13,300 research outputs found

    ROYALE: A Framework for Universally Composable Card Games with Financial Rewards and Penalties Enforcement

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    While many tailor made card game protocols are known, the vast majority of those suffer from three main issues: lack of mechanisms for distributing financial rewards and punishing cheaters, lack of composability guarantees and little flexibility, focusing on the specific game of poker. Even though folklore holds that poker protocols can be used to play any card game, this conjecture remains unproven and, in fact, does not hold for a number of protocols (including recent results). We both tackle the problem of constructing protocols for general card games and initiate a treatment of such protocols in the Universal Composability (UC) framework, introducing an ideal functionality that captures general card games constructed from a set of core card operations. Based on this formalism, we introduce Royale, the first UC-secure general card games which supports financial rewards/penalties enforcement. We remark that Royale also yields the first UC-secure poker protocol. Interestingly, Royale performs better than most previous works (that do not have composability guarantees), which we highlight through a detailed concrete complexity analysis and benchmarks from a prototype implementation

    Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain

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    Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a significant problem. To solve this, physical spaces can be extended by amplifying the mapping of physical to virtual movement (translational gain). Although amplified movement has been used since the earliest days of VR, little is known about how it influences reach-based interactions with virtual objects, now a standard feature of consumer VR. Consequently, this paper explores the picking and placing of virtual objects in VR for the first time, with translational gains of between 1x (a one-to-one mapping of a 3.5m*3.5m virtual space to the same sized physical space) and 3x (10.5m*10.5m virtual mapped to 3.5m*3.5m physical). Results show that reaching accuracy is maintained for up to 2x gain, however going beyond this diminishes accuracy and increases simulator sickness and perceived workload. We suggest gain levels of 1.5x to 1.75x can be utilized without compromising the usability of a VR task, significantly expanding the bounds of interactive room-scale VR

    Compensation methods to support cooperative applications: A case study in automated verification of schema requirements for an advanced transaction model

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    Compensation plays an important role in advanced transaction models, cooperative work and workflow systems. A schema designer is typically required to supply for each transaction another transaction to semantically undo the effects of . Little attention has been paid to the verification of the desirable properties of such operations, however. This paper demonstrates the use of a higher-order logic theorem prover for verifying that compensating transactions return a database to its original state. It is shown how an OODB schema is translated to the language of the theorem prover so that proofs can be performed on the compensating transactions

    On-stack replacement, distilled

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    On-stack replacement (OSR) is essential technology for adaptive optimization, allowing changes to code actively executing in a managed runtime. The engineering aspects of OSR are well-known among VM architects, with several implementations available to date. However, OSR is yet to be explored as a general means to transfer execution between related program versions, which can pave the road to unprecedented applications that stretch beyond VMs. We aim at filling this gap with a constructive and provably correct OSR framework, allowing a class of general-purpose transformation functions to yield a special-purpose replacement. We describe and evaluate an implementation of our technique in LLVM. As a novel application of OSR, we present a feasibility study on debugging of optimized code, showing how our techniques can be used to fix variables holding incorrect values at breakpoints due to optimizations

    Psychometrics in Practice at RCEC

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    A broad range of topics is dealt with in this volume: from combining the psychometric generalizability and item response theories to the ideas for an integrated formative use of data-driven decision making, assessment for learning and diagnostic testing. A number of chapters pay attention to computerized (adaptive) and classification testing. Other chapters treat the quality of testing in a general sense, but for topics like maintaining standards or the testing of writing ability, the quality of testing is dealt with more specifically.\ud All authors are connected to RCEC as researchers. They present one of their current research topics and provide some insight into the focus of RCEC. The selection of the topics and the editing intends that the book should be of special interest to educational researchers, psychometricians and practitioners in educational assessment

    A Framework for Exploring and Evaluating Mechanics in Human Computation Games

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    Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and tasks. We propose a formal representation of the mechanics in HCGs, providing a structural breakdown to visualize, compare, and explore the space of HCG mechanics. We present a methodology based on small-scale design experiments using fixed tasks while varying game elements to observe effects on both the player experience and the human computation task completion. Finally we discuss applications of our framework using comparisons of prior HCGs and recent design experiments. Ultimately, we wish to enable easier exploration and development of HCGs, helping these games provide meaningful player experiences while solving difficult problems.Comment: 11 pages, 5 figure

    Compensation methods to support generic graph editing: A case study in automated verification of schema requirements for an advanced transaction model

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    Compensation plays an important role in advanced transaction models, cooperative work, and workflow systems. However, compensation operations are often simply written as a^−1 in transaction model literature. This notation ignores any operation parameters, results, and side effects. A schema designer intending to use an advanced transaction model is expected (required) to write correct method code. However, in the days of cut-and-paste, this is much easier said than done. In this paper, we demonstrate the feasibility of using an off-the-shelf theorem prover (also called a proof assistant) to perform automated verification of compensation requirements for an OODB schema. We report on the results of a case study in verification for a particular advanced transaction model that supports cooperative applications. The case study is based on an OODB schema that provides generic graph editing functionality for the creation, insertion, and manipulation of nodes and links

    Extending and Relating Semantic Models of Compensating CSP

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    Business transactions involve multiple partners coordinating and interacting with each other. These transactions have hierarchies of activities which need to be orchestrated. Usual database approaches (e.g.,checkpoint, rollback) are not applicable to handle faults in a long running transaction due to interaction with multiple partners. The compensation mechanism handles faults that can arise in a long running transaction. Based on the framework of Hoare's CSP process algebra, Butler et al introduced Compensating CSP (cCSP), a language to model long-running transactions. The language introduces a method to declare a transaction as a process and it has constructs for orchestration of compensation. Butler et al also defines a trace semantics for cCSP. In this thesis, the semantic models of compensating CSP are extended by defining an operational semantics, describing how the state of a program changes during its execution. The semantics is encoded into Prolog to animate the specification. The semantic models are further extended to define the synchronisation of processes. The notion of partial behaviour is defined to model the behaviour of deadlock that arises during process synchronisation. A correspondence relationship is then defined between the semantic models and proved by using structural induction. Proving the correspondence means that any of the presentation can be accepted as a primary definition of the meaning of the language and each definition can be used correctly at different times, and for different purposes. The semantic models and their relationships are mechanised by using the theorem prover PVS. The semantic models are embedded in PVS by using Shallow embedding. The relationships between semantic models are proved by mutual structural induction. The mechanisation overcomes the problems in hand proofs and improves the scalability of the approach

    An LTL Semantics of Business Workflows with Recovery

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    We describe a business workflow case study with abnormal behavior management (i.e. recovery) and demonstrate how temporal logics and model checking can provide a methodology to iteratively revise the design and obtain a correct-by construction system. To do so we define a formal semantics by giving a compilation of generic workflow patterns into LTL and we use the bound model checker Zot to prove specific properties and requirements validity. The working assumption is that such a lightweight approach would easily fit into processes that are already in place without the need for a radical change of procedures, tools and people's attitudes. The complexity of formalisms and invasiveness of methods have been demonstrated to be one of the major drawback and obstacle for deployment of formal engineering techniques into mundane projects
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