612 research outputs found

    Face Identification by a Cascade of Rejection Classifiers

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    Nearest neighbor search is commonly employed in face recognition but it does not scale well to large dataset sizes. A strategy to combine rejection classifiers into a cascade for face identification is proposed in this paper. A rejection classifier for a pair of classes is defined to reject at least one of the classes with high confidence. These rejection classifiers are able to share discriminants in feature space and at the same time have high confidence in the rejection decision. In the face identification problem, it is possible that a pair of known individual faces are very dissimilar. It is very unlikely that both of them are close to an unknown face in the feature space. Hence, only one of them needs to be considered. Using a cascade structure of rejection classifiers, the scope of nearest neighbor search can be reduced significantly. Experiments on Face Recognition Grand Challenge (FRGC) version 1 data demonstrate that the proposed method achieves significant speed up and an accuracy comparable with the brute force Nearest Neighbor method. In addition, a graph cut based clustering technique is employed to demonstrate that the pairwise separability of these rejection classifiers is capable of semantic grouping.National Science Foundation (EIA-0202067, IIS-0329009); Office of Naval Research (N00014-03-1-0108

    Latent Fisher Discriminant Analysis

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    Linear Discriminant Analysis (LDA) is a well-known method for dimensionality reduction and classification. Previous studies have also extended the binary-class case into multi-classes. However, many applications, such as object detection and keyframe extraction cannot provide consistent instance-label pairs, while LDA requires labels on instance level for training. Thus it cannot be directly applied for semi-supervised classification problem. In this paper, we overcome this limitation and propose a latent variable Fisher discriminant analysis model. We relax the instance-level labeling into bag-level, is a kind of semi-supervised (video-level labels of event type are required for semantic frame extraction) and incorporates a data-driven prior over the latent variables. Hence, our method combines the latent variable inference and dimension reduction in an unified bayesian framework. We test our method on MUSK and Corel data sets and yield competitive results compared to the baseline approach. We also demonstrate its capacity on the challenging TRECVID MED11 dataset for semantic keyframe extraction and conduct a human-factors ranking-based experimental evaluation, which clearly demonstrates our proposed method consistently extracts more semantically meaningful keyframes than challenging baselines.Comment: 12 page

    Grassmann Learning for Recognition and Classification

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    Computational performance associated with high-dimensional data is a common challenge for real-world classification and recognition systems. Subspace learning has received considerable attention as a means of finding an efficient low-dimensional representation that leads to better classification and efficient processing. A Grassmann manifold is a space that promotes smooth surfaces, where points represent subspaces and the relationship between points is defined by a mapping of an orthogonal matrix. Grassmann learning involves embedding high dimensional subspaces and kernelizing the embedding onto a projection space where distance computations can be effectively performed. In this dissertation, Grassmann learning and its benefits towards action classification and face recognition in terms of accuracy and performance are investigated and evaluated. Grassmannian Sparse Representation (GSR) and Grassmannian Spectral Regression (GRASP) are proposed as Grassmann inspired subspace learning algorithms. GSR is a novel subspace learning algorithm that combines the benefits of Grassmann manifolds with sparse representations using least squares loss §¤1-norm minimization for improved classification. GRASP is a novel subspace learning algorithm that leverages the benefits of Grassmann manifolds and Spectral Regression in a framework that supports high discrimination between classes and achieves computational benefits by using manifold modeling and avoiding eigen-decomposition. The effectiveness of GSR and GRASP is demonstrated for computationally intensive classification problems: (a) multi-view action classification using the IXMAS Multi-View dataset, the i3DPost Multi-View dataset, and the WVU Multi-View dataset, (b) 3D action classification using the MSRAction3D dataset and MSRGesture3D dataset, and (c) face recognition using the ATT Face Database, Labeled Faces in the Wild (LFW), and the Extended Yale Face Database B (YALE). Additional contributions include the definition of Motion History Surfaces (MHS) and Motion Depth Surfaces (MDS) as descriptors suitable for activity representations in video sequences and 3D depth sequences. An in-depth analysis of Grassmann metrics is applied on high dimensional data with different levels of noise and data distributions which reveals that standardized Grassmann kernels are favorable over geodesic metrics on a Grassmann manifold. Finally, an extensive performance analysis is made that supports Grassmann subspace learning as an effective approach for classification and recognition

    Median K-flats for hybrid linear modeling with many outliers

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    We describe the Median K-Flats (MKF) algorithm, a simple online method for hybrid linear modeling, i.e., for approximating data by a mixture of flats. This algorithm simultaneously partitions the data into clusters while finding their corresponding best approximating l1 d-flats, so that the cumulative l1 error is minimized. The current implementation restricts d-flats to be d-dimensional linear subspaces. It requires a negligible amount of storage, and its complexity, when modeling data consisting of N points in D-dimensional Euclidean space with K d-dimensional linear subspaces, is of order O(n K d D+n d^2 D), where n is the number of iterations required for convergence (empirically on the order of 10^4). Since it is an online algorithm, data can be supplied to it incrementally and it can incrementally produce the corresponding output. The performance of the algorithm is carefully evaluated using synthetic and real data
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