5 research outputs found

    The fidelity of prototype and testing environment in usability tests

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    This doctoral thesis investigated what setup of a usability test can best support valid test outcomes. Several aspects of contextual fidelity were manipulated in experimental usability studies, to examine their impact on test results. The first study demonstrated that the medium of prototype presentation has effects on test outcomes, which have not been found in previous research. Using a more hypothesis-driven approach, it was shown that participants exhibited more reading activity when using a paper-based as compared to a computer prototype presented on screen. This resulted in better performance, if task success required reading a short paragraph of text. Consequently, the medium of prototype presentation needs to be considered to avoid that respective usability problems go undetected. A second study demonstrated that additional observers may cause stress for test participants, which can be measured at the physiological level. Some performance indicators were affected, but only in interaction with perceived developmental stage of the test system. A third study investigated the effects of a work or leisure context on the outcome of a usability test. No effects were found for the type of usage context, but even short response time delays proved to be relevant for performance and emotions. Relevant factors for the validity of usability test outcomes were identified and theoretical and practical implications are discussed. Keywords: Usability test; paper prototype; fidelity; observer presence; work and leisure domain; system response time; heart rate variability; validity

    The usability of knowledge based authentication methods on mobile devices

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    Mobile devices are providing ever increasing functionality to users, and the risks associated with applications storing personal details are high. Graphical authentication methods have been shown to provide better security in terms of password space than traditional approaches, as well as being more memorable. The usability of any system is important since an unusable system will often be avoided. This thesis aims to investigate graphical authentication methods based on recall, cued recall and recognition memory in terms of their usability and security

    Literacy and ICT: Social Constructions in the Lives of Low-literate Youth in Ethiopia & Malawi

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    This thesis explores how literacy and Information and Communication Technologies (ICTs) are socially constructed in the lives of low-literate youth in the context of Ethiopia and Malawi. Literacy and ICTs are becoming more and more interdependent and both are seen as possible solutions for development. However, few studies have qualitatively explored the interaction between the two in contexts where literacy skills are not widespread, such as in Africa. Particularly the perspectives and experiences of low-literate users in such contexts have previously received insufficient attention. The thesis brings together and contributes to the social constructionist perspectives on literacy and ICTs, building in particular on the work of Brian Street and Daniel Wagner as well as Wiebe Bijker, Trevor Pinch and Paul Dourish, according to which literacy and ICT use are social practices that can only be understood in the social context in which they take place. In the context of four research locations in both urban and rural Ethiopia and Malawi, a qualitative multiple method approach (including interviews, focus groups and digital camera interaction) was employed, which allowed low-literate youth to express themselves both verbally and visually about the role of ICTs in their lives. What their realities reveal about how the use of ICTs is actively shaped by both its users as well as the context of use is organised in three substantive chapters. The first examines the interplay between literacy and ICTs, particularly with respect to language, content representation and shared use. This is followed by an exploration of physical and cultural contextual factors that constrain ICT use, such as electricity and gender. Finally, the needs of low-literate users as well as the way in which they shape ICT use according to their needs are explored. The thesis shows how the interplay between literacy and ICT use is more complex than just compatibility between literacy proficiency and ICT design. It highlights how ICT use is divided along similar lines to literacy proficiency by characteristics such as gender, language and geographical location. Furthermore, it shows how in an African context ICT design for collective rather than individual use may be more appropriate
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