87,772 research outputs found

    Human-Centered Data Visualizations and Web Layouts for Life-Cycle Assessment Design Guides

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    User tests with 30 Dartmouth Engineering and STEM undergraduates were performed to investigate preferences toward a set of data visualizations and web layouts showing life-cycle assessment data and corresponding uncertainty. The data was collected and synthesized from academic papers, corporate manufacturers, and self-generated using the LCA software Sustainable Minds. A variety of visualizations were produced to accurately and aesthetically represent the data graphically, and especially understand how non-technical audiences interact with different displays of uncertainty, which is a key component of data visualization that is lacking from most LCA design guides. Web layouts were produced to present key information about the product and suggest sustainable design strategies in a digestible way end users.Ultimately, these learnings will be applied towards the creation of a free, user-friendly, online guide that provides useful recommendations for designers to reference when considering the assembly of products

    Digital Urban - The Visual City

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    Nothing in the city is experienced by itself for a city’s perspicacity is the sum of its surroundings. To paraphrase Lynch (1960), at every instant, there is more than we can see and hear. This is the reality of the physical city, and thus in order to replicate the visual experience of the city within digital space, the space itself must convey to the user a sense of place. This is what we term the “Visual City”, a visually recognisable city built out of the digital equivalent of bricks and mortar, polygons, textures, and most importantly data. Recently there has been a revolution in the production and distribution of digital artefacts which represent the visual city. Digital city software that was once in the domain of high powered personal computers, research labs and professional software are now in the domain of the public-at-large through both the web and low-end home computing. These developments have gone hand in hand with the re-emergence of geography and geographic location as a way of tagging information to non-proprietary web-based software such as Google Maps, Google Earth, Microsoft’s Virtual Earth, ESRI’s ArcExplorer, and NASA’s World Wind, amongst others. The move towards ‘digital earths’ for the distribution of geographic information has, without doubt, opened up a widespread demand for the visualization of our environment where the emphasis is now on the third dimension. While the third dimension is central to the development of the digital or visual city, this is not the only way the city can be visualized for a number of emerging tools and ‘mashups’ are enabling visual data to be tagged geographically using a cornucopia of multimedia systems. We explore these social, textual, geographical, and visual technologies throughout this chapter

    New technologies for urban designers: the VENUE project

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    In this report, we first outline the basic idea of VENUE. This involves developing digital tools froma foundation of geographic information systems (GIS) software which we then apply to urbandesign, a subject area and profession which has little tradition in using such tools. Our project wasto develop two types of tool, namely functional analysis based on embedding models of movementin local environments into GIS based on ideas from the field of space syntax; and secondlyfashioning these ideas in a wider digital context in which the entire range of GIS technologies werebrought to bear at the local scale. By local scale, we mean the representation of urban environmentsfrom about 1: 500 to around 1: 2500
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