21,420 research outputs found

    Using EPUB 3 and the open web platform for enhanced presentation and machine-understandable metadata for digital comics

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    Various methods are needed to extract information from current (digital) comics. Furthermore, the use of different (proprietary) formats by comic distribution platforms causes an overhead for authors. To overcome these issues, we propose a solution that makes use of the EPUB 3 specification, additionally leveraging the Open Web Platform to support animations, reading assistance, audio and multiple languages in a single format, by using our JavaScript library comicreader.js. We also provide administrative and descriptive metadata in the same format by introducing a new ontology: Dicera. Our solution is complementary to the current extraction methods, on the one hand because they can help with metadata creation, and on the other hand because the machine-understandable metadata alleviates their use. While the reading system support for our solution is currently limited, it can offer all features needed by current comic distribution platforms. When comparing comics generated by our solution to EPUB 3 textbooks, we observed an increase in file size, mainly due to the use of images. In future work, our solution can be further improved by extending the presentation features, investigating different types of comics, studying the use of new EPUB 3 extensions, and by incorporating it in digital book authoring environments

    Simulation of Mixed Critical In-vehicular Networks

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    Future automotive applications ranging from advanced driver assistance to autonomous driving will largely increase demands on in-vehicular networks. Data flows of high bandwidth or low latency requirements, but in particular many additional communication relations will introduce a new level of complexity to the in-car communication system. It is expected that future communication backbones which interconnect sensors and actuators with ECU in cars will be built on Ethernet technologies. However, signalling from different application domains demands for network services of tailored attributes, including real-time transmission protocols as defined in the TSN Ethernet extensions. These QoS constraints will increase network complexity even further. Event-based simulation is a key technology to master the challenges of an in-car network design. This chapter introduces the domain-specific aspects and simulation models for in-vehicular networks and presents an overview of the car-centric network design process. Starting from a domain specific description language, we cover the corresponding simulation models with their workflows and apply our approach to a related case study for an in-car network of a premium car

    Regulating the sale of first-hand residential properties in Hong Kong : a study of policy and administrative dynamics

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    published_or_final_versionPolitics and Public AdministrationMasterMaster of Public Administratio

    Prosuming, or when customers turn collaborators: coordination and motivation of customer contribution

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    This article investigates the phenomenon of increasing integration of customers and users into the organizational creation of value, focusing primarily on the dissolving boundaries between production and consumption. Concepts such as "prosuming", the "working customer", "produsing" and "interactive value creation" have been used to describe this phenomenon. Within the framework of a research project at the Goethe-University Frankfurt/Main, this debate was investigated theoretically as well as empirically in three case studies. The research question is as follows: Why do customers participate in "new types of prosuming" or "interactive value creation" and how are these processes coordinated by the firms? The results show a considerable range of motives and forms of coordination: The customers’ primary motives to voluntarily assume tasks and activities were both intrinsic and extrinsic in nature. The organizational models identified range from strategies of rationalization to prosuming as a basic business model to the collaborative and interactive value creation between the company and the web-community

    Learning Center Consortium 2003 Report

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    Learning Centers are central facilities, frequently located with an apartment community, where programs are available that support residents in attaining their American dreams - children succeeding in school, adults increasing their earning power, families holding savings accounts and moving into homeownership.This report presents the results of the first two years of the Multifamily Initiative's effort to study the question, "What impact do housing-based learning centers have on property operations, low-income households and their communities?" The long-term goals of this initiative effort are to set benchmarks for outcomes, standardize effective programs, document and optimize the impact of learning centers on property performance, and to build collaborative funding sources.Thanks to the participation of the nine founding housing organizations who have made learning centers part of their operations, and to consultants Fred Alsup and Janet Maccubbin, this report presents a detailed picture of the initial work to define and improve the impact of learning centers, share best practices and build efficient, replicable standards. It also provides information on the characteristics of learning centers, such as types of programs, capacity, areas of success and challenges

    Using Online Surveys for Evaluating School-based Drug Prevention Programs

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    Background: The primary context for providing substance abuse prevention education to adolescents in the United States has been through schools and other local educational agencies. Federal and state spending for such programs is increasingly being tied to school commitments to monitor such prevention programs and evaluate their effectiveness.   Purpose: Over the past decade, access to computers and the Internet has become almost universal in U.S. elementary and middle schools. Our purpose is to outline the potential of Web-based surveys as a data collection tool that can significantly lower program evaluation and monitoring costs and to present preliminary evidence on the feasibility of online survey administration in school settings.   Setting: The empirical part of the article draws on input from teachers, administrators, and practitioners responsible for youth drug prevention and evaluation efforts in schools and communities.   Subjects: Sixteen focus group participants were recruited from counties in and around the San Francisco Bay area in Northern California. Eight of the participants were district-level prevention coordinators and county-level health administrators who administered State and Federal grants to schools within their counties. The remaining subjects were recipients of prevention funding: school teachers, health educators, and practitioners in youth drug prevention and treatment centers. In addition, telephone interviews were conducted with twenty-five Title IV coordinators and drug prevention specialists from various state education and health departments.   Intervention: The article focuses on efforts undertaken in schools to implement and evaluate drug prevention programs, how the use of online surveys can facilitate these efforts, and the feasibility of such methods in school settings. Research Design: Our research design adopted a qualitative approach and included nationwide telephone interviews and in-house focus group discussions over a six-month period.   Data Collection and Analysis: Data collection included structured, in-person forty-five-minute interviews and discussion notes. In addition, a short, closed-ended survey was administered to focus group participants for collecting information on their school characteristics (population served, school size, Internet, and computer facilities). Survey data were analyzed with simple descriptive statistics.   Findings: The focus group discussions and telephone interviews indicated a high degree of interest in using Web-based surveys for data collection and evaluation of youth drug prevention programs. Access to computers was not viewed as an impediment. Some schools in the Bay area were already using online surveys for assessing teacher performance. Further, states like Kentucky, California, and Wisconsin have already moved to Web-based uniform reporting system that required uploading survey data online. This suggests that Web-based data collection in schools is likely to become widespread.   Conclusions: The use of online surveys in classrooms can significantly enhance the evaluation and monitoring capabilities of schools and communities by minimizing the time required for creating and administering surveys and reducing the time required for data processing. As more states move towards a central reporting database, schools and communities are likely to adopt Web-based mechanisms for collecting and reporting program outcomes

    Single Point of Entry Long-Term Living Resource System Team Report

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    Pursuant to House File 451 the Single Point of Entry Long-Term Living Resources System Team, involving several state agencies as well as interested associations, submitted a report to the legislature on recommendations to establish a single point of entry system

    Eight Things you should Know about Open Source Integrated Library Systems.

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    Open source library management systems are free alternative to costly commercial library systems. It helps to automate library functions and give a tremendous savings on library automation expenses. User ’s participation in all stages of software project ensures the development of the features that the library really wants. Lack of awareness and knowledge in open source technology among library professionals restrict wide adoption of open source library management system. This article gives an insight into the use and maintenance of open source library management systems
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