14,478 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Self-stabilizing tree algorithms

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    Designers of distributed algorithms have to contend with the problem of making the algorithms tolerant to several forms of coordination loss, primarily faulty initialization. The processes in a distributed system do not share a global memory and can only get a partial view of the global state. Transient failures in one part of the system may go unnoticed in other parts and thus cause the system to go into an illegal state. If the system were self-stabilizing, however, it is guaranteed that it will return to a legal state after a finite number of state transitions. This thesis presents and proves self-stabilizing algorithms for calculating tree metrics and for achieving mutual exclusion on a tree structured distributed system

    A Local Search Modeling for Constrained Optimum Paths Problems (Extended Abstract)

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    Constrained Optimum Path (COP) problems appear in many real-life applications, especially on communication networks. Some of these problems have been considered and solved by specific techniques which are usually difficult to extend. In this paper, we introduce a novel local search modeling for solving some COPs by local search. The modeling features the compositionality, modularity, reuse and strengthens the benefits of Constrained-Based Local Search. We also apply the modeling to the edge-disjoint paths problem (EDP). We show that side constraints can easily be added in the model. Computational results show the significance of the approach

    Computational results for Constrained Minimum Spanning Trees in Flow Networks

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    In this work, we address the problem of finding a minimum cost spanning tree on a single source flow network. The tree must span all vertices in the given network and satisfy customer demands at a minimum cost. The total cost is given by the summation of the arc setup costs and of the nonlinear flow routing costs over all used arcs. Furthermore, we restrict the trees of interest by imposing a maximum number of arcs on the longest arc emanating from the single source vertex. We propose a dynamic programming model an solution procedure to solve this problem exactly. Intensive computational experiments were performed using randomly generated test problems and the results obtained are reported. From them we can conclude that the method performance is independent of the type of cost functions considered and improves with the tightness of the constrains.Dynamic programming, network flows, constrained trees, general nonlinear costs
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