394 research outputs found

    Conversations on Empathy

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    In the aftermath of a global pandemic, amidst new and ongoing wars, genocide, inequality, and staggering ecological collapse, some in the public and political arena have argued that we are in desperate need of greater empathy — be this with our neighbours, refugees, war victims, the vulnerable or disappearing animal and plant species. This interdisciplinary volume asks the crucial questions: How does a better understanding of empathy contribute, if at all, to our understanding of others? How is it implicated in the ways we perceive, understand and constitute others as subjects? Conversations on Empathy examines how empathy might be enacted and experienced either as a way to highlight forms of otherness or, instead, to overcome what might otherwise appear to be irreducible differences. It explores the ways in which empathy enables us to understand, imagine and create sameness and otherness in our everyday intersubjective encounters focusing on a varied range of "radical others" – others who are perceived as being dramatically different from oneself. With a focus on the importance of empathy to understand difference, the book contends that the role of empathy is critical, now more than ever, for thinking about local and global challenges of interconnectedness, care and justice

    AI: Limits and Prospects of Artificial Intelligence

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    The emergence of artificial intelligence has triggered enthusiasm and promise of boundless opportunities as much as uncertainty about its limits. The contributions to this volume explore the limits of AI, describe the necessary conditions for its functionality, reveal its attendant technical and social problems, and present some existing and potential solutions. At the same time, the contributors highlight the societal and attending economic hopes and fears, utopias and dystopias that are associated with the current and future development of artificial intelligence

    A Taxonomy of Freehand Grasping Patterns in Virtual Reality

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    Grasping is the most natural and primary interaction paradigm people perform every day, which allows us to pick up and manipulate objects around us such as drinking a cup of coffee or writing with a pen. Grasping has been highly explored in real environments, to understand and structure the way people grasp and interact with objects by presenting categories, models and theories for grasping approach. Due to the complexity of the human hand, classifying grasping knowledge to provide meaningful insights is a challenging task, which led to researchers developing grasp taxonomies to provide guidelines for emerging grasping work (such as in anthropology, robotics and hand surgery) in a systematic way. While this body of work exists for real grasping, the nuances of grasping transfer in virtual environments is unexplored. The emerging development of robust hand tracking sensors for virtual devices now allow the development of grasp models that enable VR to simulate real grasping interactions. However, present work has not yet explored the differences and nuances that are present in virtual grasping compared to real object grasping, which means that virtual systems that create grasping models based on real grasping knowledge, might make assumptions which are yet to be proven true or untrue around the way users intuitively grasp and interact with virtual objects. To address this, this thesis presents the first user elicitation studies to explore grasping patterns directly in VR. The first study presents main similarities and differences between real and virtual object grasping, the second study furthers this by exploring how virtual object shape influences grasping patterns, the third study focuses on visual thermal cues and how this influences grasp metrics, and the fourth study focuses on understanding other object characteristics such as stability and complexity and how they influence grasps in VR. To provide structured insights on grasping interactions in VR, the results are synthesized in the first VR Taxonomy of Grasp Types, developed following current methods for developing grasping and HCI taxonomies and re-iterated to present an updated and more complete taxonomy. Results show that users appear to mimic real grasping behaviour in VR, however they also illustrate that users present issues around object size estimation and generally a lower variability in grasp types is used. The taxonomy shows that only five grasps account for the majority of grasp data in VR, which can be used for computer systems aiming to achieve natural and intuitive interactions at lower computational cost. Further, findings show that virtual object characteristics such as shape, stability and complexity as well as visual cues for temperature influence grasp metrics such as aperture, category, type, location and dimension. These changes in grasping patterns together with virtual object categorisation methods can be used to inform design decisions when developing intuitive interactions and virtual objects and environments and therefore taking a step forward in achieving natural grasping interaction in VR

    A case study in designing trustworthy interactions: implications for socially assistive robotics

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    This work is a case study in applying recent, high-level ethical guidelines, specifically concerning transparency and anthropomorphisation, to Human-Robot Interaction (HRI) design practice for a real-world Socially Assistive Robot (SAR) application. We utilize an online study to investigate how the perception and efficacy of SARs might be influenced by this design practice, examining how robot utterances and display manipulations influence perceptions of the robot and the medical recommendations it gives. Our results suggest that applying transparency policies can improve the SAR's effectiveness without harming its perceived anthropomorphism. However, our objective measures suggest participant understanding of the robot's decision-making process remained low across conditions. Furthermore, verbal anthropomorphisation does not seem to affect the perception or efficacy of the robot

    Understanding Visual Arts Experiences of Blind People

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    Visual arts play an important role in cultural life and provide access to social heritage and self-enrichment, but most visual arts are inaccessible to blind people. Researchers have explored different ways to enhance blind people’s access to visual arts (e.g., audio descriptions, tactile graphics). However, how blind people adopt these methods remains unknown. We conducted semi-structured interviews with 15 blind visual arts patrons to understand how they engage with visual artwork and the factors that influence their adoption of visual arts access methods. We further examined interview insights in a follow-up survey (N=220). We present: 1) current practices and challenges of accessing visual artwork in-person and online (e.g., Zoom tour), 2) motivation and cognition of perceiving visual arts (e.g., imagination), and 3) implications for designing visual arts access methods. Overall, our findings provide a roadmap for technology-based support for blind people’s visual arts experiences. Skip Supplemental Material Sectio

    Human–agent team dynamics: a review and future research opportunities

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    Humans teaming with intelligent autonomous agents is becoming indispensable in work environments. However, human–agent teams pose significant challenges, as team dynamics are complex arising from the task and social aspects of human–agent interactions. To improve our understanding of human–agent team dynamics, in this article, we conduct a systematic literature review. Drawing on Mathieu et al.’s (2019) teamwork model developed for all-human teams, we map the landscape of research to human–agent team dynamics, including structural features, compositional features, mediating mechanisms, and the interplay of the above features and mechanisms. We reveal that the development of human–agent team dynamics is still nascent, with a particular focus on information sharing, trust development, agents’ human likeness behaviors, shared cognitions, situation awareness, and function allocation. Gaps remain in many areas of team dynamics, such as team processes, adaptability, shared leadership, and team diversity. We offer various interdisciplinary pathways to advance research on human–agent teams

    The Media Inequality, Uncanny Mountain, and the Singularity is Far from Near: Iwaa and Sophia Robot versus a Real Human Being

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    Design of Artificial Intelligence and robotics habitually assumes that adding more humanlike features improves the user experience, mainly kept in check by suspicion of uncanny effects. Three strands of theorizing are brought together for the first time and empirically put to the test: Media Equation (and in its wake, Computers Are Social Actors), Uncanny Valley theory, and as an extreme of human-likeness assumptions, the Singularity. We measured the user experience of real-life visitors of a number of seminars who were checked in either by Smart Dynamics' Iwaa, Hanson's Sophia robot, Sophia's on-screen avatar, or a human assistant. Results showed that human-likeness was not in appearance or behavior but in attributed qualities of being alive. Media Equation, Singularity, and Uncanny hypotheses were not confirmed. We discuss the imprecision in theorizing about human-likeness and rather opt for machines that 'function adequately.

    Responsible AI in Africa

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    This open access book contributes to the discourse of Responsible Artificial Intelligence (AI) from an African perspective. It is a unique collection that brings together prominent AI scholars to discuss AI ethics from theoretical and practical African perspectives and makes a case for African values, interests, expectations and principles to underpin the design, development and deployment (DDD) of AI in Africa. The book is a first in that it pays attention to the socio-cultural contexts of Responsible AI that is sensitive to African cultures and societies. It makes an important contribution to the global AI ethics discourse that often neglects AI narratives from Africa despite growing evidence of DDD in many domains. Nine original contributions provide useful insights to advance the understanding and implementation of Responsible AI in Africa, including discussions on epistemic injustice of global AI ethics, opportunities and challenges, an examination of AI co-bots and chatbots in an African work space, gender and AI, a consideration of African philosophies such as Ubuntu in the application of AI, African AI policy, and a look towards a future of Responsible AI in Africa. This is an open access book

    Sustainable Value Co-Creation in Welfare Service Ecosystems : Transforming temporary collaboration projects into permanent resource integration

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    The aim of this paper is to discuss the unexploited forces of user-orientation and shared responsibility to promote sustainable value co-creation during service innovation projects in welfare service ecosystems. The framework is based on the theoretical field of public service logic (PSL) and our thesis is that service innovation seriously requires a user-oriented approach, and that such an approach enables resource integration based on the service-user’s needs and lifeworld. In our findings, we identify prerequisites and opportunities of collaborative service innovation projects in order to transform these projects into sustainable resource integration once they have ended

    More Than Machines?

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    We know that robots are just machines. Why then do we often talk about them as if they were alive? Laura Voss explores this fascinating phenomenon, providing a rich insight into practices of animacy (and inanimacy) attribution to robot technology: from science-fiction to robotics R&D, from science communication to media discourse, and from the theoretical perspectives of STS to the cognitive sciences. Taking an interdisciplinary perspective, and backed by a wealth of empirical material, Voss shows how scientists, engineers, journalists - and everyone else - can face the challenge of robot technology appearing »a little bit alive« with a reflexive and yet pragmatic stance
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