88,522 research outputs found

    Product design as a vehicle to integrate arts and sciences in design education

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    In many parts of the world, Higher Education has often considered arts and sciences as an odd combination and many institutions have avoided this particular mix. Historically, this has been the accepted view; however, this view is changing. This paper provides a detailed account of curriculum development and strategies for enabling arts and science disciplines to blend in an effective way. It shows how strong alliances can be built in line with industry and general design practice expectations through “Live Projects”, that is projects sponsored by industry or other clients. The case studies provided in the paper are based on work conducted in the Product Design and Engineering Department at Middlesex University. The paper further demonstrates the importance of industry involvement, and how industrial collaborations can be managed to ensure that the academic provision is both relevant to the sector as well as responding to the needs of students. The paper was presented at the International Association of Societies of Design Research (IASDR07), held at the Hong Kong Polytechnic University. The papers for the conference were reviewed in a double blind review process, and the conference was attended by an audience of over 400 delegates, focusing on emerging trends in design researc

    New Methods, Current Trends and Software Infrastructure for NLP

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    The increasing use of `new methods' in NLP, which the NeMLaP conference series exemplifies, occurs in the context of a wider shift in the nature and concerns of the discipline. This paper begins with a short review of this context and significant trends in the field. The review motivates and leads to a set of requirements for support software of general utility for NLP research and development workers. A freely-available system designed to meet these requirements is described (called GATE - a General Architecture for Text Engineering). Information Extraction (IE), in the sense defined by the Message Understanding Conferences (ARPA \cite{Arp95}), is an NLP application in which many of the new methods have found a home (Hobbs \cite{Hob93}; Jacobs ed. \cite{Jac92}). An IE system based on GATE is also available for research purposes, and this is described. Lastly we review related work.Comment: 12 pages, LaTeX, uses nemlap.sty (included

    GATE -- an Environment to Support Research and Development in Natural Language Engineering

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    We describe a software environment to support research and development in natural language (NL) engineering. This environment -- GATE (General Architecture for Text Engineering) -- aims to advance research in the area of machine processing of natural languages by providing a software infrastructure on top of which heterogeneous NL component modules may be evaluated and refined individually or may be combined into larger application systems. Thus, GATE aims to support both researchers and developers working on component technologies (e.g. parsing, tagging, morphological analysis) and those working on developing end-user applications (e.g. information extraction, text summarisation, document generation, machine translation, and second language learning). GATE will promote reuse of component technology, permit specialisation and collaboration in large-scale projects, and allow for the comparison and evaluation of alternative technologies. The first release of GATE is now available

    Natural‐language processing applied to an ITS interface

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    The aim of this paper is to show that with a subset of a natural language, simple systems running on PCs can be developed that can nevertheless be an effective tool for interfacing purposes in the building of an Intelligent Tutoring System (ITS). After presenting the special characteristics of the Smalltalk/V language, which provides an appropriate environment for the development of an interface, the overall architecture of the interface module is discussed. We then show how sentences are parsed by the interface, and how interaction takes place with the user. The knowledge‐acquisition phase is subsequently described. Finally, some excerpts from a tutoring session concerned with elementary geometry are discussed, and some of the problems and limitations of the approach are illustrated

    Towards a more natural and intelligent interface with embodied conversation agent

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    Conversational agent also known as chatterbots are computer programs which are designed to converse like a human as much as their intelligent allows. In many ways, they are the embodiment of Turing's vision. The ability for computers to converse with human users using natural language would arguably increase their usefulness. Recent advances in Natural Language Processing (NLP) and Artificial Intelligence (AI) in general have advances this field in realizing the vision of a more humanoid interactive system. This paper presents and discusses the use of embodied conversation agent (ECA) for the imitation games. This paper also presents the technical design of our ECA and its performance. In the interactive media industry, it can also been observed that the ECA are getting popular
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