6 research outputs found
Adaptable multimodal interaction framework for robot-assisted cognitive training
The size of the population with cognitive impairment is increasing worldwide, and socially assistive robotics offers a solution to the growing demand for professional carers. Adaptation to users generates more natural, human-like behavior that may be crucial for a wider robot acceptance. The focus of this work is on robot-assisted cognitive training of the patients that suffer from mild cognitive impairment (MCI) or Alzheimer. We propose a framework that adjusts the level of robot assistance and the way the robot actions are executed, according to the user input. The actions can be performed using any of the following modalities: speech, gesture, and display, or their combination. The choice of modalities depends on the availability of the required resources. The memory state of the user was implemented as a Hidden Markov Model, and it was used to determine the level of robot assistance. A pilot user study was performed to evaluate the effects of the proposed framework on the quality of interaction with the robot.Peer ReviewedPostprint (author's final draft
Adaptive modality selection algorithm in robot-assisted cognitive training
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Interaction of socially assistive robots with users is based on social cues coming from different interaction modalities, such as speech or gestures. However, using all modalities at all times may be inefficient as it can overload the user with redundant information and increase the task completion time. Additionally, users may favor certain modalities over the other as a result of their disability or personal preference. In this paper, we propose an Adaptive Modality Selection (AMS) algorithm that chooses modalities depending on the state of the user and the environment, as well as user preferences. The variables that describe the environment and the user state are defined as resources, and we posit that modalities are successful if certain resources possess specific values during their use. Besides the resources, the proposed algorithm takes into account user preferences which it learns while interacting with users. We tested our algorithm in simulations, and we implemented it on a robotic system that provides cognitive training, specifically Sequential memory exercises. Experimental results show that it is possible to use only a subset of available modalities without compromising the interaction. Moreover, we see a trend for users to perform better when interacting with a system with implemented AMS algorithm.Peer ReviewedPostprint (author's final draft
Early Turn-taking Prediction with Spiking Neural Networks for Human Robot Collaboration
Turn-taking is essential to the structure of human teamwork. Humans are
typically aware of team members' intention to keep or relinquish their turn
before a turn switch, where the responsibility of working on a shared task is
shifted. Future co-robots are also expected to provide such competence. To that
end, this paper proposes the Cognitive Turn-taking Model (CTTM), which
leverages cognitive models (i.e., Spiking Neural Network) to achieve early
turn-taking prediction. The CTTM framework can process multimodal human
communication cues (both implicit and explicit) and predict human turn-taking
intentions in an early stage. The proposed framework is tested on a simulated
surgical procedure, where a robotic scrub nurse predicts the surgeon's
turn-taking intention. It was found that the proposed CTTM framework
outperforms the state-of-the-art turn-taking prediction algorithms by a large
margin. It also outperforms humans when presented with partial observations of
communication cues (i.e., less than 40% of full actions). This early prediction
capability enables robots to initiate turn-taking actions at an early stage,
which facilitates collaboration and increases overall efficiency.Comment: Submitted to IEEE International Conference on Robotics and Automation
(ICRA) 201
Trajectory Deformations from Physical Human-Robot Interaction
Robots are finding new applications where physical interaction with a human
is necessary: manufacturing, healthcare, and social tasks. Accordingly, the
field of physical human-robot interaction (pHRI) has leveraged impedance
control approaches, which support compliant interactions between human and
robot. However, a limitation of traditional impedance control is that---despite
provisions for the human to modify the robot's current trajectory---the human
cannot affect the robot's future desired trajectory through pHRI. In this
paper, we present an algorithm for physically interactive trajectory
deformations which, when combined with impedance control, allows the human to
modulate both the actual and desired trajectories of the robot. Unlike related
works, our method explicitly deforms the future desired trajectory based on
forces applied during pHRI, but does not require constant human guidance. We
present our approach and verify that this method is compatible with traditional
impedance control. Next, we use constrained optimization to derive the
deformation shape. Finally, we describe an algorithm for real time
implementation, and perform simulations to test the arbitration parameters.
Experimental results demonstrate reduction in the human's effort and
improvement in the movement quality when compared to pHRI with impedance
control alone