31 research outputs found

    Explorations in engagement for humans and robots

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    This paper explores the concept of engagement, the process by which individuals in an interaction start, maintain and end their perceived connection to one another. The paper reports on one aspect of engagement among human interactors--the effect of tracking faces during an interaction. It also describes the architecture of a robot that can participate in conversational, collaborative interactions with engagement gestures. Finally, the paper reports on findings of experiments with human participants who interacted with a robot when it either performed or did not perform engagement gestures. Results of the human-robot studies indicate that people become engaged with robots: they direct their attention to the robot more often in interactions where engagement gestures are present, and they find interactions more appropriate when engagement gestures are present than when they are not.Comment: 31 pages, 5 figures, 3 table

    Evaluating Perceived Trust From Procedurally Animated Gaze

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    Adventure role playing games (RPGs) provide players with increasingly expansive worlds, compelling storylines, and meaningful fictional character interactions. Despite the fast-growing richness of these worlds, the majority of interactions between the player and non-player characters (NPCs) still remain scripted. In this paper we propose using an NPCโ€™s animations to reflect how they feel towards the player and as a proof of concept, investigate the potential for a straightforward gaze model to convey trust. Through two perceptual experiments, we find that viewers can distinguish between high and low trust animations, that viewers associate the gaze differences specifically with trust and not with an unrelated attitude (aggression), and that the effect can hold for different facial expressions and scene contexts, even when viewed by participants for a short (five second) clip length. With an additional experiment, we explore the extent that trust is uniquely conveyed over other attitudes associated with gaze, such as interest, unfriendliness, and admiration

    ๋กœ๋ด‡์˜ ๊ณ ๊ฐœ๋ฅผ ์›€์ง์ด๋Š” ๋™์ž‘๊ณผ ํƒ€์ด๋ฐ์ด ์ธ๊ฐ„๊ณผ ๋กœ๋ด‡์˜ ์ƒํ˜ธ์ž‘์šฉ์— ๋ฏธ์น˜๋Š” ํšจ๊ณผ

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    ํ•™์œ„๋…ผ๋ฌธ(์„์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์ธ๋ฌธ๋Œ€ํ•™ ํ˜‘๋™๊ณผ์ • ์ธ์ง€๊ณผํ•™์ „๊ณต, 2023. 2. Sowon Hahn.In recent years, robots with artificial intelligence capabilities have become ubiquitous in our daily lives. As intelligent robots are interacting closely with humans, social abilities of robots are increasingly more important. In particular, nonverbal communication can enhance the efficient social interaction between human users and robots, but there are limitations of behavior expression. In this study, we investigated how minimal head movements of the robot influence human-robot interaction. We newly designed a robot which has a simple shaped body and minimal head movement mechanism. We conducted an experiment to examine participants' perception of robots different head movements and timing. Participants were randomly assigned to one of three movement conditions, head nodding (A), head shaking (B) and head tilting (C). Each movement condition included two timing variables, prior head movement of utterance and simultaneous head movement with utterance. For all head movement conditions, participants' perception of anthropomorphism, animacy, likeability and intelligence were higher compared to non-movement (utterance only) condition. In terms of timing, when the robot performed head movement prior to utterance, perceived naturalness was rated higher than simultaneous head movement with utterance. The findings demonstrated that head movements of the robot positively affects user perception of the robot, and head movement prior to utterance can make human-robot conversation more natural. By implementation of head movement and movement timing, simple shaped robots can have better social interaction with humans.์ตœ๊ทผ ์ธ๊ณต์ง€๋Šฅ ๋กœ๋ด‡์€ ์ผ์ƒ์—์„œ ํ”ํ•˜๊ฒŒ ์ ‘ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์ด ๋˜์—ˆ๋‹ค. ์ธ๊ฐ„๊ณผ์˜ ๊ต๋ฅ˜๊ฐ€ ๋Š˜์–ด๋‚จ์— ๋”ฐ๋ผ ๋กœ๋ด‡์˜ ์‚ฌํšŒ์  ๋Šฅ๋ ฅ์€ ๋” ์ค‘์š”ํ•ด์ง€๊ณ  ์žˆ๋‹ค. ์ธ๊ฐ„๊ณผ ๋กœ๋ด‡์˜ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์€ ๋น„์–ธ์–ด์  ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ํ†ตํ•ด ๊ฐ•ํ™”๋  ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋กœ๋ด‡์€ ๋น„์–ธ์–ด์  ์ œ์Šค์ฒ˜์˜ ํ‘œํ˜„์— ์ œ์•ฝ์„ ๊ฐ–๋Š”๋‹ค. ๋˜ํ•œ ๋กœ๋ด‡์˜ ์‘๋‹ต ์ง€์—ฐ ๋ฌธ์ œ๋Š” ์ธ๊ฐ„์ด ๋ถˆํŽธํ•œ ์นจ๋ฌต์˜ ์ˆœ๊ฐ„์„ ๊ฒฝํ—˜ํ•˜๊ฒŒ ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ๋กœ๋ด‡์˜ ๊ณ ๊ฐœ ์›€์ง์ž„์ด ์ธ๊ฐ„๊ณผ ๋กœ๋ด‡์˜ ์ƒํ˜ธ์ž‘์šฉ์— ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ์•Œ์•„๋ณด์•˜๋‹ค. ๋กœ๋ด‡์˜ ๊ณ ๊ฐœ ์›€์ง์ž„์„ ํƒ๊ตฌํ•˜๊ธฐ ์œ„ํ•ด ๋‹จ์ˆœํ•œ ํ˜•์ƒ๊ณผ ๊ณ ๊ฐœ๋ฅผ ์›€์ง์ด๋Š” ๊ตฌ์กฐ๋ฅผ ๊ฐ€์ง„ ๋กœ๋ด‡์„ ์ƒˆ๋กญ๊ฒŒ ๋””์ž์ธํ•˜์˜€๋‹ค. ์ด ๋กœ๋ด‡์„ ํ™œ์šฉํ•˜์—ฌ ๋กœ๋ด‡์˜ ๋จธ๋ฆฌ ์›€์ง์ž„๊ณผ ํƒ€์ด๋ฐ์ด ์ฐธ์—ฌ์ž์—๊ฒŒ ์–ด๋–ป๊ฒŒ ์ง€๊ฐ๋˜๋Š”์ง€ ์‹คํ—˜ํ•˜์˜€๋‹ค. ์ฐธ์—ฌ์ž๋“ค์€ 3๊ฐ€์ง€ ์›€์ง์ž„ ์กฐ๊ฑด์ธ, ๋„๋•์ž„ (A), ์ขŒ์šฐ๋กœ ์ €์Œ (B), ๊ธฐ์šธ์ž„ (C) ์ค‘ ํ•œ ๊ฐ€์ง€ ์กฐ๊ฑด์— ๋ฌด์ž‘์œ„๋กœ ์„ ์ •๋˜์—ˆ๋‹ค. ๊ฐ๊ฐ์˜ ๊ณ ๊ฐœ ์›€์ง์ž„ ์กฐ๊ฑด์€ ๋‘ ๊ฐ€์ง€ ํƒ€์ด๋ฐ(์Œ์„ฑ๋ณด๋‹ค ์•ž์„  ๊ณ ๊ฐœ ์›€์ง์ž„, ์Œ์„ฑ๊ณผ ๋™์‹œ์— ์ผ์–ด๋‚˜๋Š” ๊ณ ๊ฐœ ์›€์ง์ž„)์˜ ๋ณ€์ˆ˜๋ฅผ ๊ฐ–๋Š”๋‹ค. ๋ชจ๋“  ํƒ€์ž…์˜ ๊ณ ๊ฐœ ์›€์ง์ž„์—์„œ ์›€์ง์ž„์ด ์—†๋Š” ์กฐ๊ฑด๊ณผ ๋น„๊ตํ•˜์—ฌ ๋กœ๋ด‡์˜ ์ธ๊ฒฉํ™”, ํ™œ๋™์„ฑ, ํ˜ธ๊ฐ๋„, ๊ฐ์ง€๋œ ์ง€๋Šฅ์ด ํ–ฅ์ƒ๋œ ๊ฒƒ์„ ๊ด€์ฐฐํ•˜์˜€๋‹ค. ํƒ€์ด๋ฐ์€ ๋กœ๋ด‡์˜ ์Œ์„ฑ๋ณด๋‹ค ๊ณ ๊ฐœ ์›€์ง์ž„์ด ์•ž์„ค ๋•Œ ์ž์—ฐ์Šค๋Ÿฌ์›€์ด ๋†’๊ฒŒ ์ง€๊ฐ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๊ด€์ฐฐ๋˜์—ˆ๋‹ค. ๊ฒฐ๊ณผ์ ์œผ๋กœ, ๋กœ๋ด‡์˜ ๊ณ ๊ฐœ ์›€์ง์ž„์€ ์‚ฌ์šฉ์ž์˜ ์ง€๊ฐ์— ๊ธ์ •์ ์ธ ์˜ํ–ฅ์„ ์ฃผ๋ฉฐ, ์•ž์„  ํƒ€์ด๋ฐ์˜ ๊ณ ๊ฐœ ์›€์ง์ž„์ด ์ž์—ฐ์Šค๋Ÿฌ์›€์„ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ๊ฒƒ์„ ํ™•์ธํ•˜์˜€๋‹ค. ๊ณ ๊ฐœ๋ฅผ ์›€์ง์ด๋Š” ๋™์ž‘๊ณผ ํƒ€์ด๋ฐ์„ ํ†ตํ•ด ๋‹จ์ˆœํ•œ ํ˜•์ƒ์˜ ๋กœ๋ด‡๊ณผ ์ธ๊ฐ„์˜ ์ƒํ˜ธ์ž‘์šฉ์ด ํ–ฅ์ƒ๋  ์ˆ˜ ์žˆ์Œ์„ ๋ณธ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด ํ™•์ธํ•˜์˜€๋‹ค.Chapter 1. Introduction 1 1.1. Motivation 1 1.2. Literature Review and Hypotheses 3 1.3. Purpose of Study 11 Chapter 2. Experiment 13 2.1. Methods 13 2.2. Results 22 2.3. Discussion 33 Chapter 3. Conclusion 35 Chapter 4. General Discussion 37 4.1. Theoretical Implications 37 4.2. Practical Implications 38 4.3. Limitations and Future work 39 References 41 Appendix 53 Abstract in Korean 55์„

    Incremental interpretation and prediction of utterance meaning for interactive dialogue

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                                                                                                                    We present techniques for the incremental interpretation and prediction of utterance meaning in dialogue systems. These techniques open possibilities for systems to initiate responsive overlap behaviors during user speech, such as interrupting, acknowledging, or completing a user's utterance while it is still in progress. In an implemented system, we show that relatively high accuracy can be achieved in understanding of spontaneous utterances before utterances are completed. Further, we present a method for determining when a system has reached a point of maximal understanding of an ongoing user utterance, and show that this determination can be made with high precision. Finally, we discuss a prototype implementation that shows how systems can use these abilities to strategically initiate system completions of user utterances. More broadly, this framework facilitates the implementation of a range of overlap behaviors that are common in human dialogue, but have been largely absent in dialogue systems

    Developing Enculturated Agents:Pitfalls and Strategies

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