20 research outputs found

    Road2CPS priorities and recommendations for research and innovation in cyber-physical systems

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    This document summarises the findings of the Road2CPS project, co-financed by the European Commission under the H2020 Research and Innovation Programme, to develop a roadmap and recommendations for strategic action required for future deployment of Cyber-Physical Systems (CPS). The term Cyber-Physical System describes hardware-software systems, which tightly couple the physical world and the virtual world. They are established from networked embedded systems that are connected with the outside world through sensors and actuators and have the capability to collaborate, adapt, and evolve. In the ARTEMIS Strategic Research Agenda 2016, CPS are described as ‘Embedded Intelligent ICT Systems’ that make products smarter, more interconnected, interdependent, collaborative, and autonomous. In the future world of CPS, a huge number of devices connected to the physical world will be able to exchange data with each other, access web services, and interact with people. Moreover, information systems will sense, monitor and even control the physical world via Cyber-Physical Systems and the Internet of Things (HiPEAC Vision 2015). Cyber-Physical Systems find their application in many highly relevant areas to our society: multi-modal transport, health, smart factories, smart grids and smart cities amongst others. The deployment of Cyber-Physical Systems (CPS) is expected to increase substantially over the next decades, holding great potential for novel applications and innovative product development. Digital technologies have already pervaded day-to-day life massively, affecting all kinds of interactions between humans and their environment. However, the inherent complexity of CPSs, as well as the need to meet optimised performance and comply with essential requirements like safety, privacy, security, raises many questions that are currently being explored by the research community. Road2CPS aims at accelerating uptake and implementation of these efforts. The Road2CPS project identifying and analysing the relevant technology fields and related research priorities to fuel the development of trustworthy CPS, as well as the specific technologies, needs and barriers for a successful implementation in different application domains and to derive recommendations for strategic action. The document at hand was established through an interactive, community-based approach, involving over 300 experts from academia, industry and policy making through a series of workshops and consultations. Visions and priorities of recently produced roadmaps in the area of CPS, IoT (Internet of Things), SoS (System-of-Systems) and FoF (Factories of the Future) were discussed, complemented by sharing views and perspectives on CPS implementation in application domains, evolving multi-sided eco-systems as well as business and policy related barriers, enablers and success factors. From the workshops and accompanying activities recommendations for future research and innovation activities were derived and topics and timelines for their implementation proposed. Amongst the technological topics, and related future research priorities ‘integration, interoperability, standards’ ranged highest in all workshops. The topic is connected to digital platforms and reference architectures, which have already become a key priority theme for the EC and their Digitisation Strategy as well as the work on the right standards to help successful implementation of CPSs. Other themes of very high technology/research relevance revealed to be ‘modelling and simulation’, ‘safety and dependability’, ‘security and privacy’, ‘big data and real-time analysis’, ‘ubiquitous autonomy and forecasting’ as well as ‘HMI/human machine awareness’. Next to this, themes emerged including ‘decision making and support’, ‘CPS engineering (requirements, design)’, ‘CPS life-cycle management’, ‘System-of-Systems’, ‘distributed management’, ‘cognitive CPS’, ‘emergence, complexity, adaptability and flexibility’ and work on the foundations of CPS and ‘cross-disciplinary research/CPS Science’

    Game-Theoretic and Machine-Learning Techniques for Cyber-Physical Security and Resilience in Smart Grid

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    The smart grid is the next-generation electrical infrastructure utilizing Information and Communication Technologies (ICTs), whose architecture is evolving from a utility-centric structure to a distributed Cyber-Physical System (CPS) integrated with a large-scale of renewable energy resources. However, meeting reliability objectives in the smart grid becomes increasingly challenging owing to the high penetration of renewable resources and changing weather conditions. Moreover, the cyber-physical attack targeted at the smart grid has become a major threat because millions of electronic devices interconnected via communication networks expose unprecedented vulnerabilities, thereby increasing the potential attack surface. This dissertation is aimed at developing novel game-theoretic and machine-learning techniques for addressing the reliability and security issues residing at multiple layers of the smart grid, including power distribution system reliability forecasting, risk assessment of cyber-physical attacks targeted at the grid, and cyber attack detection in the Advanced Metering Infrastructure (AMI) and renewable resources. This dissertation first comprehensively investigates the combined effect of various weather parameters on the reliability performance of the smart grid, and proposes a multilayer perceptron (MLP)-based framework to forecast the daily number of power interruptions in the distribution system using time series of common weather data. Regarding evaluating the risk of cyber-physical attacks faced by the smart grid, a stochastic budget allocation game is proposed to analyze the strategic interactions between a malicious attacker and the grid defender. A reinforcement learning algorithm is developed to enable the two players to reach a game equilibrium, where the optimal budget allocation strategies of the two players, in terms of attacking/protecting the critical elements of the grid, can be obtained. In addition, the risk of the cyber-physical attack can be derived based on the successful attack probability to various grid elements. Furthermore, this dissertation develops a multimodal data-driven framework for the cyber attack detection in the power distribution system integrated with renewable resources. This approach introduces the spare feature learning into an ensemble classifier for improving the detection efficiency, and implements the spatiotemporal correlation analysis for differentiating the attacked renewable energy measurements from fault scenarios. Numerical results based on the IEEE 34-bus system show that the proposed framework achieves the most accurate detection of cyber attacks reported in the literature. To address the electricity theft in the AMI, a Distributed Intelligent Framework for Electricity Theft Detection (DIFETD) is proposed, which is equipped with Benford’s analysis for initial diagnostics on large smart meter data. A Stackelberg game between utility and multiple electricity thieves is then formulated to model the electricity theft actions. Finally, a Likelihood Ratio Test (LRT) is utilized to detect potentially fraudulent meters

    Model-Based Engineering of Collaborative Embedded Systems

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    This Open Access book presents the results of the "Collaborative Embedded Systems" (CrESt) project, aimed at adapting and complementing the methodology underlying modeling techniques developed to cope with the challenges of the dynamic structures of collaborative embedded systems (CESs) based on the SPES development methodology. In order to manage the high complexity of the individual systems and the dynamically formed interaction structures at runtime, advanced and powerful development methods are required that extend the current state of the art in the development of embedded systems and cyber-physical systems. The methodological contributions of the project support the effective and efficient development of CESs in dynamic and uncertain contexts, with special emphasis on the reliability and variability of individual systems and the creation of networks of such systems at runtime. The project was funded by the German Federal Ministry of Education and Research (BMBF), and the case studies are therefore selected from areas that are highly relevant for Germany’s economy (automotive, industrial production, power generation, and robotics). It also supports the digitalization of complex and transformable industrial plants in the context of the German government's "Industry 4.0" initiative, and the project results provide a solid foundation for implementing the German government's high-tech strategy "Innovations for Germany" in the coming years

    Virtual reality in the k-12 classroom

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    This dissertation explores the effectiveness of VR as an instructional tool in formal educational settings. Three manuscripts each deal with a different aspect of integrating virtual reality into a middle/high school classroom;Although, there are no plug-and-play virtual reality solutions currently available to the K-12 teacher, there are easy ways to teach concepts related to VR. The first article discusses the hardware, software, resources and concepts needed to integrate Desktop VR into the technology classroom with a minimal investment of resources;The second article reports results from a study comparing traditional, model and virtual reality teaching environments. These environments teach concepts regarding simple machines to volunteers from an eighth-grade science class. Nonparametric tests showed a statistically significant concept gain, as measured by scores from concept maps, for students in the model and VR environments;Cognitive theories of Multimedia Learning, Dual-Coding Theory and Levels of Processing Theory in graphic, model and VR environments are explored in the third article. Students in all three environments showed significant gains from pretest to post-test supporting dual-coding theory and levels of processing theory. Lower test scores for students in the graphics group can be accounted for by the amount of skill needed to mentally construct three-dimensional images from two-dimensional graphics

    A manifesto for the creative economy

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    The UK\u27s creative economy is one of its great national strengths, historically deeply rooted and accounting for around one-tenth of the whole economy. It provides jobs for 2.5 million people – more than in financial services, advanced manufacturing or construction – and in recent years, this creative workforce has grown four times faster than the workforce as a whole. But behind this success lies much disruption and business uncertainty, associated with digital technologies. Previously profitable business models have been swept away, young companies from outside the UK have dominated new internet markets, and some UK creative businesses have struggled to compete. UK policymakers too have failed to keep pace with developments in North America and parts of Asia. But it is not too late to refresh tired policies. This manifesto sets out our 10-point plan to bolster one of the UK\u27s fastest growing sectors

    Sonic interactions in virtual environments

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    This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Sonic Interactions in Virtual Environments

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    Sonic Interactions in Virtual Environments

    Get PDF
    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    University of Nebraska at Omaha 2017-2018 Course Catalog

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    The University of Nebraska Omaha (UNO) is a premier metropolitan university that combines the resources of a doctoral research institution with a thriving community in the heart of Omaha. With a global reach and vision, UNO is large enough to provide opportunities students seek, yet personal enough to include the mentorship they need to achieve academic excellence, creativity, and engaged learningat competitive tuition rates. UNO is committed to and engaged with the city surrounding it, allowing students unique hands-on opportunities, internships, service learning,applied research, and other collaborative activities that enhance time in the classroom. This is the ”O” we want you to know – forward thinking, student centered,and devoted to the city we call home. #KnowThe
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