68 research outputs found

    To Tag or Not to Tag ? Harvesting Adjacent Metadata in Large-Scale Tagging Systems

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    We present HAMLET, a suite of principles, scoring models and algorithms to automatically propagate metadata along edges in a document neighborhood. As a showcase scenario we consider tag prediction in community-based Web 2.0 tagging applications. Experiments using real-world data demonstrate the viability of our approach in large-scale environments where tags are scarce. To the best of our knowledge, HAMLET is the first system to promote an efficient and precise reuse of shared metadata in highly dynamic, large-scale Web 2.0 tagging systems

    To Tag or Not To Tag: The Interplay of the Twitch Tag System and LGBTQIA+ Visibility in Live Streaming

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    Video Game Live Streaming (VGLS) has become increasingly popular in recent years. Twitch, one of the largest streaming sites, has implemented measures to protect and promote marginalized groups, including the LGBTQIA+ community. One example is the "LGBTQIA+" tag - a tag a streamer can attach to their steam. However, little is known regarding how the Twitch VGLS community actually reacts to this design feature and how such a feature affects LGBTQIA+ streamers’ online presence and experiences of visibility. By qualitatively analyzing 381 threads and comments from the Twitch subreddit (r/Twitch), in this paper we identify the impacts of the Twitch Tag system on the VGLS community’s perceptions of gender and sexuality in streaming, the streaming community’s ability to find LGBTQIA+ streamers, and harassment towards LGBTQIA+ streamers. We not only expand existing knowledge of LGBTQIA+ gamers’ unique experiences of online presence and visibility in streaming but also provide potential design recommendations for future live streaming platforms to better support LGBTQIA+ streamers and viewers

    Session 3: Digital Merrill

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    1:15 p.m. — Session 3: Digital Merrill Shannon Davis, digital library services manager, WU: The James Merrill Digital Archive: Process and Product Annelise Duerden, PhD candidate in English, WU — “Admit It Arguably A priori Admittedly I have failed”: Re-vision in the Merrill Archive Heidi Lim, PhD candidate in English, WU — To Tag or Not to Tag: The Digital Markup Process as a Form of Reading Timothy Materer, professor emeritus, University of Missouri — The Poem as a Netscap

    Metadata Decentralized: An Examination of Folksonomy in Book Publishing

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    Classification of materials as multifaceted and complex as books is fraught with competing needs and idiosyncratic forms of expression and organization. A publisher’s primary goal is to position their books in a way that will attract readers who find value in the books. Book Industry Standards and Communication (BISAC) codes, the list of industry-approved subject headings, are essential to a book’s metadata for North American publishers. They are used to strike the balance so that a book blends in to an established category while also standing out as a particularly compelling of unique expression or the chosen classification

    Tag, You’re It: Enhancing Access to Graphic Novels

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    Current users of academic libraries are avid readers of graphic novels. These thought-provoking materials are used for leisure reading, in instruction, and for research purposes. Libraries need to take care in providing access to these resources. This study analyzed the cataloging practices and social tagging of a specific list of graphic novel titles in the academic libraries of the Association of Research Libraries (ARL). Results found that of the 668 graphic novel records 68 (10.17 percent) used the genre heading “graphic novel” and 99 (14.8 percent) were tagged. This limited access could be improved by using social tagging and genre heading
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