2,852 research outputs found
Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence
Learning agents that are not only capable of taking tests, but also
innovating is becoming a hot topic in AI. One of the most promising paths
towards this vision is multi-agent learning, where agents act as the
environment for each other, and improving each agent means proposing new
problems for others. However, existing evaluation platforms are either not
compatible with multi-agent settings, or limited to a specific game. That is,
there is not yet a general evaluation platform for research on multi-agent
intelligence. To this end, we introduce Arena, a general evaluation platform
for multi-agent intelligence with 35 games of diverse logics and
representations. Furthermore, multi-agent intelligence is still at the stage
where many problems remain unexplored. Therefore, we provide a building toolkit
for researchers to easily invent and build novel multi-agent problems from the
provided game set based on a GUI-configurable social tree and five basic
multi-agent reward schemes. Finally, we provide Python implementations of five
state-of-the-art deep multi-agent reinforcement learning baselines. Along with
the baseline implementations, we release a set of 100 best agents/teams that we
can train with different training schemes for each game, as the base for
evaluating agents with population performance. As such, the research community
can perform comparisons under a stable and uniform standard. All the
implementations and accompanied tutorials have been open-sourced for the
community at https://sites.google.com/view/arena-unity/
AltURI: a thin middleware for simulated robot vision applications
Fast software performance is often the focus when developing real-time vision-based control applications for robot simulators. In this paper we have developed a thin, high performance middleware for USARSim and other simulators designed for real-time vision-based control applications. It includes a fast image server providing images in OpenCV, Matlab or web formats and a simple command/sensor processor. The interface has been tested in USARSim with an Unmanned Aerial Vehicle using two control applications; landing using a reinforcement learning algorithm and altitude control using elementary motion detection. The middleware has been found to be fast enough to control the flying robot as well as very easy to set up and use
Supporting Cyber-Physical Systems with Wireless Sensor Networks: An Outlook of Software and Services
Sensing, communication, computation and control technologies are the essential building blocks of a cyber-physical system (CPS). Wireless sensor networks (WSNs) are a way to support CPS as they provide fine-grained spatial-temporal sensing, communication and computation at a low premium of cost and power. In this article, we explore the fundamental concepts guiding the design and implementation of WSNs. We report the latest developments in WSN software and services for meeting existing requirements and newer demands; particularly in the areas of: operating system, simulator and emulator, programming abstraction, virtualization, IP-based communication and security, time and location, and network monitoring and management. We also reflect on the ongoing
efforts in providing dependable assurances for WSN-driven CPS. Finally, we report on its applicability with a case-study on smart buildings
Testability of a swarm robot using a system of systems approach and discrete event simulation
A simulation framework using discrete event system specification (DEVS) and data encoded with Extensible Markup Language (XML) is presented to support agent-in-the-loop (AIL) simulations for large, complex, and distributed systems. A System of Systems (SoS) approach organizes the complex systems hierarchically. AIL simulations provide a necessary step in maintaining model continuity methods to achieve a greater degree of accuracy in systems analysis. The proposed SoS approach enables the simulation and analysis of these independent and cooperative systems by concentrating on the data transferred among systems to achieve interoperability instead of requiring the software modeling of global state spaces. The information exchanged is wrapped in XML to facilitate system integration and interoperability. A Groundscout is deployed as a real agent working cooperatively with virtual agents to form a robotic swarm in an example threat detection scenario. This scenario demonstrates the AIL framework\u27s ability to successfully test a swarm robot for individual performance and swarm behavior. Results of the testing process show an increase of robot team size increases the rate of successfully investigating a threat while critical violations of the algorithm remained low despite packet loss
A 3D immersive discrete event simulator for enabling prototyping of factory layouts
There is an increasing need to eliminate wasted time and money during factory layout design and subsequent construction. It is presently difficult for engineers to foresee if a certain layout is optimal for work and material flows. By exploiting modelling, simulation and visualisation techniques, this paper presents a tool concept called immersive WITNESS that combines the modelling strengths of Discrete Event Simulation (DES) with the 3D visualisation strengths of recent 3D low cost gaming technology to enable decision makers make informed design choices for future factories layouts. The tool enables engineers to receive immediate feedback on their design choices. Our results show that this tool has the potential to reduce rework as well as the associated costs of making physical prototypes
The Phoenix Drone: An Open-Source Dual-Rotor Tail-Sitter Platform for Research and Education
In this paper, we introduce the Phoenix drone: the first completely
open-source tail-sitter micro aerial vehicle (MAV) platform. The vehicle has a
highly versatile, dual-rotor design and is engineered to be low-cost and easily
extensible/modifiable. Our open-source release includes all of the design
documents, software resources, and simulation tools needed to build and fly a
high-performance tail-sitter for research and educational purposes. The drone
has been developed for precision flight with a high degree of control
authority. Our design methodology included extensive testing and
characterization of the aerodynamic properties of the vehicle. The platform
incorporates many off-the-shelf components and 3D-printed parts, in order to
keep the cost down. Nonetheless, the paper includes results from flight trials
which demonstrate that the vehicle is capable of very stable hovering and
accurate trajectory tracking. Our hope is that the open-source Phoenix
reference design will be useful to both researchers and educators. In
particular, the details in this paper and the available open-source materials
should enable learners to gain an understanding of aerodynamics, flight
control, state estimation, software design, and simulation, while experimenting
with a unique aerial robot.Comment: In Proceedings of the IEEE International Conference on Robotics and
Automation (ICRA'19), Montreal, Canada, May 20-24, 201
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