2,296 research outputs found

    On the restricted Hanoi Graphs

    Full text link
    Consider the restricted Hanoi graphs which correspond to the variants of the famous Tower of Hanoi problem with multiple pegs where moves of the discs are restricted throughout the arcs of a movement digraph whose vertices represent the pegs of the puzzle and an arc from vertex pp to vertex qq exists if and only if moves from peg pp to peg qq are allowed. In this paper, we gave some notes on how to construct the restricted Hanoi graphs as well as some combinatorial results on the number of arcs in these graphs.Comment: 8 pages, 2 figure

    Fatal Attractors in Parity Games: Building Blocks for Partial Solvers

    Full text link
    Attractors in parity games are a technical device for solving "alternating" reachability of given node sets. A well known solver of parity games - Zielonka's algorithm - uses such attractor computations recursively. We here propose new forms of attractors that are monotone in that they are aware of specific static patterns of colors encountered in reaching a given node set in alternating fashion. Then we demonstrate how these new forms of attractors can be embedded within greatest fixed-point computations to design solvers of parity games that run in polynomial time but are partial in that they may not decide the winning status of all nodes in the input game. Experimental results show that our partial solvers completely solve benchmarks that were constructed to challenge existing full solvers. Our partial solvers also have encouraging run times in practice. For one partial solver we prove that its run-time is at most cubic in the number of nodes in the parity game, that its output game is independent of the order in which monotone attractors are computed, and that it solves all Buechi games and weak games. We then define and study a transformation that converts partial solvers into more precise partial solvers, and we prove that this transformation is sound under very reasonable conditions on the input partial solvers. Noting that one of our partial solvers meets these conditions, we apply its transformation on 1.6 million randomly generated games and so experimentally validate that the transformation can be very effective in increasing the precision of partial solvers

    Distance-uniform graphs with large diameter

    Get PDF
    An ϵ-distance-uniform graph is one with a critical distance d such that from every vertex, all but at most an ϵ-fraction of the remaining vertices are at distance exactly d. Motivated by the theory of network creation games, Alon, Demaine, Hajiaghayi, and Leighton made the follow- ing conjecture of independent interest: that every ϵ-distance-uniform graph (and, in fact, a broader class of ϵ-distance-almost-uniform graphs) has critical distance at most logarithmic in the number of vertices n. We disprove this conjecture and characterize the asymptotics of this extremal prob- lem. Speci-cally, for 1/n ≤ ϵ ≤ 1 /log n , we construct ϵ-distance-uniform graphs with critical distance 2ω(log n/log ϵ-1). We also prove an upper bound on the critical distance of the form 2O(log n/log ϵ-1) for all ϵ and n. Our lower bound construction introduces a novel method inspired by the Tower of Hanoi puzzle and may itself be of independent interest.Peer ReviewedPostprint (author's final draft
    corecore