4,338 research outputs found

    Social Search: retrieving information in Online Social Platforms -- A Survey

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    Social Search research deals with studying methodologies exploiting social information to better satisfy user information needs in Online Social Media while simplifying the search effort and consequently reducing the time spent and the computational resources utilized. Starting from previous studies, in this work, we analyze the current state of the art of the Social Search area, proposing a new taxonomy and highlighting current limitations and open research directions. We divide the Social Search area into three subcategories, where the social aspect plays a pivotal role: Social Question&Answering, Social Content Search, and Social Collaborative Search. For each subcategory, we present the key concepts and selected representative approaches in the literature in greater detail. We found that, up to now, a large body of studies model users' preferences and their relations by simply combining social features made available by social platforms. It paves the way for significant research to exploit more structured information about users' social profiles and behaviors (as they can be inferred from data available on social platforms) to optimize their information needs further

    The right expert at the right time and place: From expertise identification to expertise selection

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    We propose a unified and complete solution for expert finding in organizations, including not only expertise identification, but also expertise selection functionality. The latter two include the use of implicit and explicit preferences of users on meeting each other, as well as localization and planning as important auxiliary processes. We also propose a solution for privacy protection, which is urgently required in view of the huge amount of privacy sensitive data involved. Various parts are elaborated elsewhere, and we look forward to a realization and usage of the proposed system as a whole

    Learning To Scale Up Search-Driven Data Integration

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    A recent movement to tackle the long-standing data integration problem is a compositional and iterative approach, termed “pay-as-you-go” data integration. Under this model, the objective is to immediately support queries over “partly integrated” data, and to enable the user community to drive integration of the data that relate to their actual information needs. Over time, data will be gradually integrated. While the pay-as-you-go vision has been well-articulated for some time, only recently have we begun to understand how it can be manifested into a system implementation. One branch of this effort has focused on enabling queries through keyword search-driven data integration, in which users pose queries over partly integrated data encoded as a graph, receive ranked answers generated from data and metadata that is linked at query-time, and provide feedback on those answers. From this user feedback, the system learns to repair bad schema matches or record links. Many real world issues of uncertainty and diversity in search-driven integration remain open. Such tasks in search-driven integration require a combination of human guidance and machine learning. The challenge is how to make maximal use of limited human input. This thesis develops three methods to scale up search-driven integration, through learning from expert feedback: (1) active learning techniques to repair links from small amounts of user feedback; (2) collaborative learning techniques to combine users’ conflicting feedback; and (3) debugging techniques to identify where data experts could best improve integration quality. We implement these methods within the Q System, a prototype of search-driven integration, and validate their effectiveness over real-world datasets

    Knowledge-based Biomedical Data Science 2019

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    Knowledge-based biomedical data science (KBDS) involves the design and implementation of computer systems that act as if they knew about biomedicine. Such systems depend on formally represented knowledge in computer systems, often in the form of knowledge graphs. Here we survey the progress in the last year in systems that use formally represented knowledge to address data science problems in both clinical and biological domains, as well as on approaches for creating knowledge graphs. Major themes include the relationships between knowledge graphs and machine learning, the use of natural language processing, and the expansion of knowledge-based approaches to novel domains, such as Chinese Traditional Medicine and biodiversity.Comment: Manuscript 43 pages with 3 tables; Supplemental material 43 pages with 3 table

    Hierarchical Expert Recommendation on Community Question Answering Platforms

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    The community question answering (CQA) platforms, such as Stack Overflow, have become the primary source of answers to most questions in various topics. CQA platforms offer an opportunity for sharing and acquiring knowledge at a low cost, where users, many of whom are experts in a specific topic, can potentially provide high-quality solutions to a given question. Many recommendation methods have been proposed to match questions to potential good answerers. However, most existing methods have focused on modelling the user-question interaction — a user might answer multiple questions and a question might be answered by multiple users — using simple collaborative filtering approaches, overlooking the rich information in the question’s title and body when modelling the users’ expertise. This project fills the research gap by thoroughly examining machine learning and deep learning approaches that can be applied to the expert recommendation problem. It proposes a Hierarchical Expert Recommendation (HER) model, a deep learning recommender system that recommends experts to answer a given question in the CQA platform. Although choosing a deep learning over a machine learning solution for this problem can be justified considering the degree of complexity of the available datasets, we assess performance of each family of methods and evaluate the trade-off between them to pick the perfect fit for our problem. We analyzed various machine learning algorithms to determine their performances in the expert recommendation problem, which narrows down the potential ways for tackling this problem using traditional recommendation methods. Furthermore, we investigate the recommendation models based on matrix factorization to establish the baselines for our proposed model and shed light on the weaknesses and strengths of matrix- based solutions, which shape our final deep learning model. In the last section, we introduce the Hierarchical Expert Recommendation System (HER) that utilizes hierarchical attention-based neural networks to rep- resent the questions better and ultimately model the users’ expertise through user-question interactions. We conducted extensive experiments on a large real-world Stack Overflow dataset and benchmarked HER against the state-of-the-art baselines. The results from our extensive experiments show that HER outperforms the state-of-the-art baselines in recommending experts to answer questions in Stack Overflow

    Supporting Personalized Music Exploration through a Genre Exploration Recommender

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    Recommender systems have been largely focused on the task of predicting users' current preferences and finding the most relevant items that users currently like. However, this approach is not sufficient as users may want to explore and develop new preferences, for example about a new genre. Allowing users to explore new preferences has many advantages, such as helping users to stay away from the so-called ``filter bubbles'', supporting new preference exploration and development, and promoting under-explored niche tastes, in addition to the mainstream preferences. Therefore, in this dissertation, we explore how recommender systems can be leveraged to support users' new preference exploration in the context of music genre exploration. The research takes a multidisciplinary approach in which we explore music recommendation algorithms and interactive exploration interface design for supporting music genre exploration, paired with insights from individual's music preference evolution and theories on decision making (such as digital nudges). For this purpose, we propose a music genre exploration tool and refine the tool over subsequent studies. We evaluate the music genre exploration tool with multiple single-session user-centric studies and one longitudinal user study on the long-term effectiveness of the tool to drive new preference exploration with various types of users’ objective behavior and their subjective user experience. From the studies, we find that users perceived the music genre exploration tool to be a new and helpful way to explore and develop new music tastes. By allowing users to make trade-offs between their current preferences and the new music genre they want to explore, the music genre exploration helps users make an easy personalized first step out of their comfort zone and towards the new preferences. The newly designed interactive exploration interface of the music exploration tool improves the usability and helpfulness of genre exploration by improving transparency, controllability and understandability. We further investigate individual differences during musical preference evolution by checking individuals' musical preference consistency and identify a relevant personal factor associated with this consistency (i.e., musical expertise). Our findings suggest that users with different musical expertise tend to show different musical exploration behavior. We further enhance the exploration tool with digital nudges to see if digital nudges can promote more exploration from users, and based on insights on individual differences, how this differs among individuals with different expertise levels. Based on our findings, we discuss opportunities and implications for future recommender systems to support new preference exploration and development

    Agent-oriented constructivist knowledge management

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    In Ancient Times, when written language was introduced, books and manuscripts were often considered sacred. During these times, only a few persons were able to read and interpret them, while most people were limited in accepting these interpretations. Then, along with the industrial revolution of the XVIII and XIX centuries and especially boosted by the development of the press, knowledge slowly became available to all people. Simultaneously, people were starting to apply machines in the development of their work, usually characterized by repetitive processes, and especially focused in the production of consuming goods, such as furniture, clocks, clothes and so on. Following the needs of this new society, it was finally through science that new processes emerged to enable the transmission of knowledge from books and instructors to learners. Still today, people gain knowledge based on these processes, created to fulfill the needs of a society in its early stages of industrialization, thus not being compatible with the needs of the information society. In the information society, people must deal with an overloading amount of information, by the means of the media, books, besides different telecommunication and information systems technology. Furthermore, people’s relation to work has been influenced by profound changes, for instance, knowledge itself is now regarded as a valuable work product and, thus, the workplace has become an environment of knowledge creation and learning. Modifications in the world economical, political and social scenarios led to the conclusion that knowledge is the differential that can lead to innovation and, consequently, save organizations, societies, and even countries from failing in achieving their main goals. Focusing on these matters is the Knowledge Management (KM) research area, which deals with the creation, integration and use of knowledge, aiming at improving the performance of individuals and organizations. Advances in this field are mainly motivated by the assumption that organizations should focus on knowledge assets (generally maintained by the members of an organization) to remain competitive in the information society’s market. This thesis argues that KM initiatives should be targeted based on a constructivist perspective. In general, a constructivist view on KM focuses on how knowledge emerges, giving great importance to the knowledge holders and their natural practices. With the paragraph above, the reader may already have an intuition of how this work faces and targets Knowledge Management, however, let us be more precise. Research in Knowledge Management has evolved substantially in the past 30 years, coming from a centralized view of KM processes to a distributed view, grounded in organizational and cognitive sciences studies that point out the social, distributed, and subjective nature of knowledge. The first Knowledge Management Systems (KMSs) were centrally based and followed a top-down design approach. The organization managers, supported by knowledge engineers, collected and structured the contents of an organizational memory as a finished product at design time (before the organizational memory was deployed) and then disseminated the product, expecting employees to use it and update it. However, employees often claimed that the knowledge stored in the repository was detached from their real working practices. This led to the development of evolutionary methods, which prescribe that the basic KM system is initially developed and evolves proactively in an on-going fashion. However, most of the initiatives are still based on building central repositories and portals, which assume standardized vocabularies, languages, and classification schemes. Consequently, employees’ lack of trust and motivation often lead to dissatisfaction. In other words, workers resist on sharing knowledge, since they do not know who is going to access it and what is going to be done with it. Moreover, the importance attributed to knowledge may give an impression that these central systems take away a valuable asset from his or her owner, without giving appreciable benefits in return. The problems highlighted in the previous paragraph may be attenuated or even solved if a top-down/bottom-up strategy is applied when proposing a KM solution. This means that the solution should be sought with aim at organizational goals (top-down) but at the same time, more attention should be given to the knowledge holders and on the natural processes they already use to share knowledge (bottom-up). Being active agency such an important principle of Constructivism, this work recognizes that the Agent Paradigm (first defined by Artificial Intelligence and more recently adopted by Software Engineering) is the best approach to target Knowledge Management, taking a technological and social perspective. Capable of modeling and supporting social environments, agents is here recognized as a suitable solution for Knowledge Management especially by providing a suitable metaphor used for modeling KM domains (i.e. representing humans and organizations) and systems. Applying agents as metaphors on KM is mainly motivated by the definition of agents as cognitive beings having characteristics that resemble human cognition, such as autonomy, reactivity, goals, beliefs, desires, and social-ability. Using agents as human abstractions is motivated by the fact that, for specific problems, such as software engineering and knowledge management process modeling, agents may aid the analyst to abstract away from some of the problems related to human complexity, and focus on the important issues that impact the specific goals, beliefs and tasks of agents of the domain. This often leads to a clear understanding of the current situation, which is essential for the proposal of an appropriate solution. The current situation may be understood by modeling at the same time the overall goals of the organization, and the needs and wants of knowledge holders. Towards facilitating the analysis of KM scenarios and the development of adequate solutions, this work proposes ARKnowD (Agent-oriented Recipe for Knowledge Management Systems Development). Systems here have a broad definition, comprehending both technology-based systems (e.g. information system, groupware, repositories) and/or human systems, i.e. human processes supporting KM using non-computational artifacts (e.g. brain stormings, creativity workshops). The basic philosophical assumptions behind ARKnowD are: a) the interactions between human and system should be understood according to the constructivist principle of self-construction, claiming that humans and communities are self-organizing entities that constantly construct their identities and evolve throughout endless interaction cycles. As a result of such interactions, humans shape systems and, at the same time, systems constrain the ways humans act and change; b) KM enabling systems should be built in a bottom-up approach, aiming at the organizational goals, but understanding that in order to fulfill these goals, some personal needs and wants of the knowledge holders (i.e. the organizational members) need to be targeted; and c) there is no “silver bullet��? when pursuing a KM tailoring methodology and the best approach is combining existing agent-oriented approaches according to the given domain or situation. This work shows how the principles above may be achieved by the integration of two existing work on agent-oriented software engineering, which are combined to guide KM analysts and system developers when conceiving KM solutions. Innovation in our work is achieved by supporting topdown/bottom-up approaches to KM as mentioned above. The proposed methodology does that by strongly emphasizing the earlier phases of software development, the so-called requirement analysis activity. In this way, we consider all stakeholders (organizations and humans) as agents in our analysis model, and start by understanding their relations before actually thinking of developing a system. Perhaps the problem may be more effectively solved by proposing changes in the business processes, rather than by making use of new technology. And besides, in addition to humans and organizations, existing systems are also included in the model from start, helping the analyst and designer to understand which functionalities are delegated to these so-called artificial agents. In addition to that, benefits as a result of the application of ARKnowD may be also attributed to our choice of using the proper agent cognitive characteristics in the different phases of the development cycle. With the main purpose of exemplifying the use of the proposed methodology, this work presents a socially-aware recommender agent named KARe (Knowledgeable Agent for Recommendations). Recommender Systems may be defined by those that support users in selecting items of their need from a big set of items, helping users to overcome the overwhelming feeling when facing a vast information source, such as the web, an organizational repository or the like. Besides serving as a case for our methodology, this work also aims at exploring the suitability of the KARe system to support KM processes. Our choice for supporting knowledge sharing through questioning and answering processes is again supported by Constructivism proponents, who understand that social interaction is vital for active knowledge building. This assumption is also defended by some KM theories, claiming that knowledge is created through cycles of transformation between two types of knowledge: tacit and explicit knowledge. Up to now, research on KM has paid much attention to the formalization and exchange of explicit knowledge, in the form of documents or other physical artifacts, often annotated with metadata, and classified by taxonomies or ontologies. Investigations surrounding tacit knowledge have been so far scarce, perhaps by the complexity of the tasks of capturing and integrating such kind of knowledge, defined as knowledge about personal experience and values, usually confined on people’s mind. Taking a flexible approach on supporting this kind of knowledge conversion, KARe relies on the potential of social interaction underlying organizational practices to support knowledge creation and sharing. The global objective of this work is to support knowledge creation and sharing within an organization, according to its own natural processes and social behaviors. In other words, this work is based on the assumption that KM is better supported if knowledge is looked at from a constructivist perspective. To sum up, this thesis aims at: 1) Providing an agent-oriented approach to guide the creation and evolvement of KM initiatives, by analyzing the organizational potentials, behaviors and processes concerning knowledge sharing; 2) Developing the KARe recommender system, based on a semantically enriched Information Retrieval technique for recommending knowledge artifacts, supporting users to ask and answer to each others’ questions. These objectives are achieved as follows: - Defining the principles that characterize a Constructivist KM supporting environment and understanding how they may be used to support the creation of more effective KM solutions; - Providing an agent-oriented approach to develop KM systems. This approach is based on the integration of two different agent-oriented software engineering works, profiting from their strengths in providing a comprehensive methodology that targets both analysis and design activities; - Proposing and designing a socially aware agent-oriented recommender system both to exemplify the application of the proposed approach and to explore its potential on supporting knowledge creation and sharing. - Implementing an Information Retrieval algorithm to support the previously mentioned system in generating recommendations. Besides describing the algorithm, this thesis brings experimental results to prove its effectiveness
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