3,729 research outputs found

    Towards transparent telepresence

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    It is proposed that the concept of transparent telepresence can be closely approached through high fidelity technological mediation. It is argued that the matching of the system capabilities to those of the human user will yield a strong sense of immersion and presence at a remote site. Some applications of such a system are noted. The concept is explained and critical system elements are described together with an overview of some of the necessary system specifications

    Wearable learning tools

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    In life people must learn whenever and wherever they experience something new. Until recently computing technology could not support such a notion, the constraints of size, power and cost kept computers under the classroom table, in the office or in the home. Recent advances in miniaturization have led to a growing field of research in ‘wearable’ computing. This paper looks at how such technologies can enhance computer‐mediated communications, with a focus upon collaborative working for learning. An experimental system, MetaPark, is discussed, which explores communications, data retrieval and recording, and navigation techniques within and across real and virtual environments. In order to realize the MetaPark concept, an underlying network architecture is described that supports the required communication model between static and mobile users. This infrastructure, the MUON framework, is offered as a solution to provide a seamless service that tracks user location, interfaces to contextual awareness agents, and provides transparent network service switching

    A mechatronic approach to supernormal auditory localisation

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    Remote audio perception is a fundamental requirement for telepresence and teleoperation in applications that range from work in hostile environments to security and entertainment. The following paper presents the use of a mechatronic system to test the efficacy of audio for telepresence. It describes work to determine whether the use of supernormal inter-aural distance is a valid means of approaching an enhanced method of hearing for telepresence. The particular audio variable investigated is the azimuth angle of error and the construction of a dedicated mechatronic test rig is reported and the results obtained. The paper concludes by observing that the combination of the mechatronic system and supernormal audition does enhance the ability to localise sound sources and that further work in this area is justified

    TeleOperator/telePresence System (TOPS) Concept Verification Model (CVM) development

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    The development of an anthropomorphic, undersea manipulator system, the TeleOperator/telePresence System (TOPS) Concept Verification Model (CVM) is described. The TOPS system's design philosophy, which results from NRaD's experience in undersea vehicles and manipulator systems development and operations, is presented. The TOPS design approach, task teams, manipulator, and vision system development and results, conclusions, and recommendations are presented

    Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologies

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    Abstract. Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many researchers as the essence of any experience in a virtual environment. The VR generating systems comprise two main parts: a technological component and a psychological experience. The different relevance given to them produced two different but coexisting visions of presence: the rationalist and the psychological/ecological points of view. The rationalist point of view considers a VR system as a collection of specific machines with the necessity of the inclusion \ud of the concept of presence. The researchers agreeing with this approach describe the sense of presence as a function of the experience of a given medium (Media Presence). The main result of this approach is the definition of presence as the perceptual illusion of non-mediation produced by means of the disappearance of the medium from the conscious attention of the subject. At the other extreme, there \ud is the psychological or ecological perspective (Inner Presence). Specifically, this perspective considers presence as a neuropsychological phenomenon, evolved from the interplay of our biological and cultural inheritance, whose goal is the control of the human activity. \ud Given its key role and the rate at which new approaches to understanding and examining presence are appearing, this chapter draws together current research on presence to provide an up to date overview of the most widely accepted approaches to its understanding and measurement

    Space Applications of Automation, Robotics and Machine Intelligence Systems (ARAMIS), phase 2. Volume 1: Telepresence technology base development

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    The field of telepresence is defined, and overviews of those capabilities that are now available, and those that will be required to support a NASA telepresence effort are provided. Investigation of NASA's plans and goals with regard to telepresence, extensive literature search for materials relating to relevant technologies, a description of these technologies and their state of the art, and projections for advances in these technologies over the next decade are included. Several space projects are examined in detail to determine what capabilities are required of a telepresence system in order to accomplish various tasks, such as servicing and assembly. The key operational and technological areas are identified, conclusions and recommendations are made for further research, and an example developmental program is presented, leading to an operational telepresence servicer

    User interface and function library for ground robot navigation

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    Master's Project (M.S.) University of Alaska Fairbanks, 2017A web application user interface and function library were developed to enable a user to program a ground robot to navigate autonomously. The user interface includes modules for generating a grid of obstacles from a map image, setting waypoints for a path through the map, and programming a robot in a code editor to navigate autonomously. The algorithm used for navigation is an A* algorithm modified with obstacle padding to accommodate the width of the robot and path smoothing to simplify the paths. The user interface and functions were designed to be simple so that users without technical backgrounds can use them, and by doing so they can engage in the development process of human-centered robots. The navigation functions were successful in finding paths in test configurations, and the performance of the algorithms was fast enough for user interactivity up to a certain limit of grid cell sizes

    User interface and function library for ground robot navigation

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    Master's Project (M.S.) University of Alaska Fairbanks, 2017A web application user interface and function library were developed to enable a user to program a ground robot to navigate autonomously. The user interface includes modules for generating a grid of obstacles from a map image, setting waypoints for a path through the map, and programming a robot in a code editor to navigate autonomously. The algorithm used for navigation is an A* algorithm modified with obstacle padding to accommodate the width of the robot and path smoothing to simplify the paths. The user interface and functions were designed to be simple so that users without technical backgrounds can use them, and by doing so they can engage in the development process of human-centered robots. The navigation functions were successful in finding paths in test configurations, and the performance of the algorithms was fast enough for user interactivity up to a certain limit of grid cell sizes
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