108,334 research outputs found

    On the minimum latency problem

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    We are given a set of points p1,…,pnp_1,\ldots , p_n and a symmetric distance matrix (dij)(d_{ij}) giving the distance between pip_i and pjp_j. We wish to construct a tour that minimizes ∑i=1nℓ(i)\sum_{i=1}^n \ell(i), where ℓ(i)\ell(i) is the {\em latency} of pip_i, defined to be the distance traveled before first visiting pip_i. This problem is also known in the literature as the {\em deliveryman problem} or the {\em traveling repairman problem}. It arises in a number of applications including disk-head scheduling, and turns out to be surprisingly different from the traveling salesman problem in character. We give exact and approximate solutions to a number of cases, including a constant-factor approximation algorithm whenever the distance matrix satisfies the triangle inequality.Comment: 9 page

    Profit-based latency problems on the line.

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    The latency problem with profits is a generalization of the minimum latency problem. In this generalization it is not necessary to visit all clients, however, visiting a client may bring a certain revenue. More precisely, in the latency problem with profits, a server and a set of n clients, each with corresponding profit p_i (1 ≤ i ≤ n), are given. The single server is positioned at the origin at time t = 0 and travels with unit speed. When visiting a client, the server receives a revenue of p_i - t, with t the time at which the server reaches client i (1 ≤ i ≤ n). The goal is to select clients and find a route for the server such that total collected revenue is maximized. We formulate a dynamic programming algorithm to solve this problem when all clients are located on a line. We also consider the problem on the line with k servers and prove NP-completeness for the latency problem on the line with k non-identical servers and release dates. In this proof we also settle the complexity of an open problem in de Paepe et al. [4].Minimum latency; Traveling repairman; Dynamic programming; Complexity;

    The Multi-Depot Minimum Latency Problem with Inter-Depot Routes

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    The Minimum Latency Problem (MLP) is a class of routing problems that seeks to minimize the wait times (latencies) of a set of customers in a system. Similar to its counterparts in the Traveling Salesman Problem (TSP) and Vehicle Routing Problem (VRP), the MLP is NP-hard. Unlike these other problem classes, however, the MLP is customer-oriented and thus has impactful potential for better serving customers in settings where they are the highest priority. While the VRP is very widely researched and applied to many industry settings to reduce travel times and costs for service-providers, the MLP is a more recent problem and does not have nearly the body of literature supporting it as found in the VRP. However, it is gaining significant attention recently because of its application to such areas as disaster relief logistics, which are a growing problem area in a global context and have potential for meaningful improvements that translate into reduced suffering and saved lives. An effective combination of MLP\u27s and route minimizing objectives can help relief agencies provide aid efficiently and within a manageable cost. To further the body of literature on the MLP and its applications to such settings, a new variant is introduced here called the Multi-Depot Minimum Latency Problem with Inter-Depot Routes (MDMLPI). This problem seeks to minimize the cumulative arrival times at all customers in a system being serviced by multiple vehicles and depots. Vehicles depart from one central depot and have the option of refilling their supply at a number of intermediate depots. While the equivalent problem has been studied using a VRP objective function, this is a new variant of the MLP. As such, a mathematical model is introduced along with several heuristics to provide the first solution approaches to solving it. Two objectives are considered in this work: minimizing latency, or arrival times at each customer, and minimizing weighted latency, which is the product of customer need and arrival time at that customer. The case of weighted latency carries additional significance as it may correspond to a larger number of customers at one location, thus adding emphasis to the speed with which they are serviced. Additionally, a discussion on fairness and application to disaster relief settings is maintained throughout. To reflect this, standard deviation among latencies is also evaluated as a measure of fairness in each of the solution approaches. Two heuristic approaches, as well as a second-phase adjustment to be applied to each, are introduced. The first is based on an auction policy in which customers bid to be the next stop on a vehicle\u27s tour. The second uses a procedure, referred to as an insertion technique, in which customers are inserted one-by-one into a partial routing solution such that each addition minimizes the (weighted) latency impact of that single customer. The second-phase modification takes the initial solutions achieved in the first two heuristics and considers the (weighted) latency impact of repositioning nodes one at a time. This is implemented to remove potential inefficient routing placements from the original solutions that can have compounding effects for all ensuing stops on the tour. Each of these is implemented on ten test instances. A nearest neighbor (greedy) policy and previous solutions to these instances with a VRP objective function are used as benchmarks. Both heuristics perform well in comparison to these benchmarks. Neither heuristic appears to perform clearly better than the other, although the auction policy achieves slightly better averages for the performance measures. When applying the second-phase adjustment, improvements are achieved and lead to even greater reductions in latency and standard deviation for both objectives. The value of these latency reductions is thoroughly demonstrated and a call for further research regarding customer-oriented objectives and evaluation of fairness in routing solutions is discussed. Finally, upon conclusion of the results presented in this work, several promising areas for future work and existing gaps in the literature are highlighted. As the body of literature surrounding the MLP is small yet growing, these areas constitute strong directions with important relevance to Operations Research, Humanitarian Logistics, Production Systems, and more

    How Much Can D2D Communication Reduce Content Delivery Latency in Fog Networks with Edge Caching?

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    A Fog-Radio Access Network (F-RAN) is studied in which cache-enabled Edge Nodes (ENs) with dedicated fronthaul connections to the cloud aim at delivering contents to mobile users. Using an information-theoretic approach, this work tackles the problem of quantifying the potential latency reduction that can be obtained by enabling Device-to-Device (D2D) communication over out-of-band broadcast links. Following prior work, the Normalized Delivery Time (NDT) --- a metric that captures the high signal-to-noise ratio worst-case latency --- is adopted as the performance criterion of interest. Joint edge caching, downlink transmission, and D2D communication policies based on compress-and-forward are proposed that are shown to be information-theoretically optimal to within a constant multiplicative factor of two for all values of the problem parameters, and to achieve the minimum NDT for a number of special cases. The analysis provides insights on the role of D2D cooperation in improving the delivery latency.Comment: Submitted to the IEEE Transactions on Communication

    Asymmetric Traveling Salesman Path and Directed Latency Problems

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    We study integrality gaps and approximability of two closely related problems on directed graphs. Given a set V of n nodes in an underlying asymmetric metric and two specified nodes s and t, both problems ask to find an s-t path visiting all other nodes. In the asymmetric traveling salesman path problem (ATSPP), the objective is to minimize the total cost of this path. In the directed latency problem, the objective is to minimize the sum of distances on this path from s to each node. Both of these problems are NP-hard. The best known approximation algorithms for ATSPP had ratio O(log n) until the very recent result that improves it to O(log n/ log log n). However, only a bound of O(sqrt(n)) for the integrality gap of its linear programming relaxation has been known. For directed latency, the best previously known approximation algorithm has a guarantee of O(n^(1/2+eps)), for any constant eps > 0. We present a new algorithm for the ATSPP problem that has an approximation ratio of O(log n), but whose analysis also bounds the integrality gap of the standard LP relaxation of ATSPP by the same factor. This solves an open problem posed by Chekuri and Pal [2007]. We then pursue a deeper study of this linear program and its variations, which leads to an algorithm for the k-person ATSPP (where k s-t paths of minimum total length are sought) and an O(log n)-approximation for the directed latency problem
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