260,491 research outputs found
Improving Reachability and Navigability in Recommender Systems
In this paper, we investigate recommender systems from a network perspective
and investigate recommendation networks, where nodes are items (e.g., movies)
and edges are constructed from top-N recommendations (e.g., related movies). In
particular, we focus on evaluating the reachability and navigability of
recommendation networks and investigate the following questions: (i) How well
do recommendation networks support navigation and exploratory search? (ii) What
is the influence of parameters, in particular different recommendation
algorithms and the number of recommendations shown, on reachability and
navigability? and (iii) How can reachability and navigability be improved in
these networks? We tackle these questions by first evaluating the reachability
of recommendation networks by investigating their structural properties.
Second, we evaluate navigability by simulating three different models of
information seeking scenarios. We find that with standard algorithms,
recommender systems are not well suited to navigation and exploration and
propose methods to modify recommendations to improve this. Our work extends
from one-click-based evaluations of recommender systems towards multi-click
analysis (i.e., sequences of dependent clicks) and presents a general,
comprehensive approach to evaluating navigability of arbitrary recommendation
networks
Improving Entity Retrieval on Structured Data
The increasing amount of data on the Web, in particular of Linked Data, has
led to a diverse landscape of datasets, which make entity retrieval a
challenging task. Explicit cross-dataset links, for instance to indicate
co-references or related entities can significantly improve entity retrieval.
However, only a small fraction of entities are interlinked through explicit
statements. In this paper, we propose a two-fold entity retrieval approach. In
a first, offline preprocessing step, we cluster entities based on the
\emph{x--means} and \emph{spectral} clustering algorithms. In the second step,
we propose an optimized retrieval model which takes advantage of our
precomputed clusters. For a given set of entities retrieved by the BM25F
retrieval approach and a given user query, we further expand the result set
with relevant entities by considering features of the queries, entities and the
precomputed clusters. Finally, we re-rank the expanded result set with respect
to the relevance to the query. We perform a thorough experimental evaluation on
the Billions Triple Challenge (BTC12) dataset. The proposed approach shows
significant improvements compared to the baseline and state of the art
approaches
VMEXT: A Visualization Tool for Mathematical Expression Trees
Mathematical expressions can be represented as a tree consisting of terminal
symbols, such as identifiers or numbers (leaf nodes), and functions or
operators (non-leaf nodes). Expression trees are an important mechanism for
storing and processing mathematical expressions as well as the most frequently
used visualization of the structure of mathematical expressions. Typically,
researchers and practitioners manually visualize expression trees using
general-purpose tools. This approach is laborious, redundant, and error-prone.
Manual visualizations represent a user's notion of what the markup of an
expression should be, but not necessarily what the actual markup is. This paper
presents VMEXT - a free and open source tool to directly visualize expression
trees from parallel MathML. VMEXT simultaneously visualizes the presentation
elements and the semantic structure of mathematical expressions to enable users
to quickly spot deficiencies in the Content MathML markup that does not affect
the presentation of the expression. Identifying such discrepancies previously
required reading the verbose and complex MathML markup. VMEXT also allows one
to visualize similar and identical elements of two expressions. Visualizing
expression similarity can support support developers in designing retrieval
approaches and enable improved interaction concepts for users of mathematical
information retrieval systems. We demonstrate VMEXT's visualizations in two
web-based applications. The first application presents the visualizations
alone. The second application shows a possible integration of the
visualizations in systems for mathematical knowledge management and
mathematical information retrieval. The application converts LaTeX input to
parallel MathML, computes basic similarity measures for mathematical
expressions, and visualizes the results using VMEXT.Comment: 15 pages, 4 figures, Intelligent Computer Mathematics - 10th
International Conference CICM 2017, Edinburgh, UK, July 17-21, 2017,
Proceeding
Balancing Speed and Quality in Online Learning to Rank for Information Retrieval
In Online Learning to Rank (OLTR) the aim is to find an optimal ranking model
by interacting with users. When learning from user behavior, systems must
interact with users while simultaneously learning from those interactions.
Unlike other Learning to Rank (LTR) settings, existing research in this field
has been limited to linear models. This is due to the speed-quality tradeoff
that arises when selecting models: complex models are more expressive and can
find the best rankings but need more user interactions to do so, a requirement
that risks frustrating users during training. Conversely, simpler models can be
optimized on fewer interactions and thus provide a better user experience, but
they will converge towards suboptimal rankings. This tradeoff creates a
deadlock, since novel models will not be able to improve either the user
experience or the final convergence point, without sacrificing the other. Our
contribution is twofold. First, we introduce a fast OLTR model called Sim-MGD
that addresses the speed aspect of the speed-quality tradeoff. Sim-MGD ranks
documents based on similarities with reference documents. It converges rapidly
and, hence, gives a better user experience but it does not converge towards the
optimal rankings. Second, we contribute Cascading Multileave Gradient Descent
(C-MGD) for OLTR that directly addresses the speed-quality tradeoff by using a
cascade that enables combinations of the best of two worlds: fast learning and
high quality final convergence. C-MGD can provide the better user experience of
Sim-MGD while maintaining the same convergence as the state-of-the-art MGD
model. This opens the door for future work to design new models for OLTR
without having to deal with the speed-quality tradeoff.Comment: CIKM 2017, Proceedings of the 2017 ACM on Conference on Information
and Knowledge Managemen
A Survey on Retrieval of Mathematical Knowledge
We present a short survey of the literature on indexing and retrieval of
mathematical knowledge, with pointers to 72 papers and tentative taxonomies of
both retrieval problems and recurring techniques.Comment: CICM 2015, 20 page
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