3,859 research outputs found

    Digital Media Production to Support Literacy for Secondary Students with Diverse Learning Abilities

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    Producing digital media is a hands-on, inquiry-based mindful process that naturally embeds Universal Design for Learning (UDL) principles into literacy instruction, providing options for learning and assessment for a wide array of students with diverse learning abilities. Video production learning experiences acknowledge the cognitive talents of some students labeled “disabled.” For some, the discovery of personal abilities activated when learning through the production process may motivate deeper learning. Although challenges of access, quality of teacher preparation and assessment strategies represent significant challenges, digital media production learning experiences offer diverse learners a rich, socially interactive environment that models open communication and excitement for learning, and supports the scaffolding of comprehension skills for learning academic content

    Exploring teachers’ perceptions of critical digital literacies and how these are manifested in their teaching practices

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    Digital systems are increasingly becoming central to the running of contemporary schools. A range of digital tools are also adopted by teachers to facilitate face to face teaching and learning and more recently to accommodate remote schooling. Similarly, digital technologies lie at the heart of how students support their learning but also interact with peers. These digital practices raise questions in relation to teachers’ own critical digital literacies as well as their role in developing students’ critical digital literacies. This paper presents the findings of a qualitative study that aimed to develop an understanding of teachers’ current experiences and future needs relating to critical digital literacies within school contexts. Drawing on empirical data collected during focus group interviews with primary and secondary school teachers in Finland, Italy, Spain and the UK this paper looks at teachers’ perceptions of critical digital literacies and explores whether and how these are manifested in their practices. Findings revealed that different dimensions of critical digital literacies were more prevalent for each national group and highlighted the disjuncture between how Critical digital literacies (CDL) is defined and perceived in academic research with a stronger emphasis on the “critical” and between the more “twenty-first century skills” oriented policy agendas and curricula which inform teachers’ practice. The paper goes on to discuss the implications of these findings and identifies gaps in relation to teachers’ understandings of critical digital literacies. Last, it offers original insights for future policymaking, research and practice regarding the challenges of supporting teachers with developing critical digital literacies

    Design & Learner-Centric Analytics. Proceedings of the 6th International Conference on Designs for Learning. 23-25 May, 2018, Bergen Norway

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    Collaborative Learning Online: A Case Study

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    Understandings of Design in Design-Based Research

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    Teaching with infographics: practising new digital competencies and visual literacies

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    This position paper examines the use of infographics as a teaching assignment in the online college classroom. It argues for the benefits of adopting this type of creative assignment for teaching and learning, and considers the pedagogic and technical challenges that may arise in doing so. Data and insights are drawn from two case studies, both from the communications field, one online class and a blended one, taught at two different institutions. The paper demonstrates how incorporating a research-based graphic design assignment into coursework challenges and encourages students' visual digital literacies. The paper includes practical insights and identifies best practices emerging from the authors' classroom experience with the infographic assignment, and from student feedback. The paper suggests that this kind of creative assignment requires students to practice exactly those digital competencies required to participate in an increasingly visual digital culture

    Who you’re gonna call? The development of university digital leaders

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    In our hyper-connected digitised educational world, university tutors are interested in capitalising on affordances of digital trends in teaching and learning. Students, under the alias of preservice- teachers, walk among them equipped with digital skills in areas of their interest. How can we encourage collaboration between tutors and students that can promote the use of the digital force wisely, support the development of students’ professional identities further and extend tutors’ digital competences? The story of nine tutors and eleven undergraduate pre-service-teachers working together on digital partnerships is set against discussions around digital leadership and citizenship. This case study aims to highlight how universities can respond to technology-driven change by engaging students further and support their awareness of digital citizenship. The overall results showed that the informal learning that students have capitalised outside the classroom can be used to scaffold their development of digital citizenship through offline community engagement. It demonstrates the advantage of using such opportunities as a means to encourage citizenship practices among university student communities and the positive impact that such synergies can have on all the participants

    Towards highly informative learning analytics

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    Among various trending topics that can be investigated in the field of educational technology, there is a clear and high demand for using artificial intelligence (AI) and educational data to improve the whole learning and teaching cycle. This spans from collecting and estimating the prior knowledge of learners for a certain subject to the actual learning process and its assessment. AI in education cuts across almost all educational technology disciplines and is key to many other technological innovations for educational institutions. The use of data to inform decision-making in education and training is not new, but the scope and scale of its potential impact on teaching and learning have silently increased by orders of magnitude over the last few years. The release of ChatGPT was another driver to finally make everyone aware of the potential effects of AI technology in the digital education system of today. We are now at a stage where data can be automatically harvested at previously unimagined levels of granularity and variety. Analysis of these data with AI has the potential to provide evidence-based insights into learners’ abilities and patterns of behaviour that, in turn, can provide crucial action points to guide curriculum and course design, personalised assistance, generate assessments, and the development of new educational offerings. AI in education has many connected research communities like Artificial Intelligence in Education (AIED), Educational Data Mining (EDM), or Learning Analytics (LA). LA is the term that is used for research, studies, and applications that try to understand and support the behaviour of learners based on large sets of collected data

    Design-activity-sequence: A case study and polyphonic analysis of learning in a digital design thinking workshop

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    In this case study, we report on the outcomes of a one-day workshop on design thinking attended by participants from the Computer-Supported Collaborative Learning conference in Philadelphia in 2017. We highlight the interactions between the workshop design, structured as a design thinking process around the design of a digital environment for design thinking, and the diverse backgrounds and interests of its participants. Data from in-workshop reflections and post-workshop interviews were analyzed using a novel set of analytical approaches, a combination the facilitators made by possible by welcoming participants as coresearchers
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