85 research outputs found
Anthropomorphism Index of Mobility for Artificial Hands
The increasing development of anthropomorphic artificial hands makes necessary quick metrics that analyze their anthropomorphism. In this study, a human grasp experiment on the most important grasp types was undertaken in order to obtain an Anthropomorphism Index of Mobility (AIM) for artificial hands. The AIM evaluates the topology of the whole hand, joints and degrees of freedom (DoFs), and the possibility to control these DoFs independently. It uses a set of weighting factors, obtained from analysis of human grasping, depending on the relevance of the different groups of DoFs of the hand. The computation of the index is straightforward, making it a useful tool for analyzing new artificial hands in early stages of the design process and for grading human-likeness of existing artificial hands. Thirteen artificial hands, both prosthetic and robotic, were evaluated and compared using the AIM, highlighting the reasons behind their differences. The AIM was also compared with other indexes in the literature with more cumbersome computation, ranking equally different artificial hands. As the index was primarily proposed for prosthetic hands, normally used as nondominant hands in unilateral amputees, the grasp types selected for the human grasp experiment were the most relevant for the human nondominant hand to reinforce bimanual grasping in activities of daily living. However, it was shown that the effect of using the grasping information from the dominant hand is small, indicating that the index is also valid for evaluating the artificial hand as dominant and so being valid for bilateral amputees or robotic hands
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A novel design process of low cost 3D printed ambidextrous finger designed for an ambidextrous robotic hand
This paper presents the novel mechanical design of an ambidextrous finger specifically designed for an ambidextrous anthropomorphic robotic hand actuated by pneumatic artificial muscles. The ambidextrous nature of design allows fingers to perform both left and right hand movements. The aim of our design is to reduce the number of actuators, increase the range of movements with best possible range ideally greater than a common human finger. Four prototypes are discussed in this paper; first prototype is focused on the choice of material and to consider the possible ways to reduce friction. Second prototype is designed to investigate the tendons routing configurations. Aim of third and fourth prototype is to improve the overall performance and to maximize the grasping force. Finally, a unified design (Final design) is presented in great detail. Comparison of all prototypes is done from different angles to evaluate the best design. The kinematic features of intermediate mode have been analysed to optimize both the flexibility and the robustness of the system, as well as to minimize the number of pneumatic muscles. The final design of an ambidextrous finger has developed, tested and 3D printed
A Low-Cost Open-Source 3-D-Printed Three-Finger Gripper Platform for Research and Educational Purposes
Robotics research and education have gained significant attention in recent years due
to increased development and commercial deployment of industrial and service robots. A majority of researchers working on robot grasping and object manipulation tend to utilize commercially available robot-manipulators equipped with various end effectors for experimental studies. However, commercially available robotic grippers are often expensive and are not easy to modify for specific purposes. To extend the choice of robotic end effectors freely available to researchers and educators, we present an open-source lowcost three-finger robotic gripper platform for research and educational purposes. The 3-D design model of the gripper is presented and manufactured with a minimal number of 3-D-printed components and an off-the-shelf servo actuator. An underactuated finger and gear train mechanism, with an overall gripper assembly design, are described in detail, followed by illustrations and a discussion of the gripper grasping performance and possible gripper platform modifications. The presented open-source gripper platform computer-aided design model is released for downloading on the authors research lab website(www.alaris.kz) and can be utilized by robotics researchers and educators as a design platform to build their own robotic end effector solutions for research and educational purposes
Manos Robóticas Antropomórficas: una revisión
This paper presents a review on main topic regarding to anthropomorphic robotic hands developed in the last years, taking into account the more important mechatronics designs submit on the literature, and making a comparison between them. The next chapters deepen on level of anthropomorphism and dexterity in advanced actuated hands and upper limbs prostheses, as well as a brief overview on issues such as grasping, transmission mechanisms, sensory and actuator system, and also a short introduction on under-actuated robotic hands is reported.Este artículo presenta una revisión de los principales desarrollos que se han hecho en los últimos años en manos robóticas antropomórficas. Las primeras secciones tratan temas como el grado de antropomorfismo y de destreza en las manos robóticas más avanzadas, incluyendo una comparación entre ellas. También se abordan temas como la capacidad de agarre de los efectores finales, los mecanismos de trasmisión, el sistema actuador y sensórico, así como una breve introducción al tema de manos robóticas sub-actuadas. Dirección de correspondencia: Carrera 11 # 101-80, Bogotá (Colombia)
The role of morphology of the thumb in anthropomorphic grasping : a review
The unique musculoskeletal structure of the human hand brings in wider dexterous capabilities to grasp and manipulate a repertoire of objects than the non-human primates. It has been widely accepted that the orientation and the position of the thumb plays an important role in this characteristic behavior. There have been numerous attempts to develop anthropomorphic robotic hands with varying levels of success. Nevertheless, manipulation ability in those hands is to be ameliorated even though they can grasp objects successfully. An appropriate model of the thumb is important to manipulate the objects against the fingers and to maintain the stability. Modeling these complex interactions about the mechanical axes of the joints and how to incorporate these joints in robotic thumbs is a challenging task. This article presents a review of the biomechanics of the human thumb and the robotic thumb designs to identify opportunities for future anthropomorphic robotic hands
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On the Interplay between Mechanical and Computational Intelligence in Robot Hands
Researchers have made tremendous advances in robotic grasping in the past decades. On the hardware side, a lot of robot hand designs were proposed, covering a large spectrum of dexterity (from simple parallel grippers to anthropomorphic hands), actuation (from underactuated to fully actuated), and sensing capabilities (from only open/close states to tactile sensing). On the software side, grasping techniques also evolved significantly, from open-loop control, classical feedback control, to learning-based policies. However, most of the studies and applications follow the one-way paradigm that mechanical engineers/researchers design the hardware first and control/learning experts write the code to use the hand. In contrast, we aim to study the interplay between the mechanical and computational aspects in robotic grasping. We believe both sides are important but cannot solve grasping problems on their own, and both sides are highly connected by the laws of physics and should not be developed separately. We use the term "Mechanical Intelligence" to refer to the ability realized by mechanisms to appropriately respond to the external inputs, and we show that incorporating Mechanical Intelligence with Computational Intelligence is beneficial for grasping.
The first part of this thesis is to derive hand underactuation mechanisms from grasp data. The mechanical coordination in robot hands, which is one type of Mechanical Intelligence, corresponds to the concept of dimensionality reduction in Machine Learning. However, the resulted low-dimensional manifolds need to be realizable using underactuated mechanisms. In this project, we first collect simulated grasp data without accounting for underactuation, apply a dimensionality reduction technique (we term it "Mechanically Realizable Manifolds") considering both pre-contact postural synergies and post-contact joint torque coordination, and finally build robot hands based on the resulted low-dimensional models. We also demonstrate a real-world application on a free-flying robot for the International Space Station.
The second part is about proprioceptive grasping for unknown objects by taking advantage of hand compliance. Mechanical compliance is intrinsically connected to force/torque sensing and control. In this work, we proposed a series-elastic hand providing embodied compliance and proprioception, and an associated grasping policy using a network of proportional-integral controllers. We show that, without any prior model of the object and with only proprioceptive sensing, a robot hand can make stable grasps in a reactive fashion.
The last part is about developing the Mechanical and Computational Intelligence jointly --- to co-optimize the mechanisms and control policies using deep Reinforcement Learning (RL). Traditional RL treats robot hardware as immutable and models it as part of the environment. In contrast, we move the robot hardware out of the environment, express its mechanics as auto-differentiable physics and connect it with the computational policy to create a unified policy (we term this method "Hardware as Policy"), which allows RL algorithms to back-propagate gradients w.r.t both hardware and computational parameters and optimize them in the same fashion. We present a mass-spring toy problem to illustrate this idea, and also a real-world design case of an underactuated hand.
The three projects we present in this thesis are meaningful examples to demonstrate the interplay between the mechanical and computational aspects of robotic grasping. In the Conclusion part, we summarize some high-level philosophies and suggestions to integrate Mechanical and Computational Intelligence, as well as the high-level challenges that still exist when pushing this area forward
Grasping Ability and Motion Synergies in Affordable Tendon-Driven Prosthetic Hands Controlled by Able-Bodied Subjects
Affordable 3D-printed tendon-driven prosthetic hands are a rising trend because of
their availability and easy customization. Nevertheless, comparative studies about the
functionality of this kind of prostheses are lacking. The tradeoff between the number
of actuators and the grasping ability of prosthetic hands is a relevant issue in their
design. The analysis of synergies among fingers is a common method used to reduce
dimensionality without any significant loss of dexterity. Therefore, the purpose of this
study is to assess the functionality and motion synergies of different tendon-driven hands
using an able-bodied adaptor. The use of this adaptor to control the hands by means of
the fingers of healthy subjects makes it possible to take advantage of the human brain
control while obtaining the synergies directly from the artificial hand. Four artificial hands
(IMMA, Limbitless, Dextrus v2.0, InMoov) were confronted with the Anthropomorphic
Hand Assessment Protocol, quantifying functionality and human-like grasping. Three
subjects performed the tests by means of a specially designed able-bodied adaptor that
allows each tendon to be controlled by a different human finger. The tendon motions
were registered, and correlation and principal component analyses were used to obtain
the motion synergies. The grasping ability of the analyzed hands ranged between 48
and 57% with respect to that of the human hand, with the IMMA hand obtaining the
highest score. The effect of the subject on the grasping ability score was found to be
non-significant. For all the hands, the highest tendon-pair synergies were obtained for
pairs of long fingers and were greater for adjacent fingers. The principal component
analysis showed that, for all the hands, two principal components explained close to or
more than 80%of the variance. Several factors, such as the friction coefficient of the hand
contact surfaces, limitations on the underactuation, and impairments for a correct thumb
opposition need to be improved in this type of prostheses to increase their grasping
stability. The principal components obtained in this study provide useful information for
the design of transmission or control systems to underactuate these hands
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