational environment as well as the human body and its non-cognitive
resources, has largely been overlooked in the hegemonic discourse, although thereare studies in this area that give reason to believe that they might prove relevant
for the understanding of creativity. The hegemonic discourse is based on an
individual-centered understanding of creativity which overattributes creativity to
an individual and his/her cognitive capabilities, while simultaneously neglecting
how, for instance, the physical environment, artifacts, social dynamics and
interactions condition organizational creativity.
Due to historical reasons, quantitative as well as qualitative yet functionally-
oriented studies have predominated the organizational creativity discourse,
although studies falling into the interpretationist paradigm have gradually become
more popular. The two radical paradigms, as well as methodological and analytical
approaches typical of radical research, can be considered to hold a marginal
position in the field of organizational creativity.
The hegemonic organizational creativity discourse has provided extensive
findings related to many aspects of organizational creativity, although the con-
ceptualizations and understandings of organizational creativity in the hegemonic
discourse are also in many respects limited and one-sided. The hegemonic
discourse is based on an assumption that creativity is desirable, good, necessary,
or even obligatory, and should be encouraged and nourished. The conceptualiza-
tions of creativity favor the kind of creativity which is useful, valuable and can be
harnessed for productivity. The current conceptualization is limited to the type of
creativity that is acceptable and fits the managerial ideology, and washes out any
risky, seemingly useless, or negative aspects of creativity. It also limits the possible
meanings and representations that ‘creativity’ has in the respective discourse,
excluding many meanings of creativity encountered in other discourses. The
excessive focus on creativity that is good, positive, productive and fits the
managerial agenda while ignoring other forms and aspects of creativity, however,
contributes to the dilution of the notion. Practices aimed at encouraging the kind
of creativity may actually entail a risk of fostering moderate alterations rather than
more radical novelty, as well as management and organizational practices which
limit creative endeavors, rather than increase their likelihood.
The thesis concludes that although not often given the space and attention they
deserve, there are alternative conceptualizations and understandings of
organizational creativity which embrace a broader notion of creativity. The
inability to accommodate the ‘other’ understandings and viewpoints within the
organizational creativity discourse runs a risk of misrepresenting the complex and
many-sided phenomenon of creativity in organizational context.
Keywords: Organizational creativity, creativity, organization studies, discourse
theory, hegemonyTIIVISTELMÄ
Organisatorinen luovuus – hegemoninen diskurssi ja vaihtoehtoisia
tarkastelutapoja
Luovuuden käsite on noussut keskusteluun uusilla areenoilla viimeaikaisten
yhteiskunnallisten ja talouselämän muutosten seurauksena. Luovien toimialojen
tuottaman taloudellisen lisäarvon tunnistaminen sekä erityisesti luovuuden
näkeminen yritysten ja yksilöiden pääomana ovat nostaneet luovuuden käsitteen
myös yritysmaailman mielenkiinnon kohteeksi. Kiinnostusta luovuuteen on
ilmennyt myös organisaatiotutkimuksen parissa, jossa on otettu käyttöön käsite
organisatorinen luovuus kuvaamaan erityisesti organisaatiokontekstissa tapahtu-
vaa luovuutta.
Tämän tutkimuksen tarkastelukohteena on organisatorinen luovuus, ja työn
tarkoituksena on tarkastella ja problematisoida organisatorisen luovuuden
hegemonista diskurssia sekä tarjota vaihtoehtoisia tarkastelutapoja organisato-
risen luovuuden tutkimukselle. Tutkimus pohjautuu yhdistelmään laadullista
empiiristä tutkimusta sekä diskurssiteoreettista tutkimusta. Diskurssiteoreettisella
tutkimusotteella jäsennellään luovuuden tutkimuksen kenttää ja tunnistetaan
luovuuden vallitseva, toisin sanoen hegemoninen, diskurssi, jota proble-
matisoidaan neljän näkökannan kautta. Näitä ovat teemat, näkökulmat, metodit ja
paradigmat. Tutkimus koostuu viidestä osatutkimuksesta, jotka voidaan nähdä
esimerkkeinä vaihtoehtoisista tarkastelutavoista ja joiden avulla hegemonista
diskurssia problematisoidaan. Kukin osatutkimus siis illustroi yhtä tai
useampaa vaihtoehtoista teemaa, näkökulmaa, metodia tai paradigmaa.
Tämä tutkimus perustuu oletukseen, että organisatorisen luovuuden diskurssin
kehittyminen – aivan kuin minkä tahansa akateemisen diskurssin kehittyminen –
ei ole progressiivista, vaan jossain määrin sattumanvaraista. Diskurssi on kehit-
tynyt tiettyyn suuntaan, ja tietyt teemat, näkökulmat, metodit ja paradigmat ovat
saaneet hegemonisen aseman toisiin nähden. Hegemonisen aseman saaneita
tarkastelukulmia ja lähestymistapoja pidetään jokseenkin itsestään selvinä, rele-
vantteina ja tärkeinä organisatorisen luovuuden tutkimuksessa. Näin ollen voidaan
sanoa, että hegemoninen diskurssi onnistuu dominoimaan diskursiivistä kenttää ja
marginalisoimaan toisia, vaihtoehtoisia teemoja, näkökulmia, metodeita ja
paradigmoja, jotka saattaisivat olla olennaisia organisatorisen luovuuden
ymmärryksen kehittymisessä.
Tutkimuksen perusteella voidaan todeta, että hegemonisessa diskurssissa
korostuvat tietyt teemat ja näkökulmat, kuten yksilön kognitiivisiin prosesseihin,
motivaatioon sekä organisatoriseen ilmapiiriin liittyvät teemat ja luovuuden
edistämisen pyrkimys. Sen sijaan useat teemat, kuten luovuuden negatiiviset
seuraukset tai sen hyödyntäminen haitallisiin tarkoituksiin, luovuutta estävät ja haittaavat tekijät sekä luovuuden luonteeseen liittyvät ontologiset ja epistemolo-
giset kysymykset ovat jääneet vähäiselle huomiolle. Myös kehollisuus sekä
fyysinen organisaatioympäristö ovat jääneet marginaaliin organisatorisen
luovuuden tutkimuksessa, vaikka muutamien olemassa olevien tutkimusten
pohjalta niillä voidaan olettaa olevan merkitystä ilmiön kannalta.
Osin historiallisten syiden takia organisatorisen luovuuden tutkimusta
dominoivat kvantitatiiviset menetelmät sekä funktionalistinen orientaatio, joskin
tulkinnalliset tutkimukset aiheesta ovat lisääntyneet viime vuosina. Kriittinen,
radikaaleihin paradigmoihin pohjautuva tutkimus sekä siihen liittyvät metodolo-
giset lähestymistavat ovat suhteellisen harvinaisia. Vaikka vallitseva organisato-
risen luovuuden diskurssi on kyennyt lisäämään ymmärrystä monesta luovuuteen
vaikuttavasta ja siihen liittyvästä seikasta, on hegemonisen diskurssin tarjoama
ymmärrys luovuudesta monessa suhteessa rajoittunutta. Se tarkastelee luovuutta
lähinnä yksilön ominaisuutena tai kykynä, eikä ota huomioon miten esimerkiksi
fyysinen organisaatioympäristö, artefaktit tai sosiaalinen vuorovaikutus ja
dynamiikka muovaavat ja ehdollistavat luovaa prosessia. Lisäksi hegemonisessa
diskurssissa painottuu luovuus, joka on tuottavaa, hyödyllistä ja mahdollista
valjastaa yrityksen hyödyksi. Hegemoninen diskurssi perustuu oletukselle, jonka
mukaan luovuus on lähtökohtaisesti positiivinen ilmiö, joka on vapaasti hyödyn-
nettävissä ja jolla ei ole negatiivisia vaikutuksia. Diskurssi on näin ollen rajautunut
käsittämään vain luovuuden positiiviset puolet, ja poissulkenut kaikki sen
negatiiviset ja haitalliset tai riskialttiit ja radikaalit puolet.
Tämän tutkimuksen pohjalta voidaan todeta, että vallitseva käsitys luovuu-
desta on monessa suhteessa rajoittunut ja kapea. Se pohjautuu yksiulotteiseen
käsitykseen luovuudesta, ja viittaa ainoastaan sellaiseen luovuuteen, joka on
hyvää, positiivista ja taloudellisesti hyödynnettävää. Mikäli luovuus rajataan ai-
noastaan sellaisiin muotoihin, jotka ovat hegemonisen diskurssin näkökulmasta
sallittuja, päädytään laimennettuun ja valjastettuun luovuuteen, joka saattaa
soveltua managerialistiseen diskurssiin, mutta joka myös rajoittaa luovuuden
potentiaalia. Hegemoninen käsitys luovuudesta saattaa itse asiassa jopa toimia
luovuutta vastaan, tai kannustaa inkrementaalisiin uudistuksiin radikaalimman
luovuuden sijaan. Tutkimuksen perusteella voidaan kuitenkin todeta, että organi-
satorisen luovuuden tieteellisessä diskurssissa on nähtävissä myös vaihtoehtoisia
tarkastelutapoja, jotka nojautuvat laajempaan ymmärrykseen luovuudesta. Anta-
malla tilaa vaihtoehtoisille tarkastelutavoille ja laajentamalla ja monipuolistamalla
nykyistä luovuuskäsitystä tutkimuksen olisi mahdollista tarjota monipuolisempi,
tasapainoisempi ja teoreettisesti perustellumpi ymmärrys organisatorisesta
luovuudesta.
Asiasanat: organisatorinen luovuus, luovuus, organisaatioteoria,
organisaatiotutkimus, diskurssiteoria, hegemonia.siirretty Doriast
Applying sensory distortion devices in artistic production : practice-based studies of creating artefacts with perceptual devices which confuse artists' vision and kinesthesis
PhD ThesisWhen I was an art school student, I was trained to pursue the likeness of subjects in all
my artworks. This practice-based research explores alternative forms of self-expression in art
practice. The exploration starts by questioning the relationship between perceptual devices,
artists’ perceptions and artistic production. Most perceptual devices are designed to enhance
artists’ sensory capabilities and facilitate the creation of art. Their success is often based on
enabling artists to achieve a likeness of the subject drawn or making the creation of artefacts
easier. My research focuses on investigating the consequences and artistic potential of
applying sensory distortion devices that confuse, mislead and distort artists’ vision and
kinesthesis, increasing the difficulty of making art, and exploring the productive potential of
such devices to engender new creative forms.
In this research three visual distortion devices and two kinaesthetic distortion devices are
prototyped and used in experimental calligraphy, painting and drawing exercises. After
analysing the artists’ experience of using these devices, the influence and artistic potential of
applying them are examined. It is discovered that distorted vision and kinesthesis can greatly
influence the making of art by disrupting habitual eye-hand coordination and control over
producing artefacts. Besides which, the use of visual and kinaesthetic distortion devices can
be a technique for new forms of artistic expression. It can also be an effective technique for
creating serendipitous opportunities in the visual arts and a way of exploring and provoking
reflection upon artistic methodologies. Consideration of the attributes of visual and
kinaesthetic distortion devices and distorted perceptions during the process of prototyping can
benefit the generation of ideas, methods of production and the contents of artworks.
Some practical implications for creating art with visual and kinaesthetic distortion
devices are also explored. They are discussed in relation to theories of human performance, such as flow theory, and attitudes toward the conflict between habitual and unfamiliar
perceptual experience. Keeping an open and uncritical mind toward unfamiliarity, chaos and
the accidents caused by distorted perceptions and reduced control of drawing instruments is
suggested to working artists. Finally, this research contributes to art education by
demonstrating a possible way of achieving self-exploration through art making
- …