21,215 research outputs found

    Facial Expression Recognition

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    Fully Automatic Expression-Invariant Face Correspondence

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    We consider the problem of computing accurate point-to-point correspondences among a set of human face scans with varying expressions. Our fully automatic approach does not require any manually placed markers on the scan. Instead, the approach learns the locations of a set of landmarks present in a database and uses this knowledge to automatically predict the locations of these landmarks on a newly available scan. The predicted landmarks are then used to compute point-to-point correspondences between a template model and the newly available scan. To accurately fit the expression of the template to the expression of the scan, we use as template a blendshape model. Our algorithm was tested on a database of human faces of different ethnic groups with strongly varying expressions. Experimental results show that the obtained point-to-point correspondence is both highly accurate and consistent for most of the tested 3D face models

    Automatic landmark annotation and dense correspondence registration for 3D human facial images

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    Dense surface registration of three-dimensional (3D) human facial images holds great potential for studies of human trait diversity, disease genetics, and forensics. Non-rigid registration is particularly useful for establishing dense anatomical correspondences between faces. Here we describe a novel non-rigid registration method for fully automatic 3D facial image mapping. This method comprises two steps: first, seventeen facial landmarks are automatically annotated, mainly via PCA-based feature recognition following 3D-to-2D data transformation. Second, an efficient thin-plate spline (TPS) protocol is used to establish the dense anatomical correspondence between facial images, under the guidance of the predefined landmarks. We demonstrate that this method is robust and highly accurate, even for different ethnicities. The average face is calculated for individuals of Han Chinese and Uyghur origins. While fully automatic and computationally efficient, this method enables high-throughput analysis of human facial feature variation.Comment: 33 pages, 6 figures, 1 tabl

    2D Face Recognition System Based on Selected Gabor Filters and Linear Discriminant Analysis LDA

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    We present a new approach for face recognition system. The method is based on 2D face image features using subset of non-correlated and Orthogonal Gabor Filters instead of using the whole Gabor Filter Bank, then compressing the output feature vector using Linear Discriminant Analysis (LDA). The face image has been enhanced using multi stage image processing technique to normalize it and compensate for illumination variation. Experimental results show that the proposed system is effective for both dimension reduction and good recognition performance when compared to the complete Gabor filter bank. The system has been tested using CASIA, ORL and Cropped YaleB 2D face images Databases and achieved average recognition rate of 98.9 %

    From 3D Point Clouds to Pose-Normalised Depth Maps

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    We consider the problem of generating either pairwise-aligned or pose-normalised depth maps from noisy 3D point clouds in a relatively unrestricted poses. Our system is deployed in a 3D face alignment application and consists of the following four stages: (i) data filtering, (ii) nose tip identification and sub-vertex localisation, (iii) computation of the (relative) face orientation, (iv) generation of either a pose aligned or a pose normalised depth map. We generate an implicit radial basis function (RBF) model of the facial surface and this is employed within all four stages of the process. For example, in stage (ii), construction of novel invariant features is based on sampling this RBF over a set of concentric spheres to give a spherically-sampled RBF (SSR) shape histogram. In stage (iii), a second novel descriptor, called an isoradius contour curvature signal, is defined, which allows rotational alignment to be determined using a simple process of 1D correlation. We test our system on both the University of York (UoY) 3D face dataset and the Face Recognition Grand Challenge (FRGC) 3D data. For the more challenging UoY data, our SSR descriptors significantly outperform three variants of spin images, successfully identifying nose vertices at a rate of 99.6%. Nose localisation performance on the higher quality FRGC data, which has only small pose variations, is 99.9%. Our best system successfully normalises the pose of 3D faces at rates of 99.1% (UoY data) and 99.6% (FRGC data)

    3-D facial expression representation using B-spline statistical shape model

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    Effective representation and recognition of human faces are essential in a number of applications including human-computer interaction (HCI), bio-metrics or video conferencing. This paper presents initial results obtained for a novel method of 3-D facial expressions representation based on the shape space vector of the statistical shape model. The statistical shape model is constructed based on the control points of the B-spline surfaces of the train-ing data set. The model fitting for the data is achieved by a modified iterative closest point (ICP) method with the surface deformations restricted to the es-timated shape space. The proposed method is fully automated and tested on the synthetic 3-D facial data with various facial expressions. Experimental results show that the proposed 3-D facial expression representation can be potentially used for practical applications

    Reconstruction of 3D faces by shape estimation and texture interpolation

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    This paper aims to address the ill-posed problem of reconstructing 3D faces from single 2D face images. An extended Tikhonov regularization method is connected with the standard 3D morphable model in order to reconstruct the 3D face shapes from a small set of 2D facial points. Further, by interpolating the input 2D texture with the model texture and warping the interpolated texture to the reconstructed face shapes, 3D face reconstruction is achieved. For the texture warping, the 2D face deformation has been learned from the model texture using a set of facial landmarks. Our experimental results justify the robustness of the proposed approach with respect to the reconstruction of realistic 3D face shapes

    Facial Asymmetry Analysis Based on 3-D Dynamic Scans

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    Facial dysfunction is a fundamental symptom which often relates to many neurological illnesses, such as stroke, Bell’s palsy, Parkinson’s disease, etc. The current methods for detecting and assessing facial dysfunctions mainly rely on the trained practitioners which have significant limitations as they are often subjective. This paper presents a computer-based methodology of facial asymmetry analysis which aims for automatically detecting facial dysfunctions. The method is based on dynamic 3-D scans of human faces. The preliminary evaluation results testing on facial sequences from Hi4D-ADSIP database suggest that the proposed method is able to assist in the quantification and diagnosis of facial dysfunctions for neurological patients
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