371 research outputs found

    Approximating Subdense Instances of Covering Problems

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    We study approximability of subdense instances of various covering problems on graphs, defined as instances in which the minimum or average degree is Omega(n/psi(n)) for some function psi(n)=omega(1) of the instance size. We design new approximation algorithms as well as new polynomial time approximation schemes (PTASs) for those problems and establish first approximation hardness results for them. Interestingly, in some cases we were able to prove optimality of the underlying approximation ratios, under usual complexity-theoretic assumptions. Our results for the Vertex Cover problem depend on an improved recursive sampling method which could be of independent interest

    Explicit Optimal Hardness via Gaussian stability results

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    The results of Raghavendra (2008) show that assuming Khot's Unique Games Conjecture (2002), for every constraint satisfaction problem there exists a generic semi-definite program that achieves the optimal approximation factor. This result is existential as it does not provide an explicit optimal rounding procedure nor does it allow to calculate exactly the Unique Games hardness of the problem. Obtaining an explicit optimal approximation scheme and the corresponding approximation factor is a difficult challenge for each specific approximation problem. An approach for determining the exact approximation factor and the corresponding optimal rounding was established in the analysis of MAX-CUT (KKMO 2004) and the use of the Invariance Principle (MOO 2005). However, this approach crucially relies on results explicitly proving optimal partitions in Gaussian space. Until recently, Borell's result (Borell 1985) was the only non-trivial Gaussian partition result known. In this paper we derive the first explicit optimal approximation algorithm and the corresponding approximation factor using a new result on Gaussian partitions due to Isaksson and Mossel (2012). This Gaussian result allows us to determine exactly the Unique Games Hardness of MAX-3-EQUAL. In particular, our results show that Zwick algorithm for this problem achieves the optimal approximation factor and prove that the approximation achieved by the algorithm is 0.796\approx 0.796 as conjectured by Zwick. We further use the previously known optimal Gaussian partitions results to obtain a new Unique Games Hardness factor for MAX-k-CSP : Using the well known fact that jointly normal pairwise independent random variables are fully independent, we show that the the UGC hardness of Max-k-CSP is (k+1)/22k1\frac{\lceil (k+1)/2 \rceil}{2^{k-1}}, improving on results of Austrin and Mossel (2009)

    Inapproximability of Combinatorial Optimization Problems

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    We survey results on the hardness of approximating combinatorial optimization problems

    Inapproximability of maximal strip recovery

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    In comparative genomic, the first step of sequence analysis is usually to decompose two or more genomes into syntenic blocks that are segments of homologous chromosomes. For the reliable recovery of syntenic blocks, noise and ambiguities in the genomic maps need to be removed first. Maximal Strip Recovery (MSR) is an optimization problem proposed by Zheng, Zhu, and Sankoff for reliably recovering syntenic blocks from genomic maps in the midst of noise and ambiguities. Given dd genomic maps as sequences of gene markers, the objective of \msr{d} is to find dd subsequences, one subsequence of each genomic map, such that the total length of syntenic blocks in these subsequences is maximized. For any constant d2d \ge 2, a polynomial-time 2d-approximation for \msr{d} was previously known. In this paper, we show that for any d2d \ge 2, \msr{d} is APX-hard, even for the most basic version of the problem in which all gene markers are distinct and appear in positive orientation in each genomic map. Moreover, we provide the first explicit lower bounds on approximating \msr{d} for all d2d \ge 2. In particular, we show that \msr{d} is NP-hard to approximate within Ω(d/logd)\Omega(d/\log d). From the other direction, we show that the previous 2d-approximation for \msr{d} can be optimized into a polynomial-time algorithm even if dd is not a constant but is part of the input. We then extend our inapproximability results to several related problems including \cmsr{d}, \gapmsr{\delta}{d}, and \gapcmsr{\delta}{d}.Comment: A preliminary version of this paper appeared in two parts in the Proceedings of the 20th International Symposium on Algorithms and Computation (ISAAC 2009) and the Proceedings of the 4th International Frontiers of Algorithmics Workshop (FAW 2010

    Structural Rounding: Approximation Algorithms for Graphs Near an Algorithmically Tractable Class

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    We develop a framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world networks) while still guaranteeing approximation ratios. The idea is to edit a given graph via vertex- or edge-deletions to put the graph into an algorithmically tractable class, apply known approximation algorithms for that class, and then lift the solution to apply to the original graph. We give a general characterization of when an optimization problem is amenable to this approach, and show that it includes many well-studied graph problems, such as Independent Set, Vertex Cover, Feedback Vertex Set, Minimum Maximal Matching, Chromatic Number, (l-)Dominating Set, Edge (l-)Dominating Set, and Connected Dominating Set. To enable this framework, we develop new editing algorithms that find the approximately-fewest edits required to bring a given graph into one of a few important graph classes (in some cases these are bicriteria algorithms which simultaneously approximate both the number of editing operations and the target parameter of the family). For bounded degeneracy, we obtain an O(r log{n})-approximation and a bicriteria (4,4)-approximation which also extends to a smoother bicriteria trade-off. For bounded treewidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w}))-approximation, and for bounded pathwidth, we obtain a bicriteria (O(log^{1.5} n), O(sqrt{log w} * log n))-approximation. For treedepth 2 (related to bounded expansion), we obtain a 4-approximation. We also prove complementary hardness-of-approximation results assuming P != NP: in particular, these problems are all log-factor inapproximable, except the last which is not approximable below some constant factor 2 (assuming UGC)

    Approximating the Regular Graphic TSP in near linear time

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    We present a randomized approximation algorithm for computing traveling salesperson tours in undirected regular graphs. Given an nn-vertex, kk-regular graph, the algorithm computes a tour of length at most (1+7lnkO(1))n\left(1+\frac{7}{\ln k-O(1)}\right)n, with high probability, in O(nklogk)O(nk \log k) time. This improves upon a recent result by Vishnoi (\cite{Vishnoi12}, FOCS 2012) for the same problem, in terms of both approximation factor, and running time. The key ingredient of our algorithm is a technique that uses edge-coloring algorithms to sample a cycle cover with O(n/logk)O(n/\log k) cycles with high probability, in near linear time. Additionally, we also give a deterministic 32+O(1k)\frac{3}{2}+O\left(\frac{1}{\sqrt{k}}\right) factor approximation algorithm running in time O(nk)O(nk).Comment: 12 page
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