289 research outputs found

    3D Virtual Tour For TAIPING Zoo

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    This project is building the system that would give users to feel virtual world. The main objective of the project is about entertainment, information and educational purposes. At the current situation, the website does not provide the link which directs to view the virtual environment, tour around and entertaining with 3D animals and objects. This project provides user to have more opportunities that they cannot get in the real world like getting closer and discover wild life animals. To provide virtual tour does not require travel but having an experience of moving through the selected areas. The project will really be helpful to users will get information and can think of what is the zoo like before they go to the zoo. A virtual tour is virtual reality simulation of an actually existing location, usually comprising 2D images, a sequence of hyperlinked 3D objects of the real location, as well as other multimedia elements such as sound effects, music, narration and text. To build virtual tour for the whole TAIPING zoo providing the images and information of all animals is quite big task to get done alone. Therefore, it focuses on 5 cages and information about the animals inside each cage, and zoo environment. It will provide the map for user to choose animal that they desire to see. The expectation of this project is that user would feel satisfied with tour around virtual environment and 3D objects, and get information of the animal. With this project, zoo TAIPING would be more interactive and can attract more visitors' attention

    Multimodal Content Delivery for Geo-services

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    This thesis describes a body of work carried out over several research projects in the area of multimodal interaction for location-based services. Research in this area has progressed from using simulated mobile environments to demonstrate the visual modality, to the ubiquitous delivery of rich media using multimodal interfaces (geo- services). To effectively deliver these services, research focused on innovative solutions to real-world problems in a number of disciplines including geo-location, mobile spatial interaction, location-based services, rich media interfaces and auditory user interfaces. My original contributions to knowledge are made in the areas of multimodal interaction underpinned by advances in geo-location technology and supported by the proliferation of mobile device technology into modern life. Accurate positioning is a known problem for location-based services, contributions in the area of mobile positioning demonstrate a hybrid positioning technology for mobile devices that uses terrestrial beacons to trilaterate position. Information overload is an active concern for location-based applications that struggle to manage large amounts of data, contributions in the area of egocentric visibility that filter data based on field-of-view demonstrate novel forms of multimodal input. One of the more pertinent characteristics of these applications is the delivery or output modality employed (auditory, visual or tactile). Further contributions in the area of multimodal content delivery are made, where multiple modalities are used to deliver information using graphical user interfaces, tactile interfaces and more notably auditory user interfaces. It is demonstrated how a combination of these interfaces can be used to synergistically deliver context sensitive rich media to users - in a responsive way - based on usage scenarios that consider the affordance of the device, the geographical position and bearing of the device and also the location of the device

    Standardized Virtual Reality, Are We There Yet?

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