79,503 research outputs found

    Toward inductive learning of energy-related concepts

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    Abstract: Energy is an important topic in science and engineering. Yet, clear definitions of this concept are difficult to come by and, as a result, students often develop a limited understanding of energy and energy-related concepts. This is exacerbated by traditional, deductive means of teaching. In this paper, the authors report on an attempt at introducing an inductive approach to the teaching and learning of energy-related concepts, specifically conservation of energy. The approach was attempted among a select group of school students using inductive means, and was adapted from an article in the literature that addressed flight energy management training for pilots. The aim of the paper is to describe the intervention, which sought to foster a deeper understanding of energy flows within a system and place the school students in good stead for their subsequent design of an ultra-energy efficient hydrogen-powered vehicle. This is done in order to demonstrate how inductive learning can be enacted in an engineering curriculum. However, the intervention was implemented with a small sample of students and, as such, further attention needs to be given to how such an inductive learning approach can be incorporated into formal curricula at both school and university levels, with a diverse range of students, and with diverse topics

    Space exploration: The interstellar goal and Titan demonstration

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    Automated interstellar space exploration is reviewed. The Titan demonstration mission is discussed. Remote sensing and automated modeling are considered. Nuclear electric propulsion, main orbiting spacecraft, lander/rover, subsatellites, atmospheric probes, powered air vehicles, and a surface science network comprise mission component concepts. Machine, intelligence in space exploration is discussed

    Design thinking support: information systems versus reasoning

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    Numerous attempts have been made to conceive and implement appropriate information systems to support architectural designers in their creative design thinking processes. These information systems aim at providing support in very diverse ways: enabling designers to make diverse kinds of visual representations of a design, enabling them to make complex calculations and simulations which take into account numerous relevant parameters in the design context, providing them with loads of information and knowledge from all over the world, and so forth. Notwithstanding the continued efforts to develop these information systems, they still fail to provide essential support in the core creative activities of architectural designers. In order to understand why an appropriately effective support from information systems is so hard to realize, we started to look into the nature of design thinking and on how reasoning processes are at play in this design thinking. This investigation suggests that creative designing rests on a cyclic combination of abductive, deductive and inductive reasoning processes. Because traditional information systems typically target only one of these reasoning processes at a time, this could explain the limited applicability and usefulness of these systems. As research in information technology is increasingly targeting the combination of these reasoning modes, improvements may be within reach for design thinking support by information systems

    Levels of inquiry: Hierarchies of pedagogical practices and inquiry processes

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    Provides pedagogical insight concerning the skill of inquiry The resource being annotated is: http://www.dlese.org/dds/catalog_COSEE-1808.htm

    Literal Perceptual Inference

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    In this paper, I argue that theories of perception that appeal to Helmholtz’s idea of unconscious inference (“Helmholtzian” theories) should be taken literally, i.e. that the inferences appealed to in such theories are inferences in the full sense of the term, as employed elsewhere in philosophy and in ordinary discourse. In the course of the argument, I consider constraints on inference based on the idea that inference is a deliberate acton, and on the idea that inferences depend on the syntactic structure of representations. I argue that inference is a personal-level but sometimes unconscious process that cannot in general be distinguished from association on the basis of the structures of the representations over which it’s defined. I also critique arguments against representationalist interpretations of Helmholtzian theories, and argue against the view that perceptual inference is encapsulated in a module

    Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework

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    In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the most impactful recent contributions have been made possible through the integration of recent Machine Learning methods (based in particular on Deep Learning and Recurrent Neural Networks) with more traditional ones (e.g. Monte-Carlo tree search, goal babbling exploration or addressable memory systems). Regarding embodiment, we note that the traditional benchmark tasks (e.g. visual classification or board games) are becoming obsolete as state-of-the-art learning algorithms approach or even surpass human performance in most of them, having recently encouraged the development of first-person 3D game platforms embedding realistic physics. Building upon this analysis, we first propose an embodied cognitive architecture integrating heterogenous sub-fields of Artificial Intelligence into a unified framework. We demonstrate the utility of our approach by showing how major contributions of the field can be expressed within the proposed framework. We then claim that benchmarking environments need to reproduce ecologically-valid conditions for bootstrapping the acquisition of increasingly complex cognitive skills through the concept of a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017 conference (Lisbon, Portugal

    How to shift bias: Lessons from the Baldwin effect

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    An inductive learning algorithm takes a set of data as input and generates a hypothesis as output. A set of data is typically consistent with an infinite number of hypotheses; therefore, there must be factors other than the data that determine the output of the learning algorithm. In machine learning, these other factors are called the bias of the learner. Classical learning algorithms have a fixed bias, implicit in their design. Recently developed learning algorithms dynamically adjust their bias as they search for a hypothesis. Algorithms that shift bias in this manner are not as well understood as classical algorithms. In this paper, we show that the Baldwin effect has implications for the design and analysis of bias shifting algorithms. The Baldwin effect was proposed in 1896, to explain how phenomena that might appear to require Lamarckian evolution (inheritance of acquired characteristics) can arise from purely Darwinian evolution. Hinton and Nowlan presented a computational model of the Baldwin effect in 1987. We explore a variation on their model, which we constructed explicitly to illustrate the lessons that the Baldwin effect has for research in bias shifting algorithms. The main lesson is that it appears that a good strategy for shift of bias in a learning algorithm is to begin with a weak bias and gradually shift to a strong bias

    Applications of living systems theory to life in space

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    The conceptual system and methodology of living systems theory appear to be of value to research on life in isolated environments. A space station, which must provide suitable conditions for human life in a stressful environment that meets none of the basic needs of life, is an extreme example of such isolation. A space station would include living systems at levels of individual human beings, groups of people engaged in a variety of activities, and the entire space crew as an organization. It could also carry living systems of other species, such as other animals and plants. Using the subsystem analysis of living systems theory, planners of a station, either in space or on a celestial body, would make sure that all the requirements for survival at all these levels had been considered. Attention would be given not only to the necessary matter and energy, but also the essential information flows that integrate and control living systems. Many variables for each subsystem could be monitored and kept in steady states. Use of living systems process analysis of the five flows of matter energy and information would assure that all members of the crew received what they needed
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