2,058 research outputs found
Experimental Evaluation of Large Scale WiFi Multicast Rate Control
WiFi multicast to very large groups has gained attention as a solution for
multimedia delivery in crowded areas. Yet, most recently proposed schemes do
not provide performance guarantees and none have been tested at scale. To
address the issue of providing high multicast throughput with performance
guarantees, we present the design and experimental evaluation of the Multicast
Dynamic Rate Adaptation (MuDRA) algorithm. MuDRA balances fast adaptation to
channel conditions and stability, which is essential for multimedia
applications. MuDRA relies on feedback from some nodes collected via a
light-weight protocol and dynamically adjusts the rate adaptation response
time. Our experimental evaluation of MuDRA on the ORBIT testbed with over 150
nodes shows that MuDRA outperforms other schemes and supports high throughput
multicast flows to hundreds of receivers while meeting quality requirements.
MuDRA can support multiple high quality video streams, where 90% of the nodes
report excellent or very good video quality
Anticipatory Buffer Control and Quality Selection for Wireless Video Streaming
Video streaming is in high demand by mobile users, as recent studies
indicate. In cellular networks, however, the unreliable wireless channel leads
to two major problems. Poor channel states degrade video quality and interrupt
the playback when a user cannot sufficiently fill its local playout buffer:
buffer underruns occur. In contrast to that, good channel conditions cause
common greedy buffering schemes to pile up very long buffers. Such
over-buffering wastes expensive wireless channel capacity.
To keep buffering in balance, we employ a novel approach. Assuming that we
can predict data rates, we plan the quality and download time of the video
segments ahead. This anticipatory scheduling avoids buffer underruns by
downloading a large number of segments before a channel outage occurs, without
wasting wireless capacity by excessive buffering. We formalize this approach as
an optimization problem and derive practical heuristics for segmented video
streaming protocols (e.g., HLS or MPEG DASH). Simulation results and testbed
measurements show that our solution essentially eliminates playback
interruptions without significantly decreasing video quality
Video Streaming over Vehicular Ad Hoc Networks: A Comparative Study and Future Perspectives
Vehicular Ad Hoc Network (VANET) is emerged as an important research area that provides ubiquitous short-range connectivity among moving vehicles.  This network enables efficient traffic safety and infotainment applications. One of the promising applications is video transmission in vehicle-to-vehicle or vehicle-to-infrastructure environments. But, video streaming over vehicular environment is a daunting task due to high movement of vehicles. This paper presents a survey on state-of-arts of video streaming over VANET. Furthermore, taxonomy of vehicular video transmission is highlighted in this paper with special focus on significant applications and their requirements with challenges, video content sharing, multi-source video streaming and video broadcast services. The comparative study of the paper compares the video streaming schemes based on type of error resilient technique, objective of study, summary of their study, the utilized simulator and the type of video sharing. Lastly, we discussed the open issues and research directions related to video communication over VANET
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Towards video streaming in IoT environments: vehicular communication perspective
Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues
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Design of interface selection protocols for multi-homed wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University on 10 December 2010.The IEEE 802.11/802.16 standards conformant wireless communication stations have multi-homing transmission capability. To achieve greater communication efficiency, multi-homing capable stations use handover mechanism to select appropriate transmission channel according to variations in the channel quality. This thesis presents three internal-linked handover schemes, (1) Interface Selection Protocol (ISP), belonging to Wireless Local Area Network (WLAN)- Worldwide Interoperability for Microwave Access (WiMAX) environment (2) Fast Channel Scanning (FCS) and (3) Traffic Manager (TM), (2) and (3) belonging to WiMAX Environment. The proposed schemes in this thesis use a novel mechanism of providing a reliable communication route. This solution is based on a cross-layer communication framework, where the interface selection module uses various network related parameters from Medium Access Control (MAC) sub-layer/Physical Layer (PHY) across the protocol suite for decision making at the Network layer. The proposed solutions are highly responsive when compared with existing multi-homed schemes; responsiveness is one of the key factors in the design of such protocols. Selected route under these schemes is based on the most up to date link-layer information. Therefore, such a route is not only reliable in terms of route optimization but it also fulfils the application demands in terms of throughput and delay. Design of ISP protocol use probing frames during the route discovery process. The 802.11 mandates the use of different rates for data transmission frames. The ISP-metric can be incorporated into various routing aspects and its applicability is determined by the possibility of provision of MAC dependent parameters that are used to determine the best path metric values. In many cases, higher device density, interference and mobility cause variable medium access delays. It causes creation of âunreachable zonesâ, where destination is marked as unreachable. However, by use of the best path metric, the destination has been made reachable, anytime and anywhere, because of the intelligent use of the probing frames and interface selection algorithm implemented. The IEEE 802.16e introduces several MAC level queues for different access categories, maintaining service requirement within these queues; which imply that frames from a higher priority queue, i.e. video frames, are serviced more frequently than those belonging to lower priority queues. Such an enhancement at the MAC sub-layer introduces uneven queuing delays. Conventional routing protocols are unaware of such MAC specific constraints and as a result, these factors are not considered which result in channel performance degradation. To meet such challenges, the thesis presents FCS and TM schemes for WiMAX. For FCS, Its solution is to improve the mobile WiMAX handover and address the scanning latency. Since minimum scanning time is the most important issue in the handover process. This handover scheme aims to utilize the channel efficiently and apply such a procedure to reduce the time it takes to scan the neighboring access stations. TM uses MAC and physical layer (PHY) specific information in the interface metric and maintains a separate path to destination by applying an alternative interface operation. Simulation tests and comparisons with existing multi-homed protocols and handover schemes demonstrate the effectiveness of incorporating the medium dependent parameters. Moreover, show that suggested schemes, have shown better performance in terms of end-to-end delay and throughput, with efficiency up to 40% in specific test scenarios
Exploring Energy Consumption Issues for video Streaming in Mobile Devices: a Review
The proliferation of high-end mobile devices, such as smart phones, tablets, together have gained the popularity of multimedia streaming among the user. It is found from various studies and survey that at end of 2020 mobile devices will increase drastically and Mobile video streaming will also grow rapidly than overall average mobile traffic. The streaming application in Smartphone heavily depends on the wireless network activities substantially amount of data transfer server to the client. Because of very high energy requirement of data transmitted in wireless interface for video streaming application considered as most energy consuming application. Therefore to optimize the battery USAge of mobile device during video streaming it is essential to understand the various video streaming techniques and there energy consumption issues in different environment. In this paper we explore energy consumption in mobile device while experiencing video streaming and examine the solution that has been discussed in various research to improve the energy consumption during video streaming in mobile devices . We classify the investigation on a different layer of internet protocol stack they utilize and also compare them and provide proof of fact that already exist in modern Smartphone as energy saving mechanism
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