72 research outputs found

    Bluetooth Orgasms

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    Bluetooth-operated sex toys penetrate and are penetrated by the human body, leaving code behind. This article analyzes the relationships that develop between bodies and Bluetooth-operated interactive sex toys. Resembling the pods and portals of David Cronenberg’s film eXistenZ, interactive sex toys allow us to consider how technologies relate intimately to the sexual body. I use Massumi’s work on virtuality and affect theory as a starting point from which to frame embodiment, virtuality, and the circulation of affects. Further, I consider the importance of embodiment and the translations of intensities and vibrations through digital coding among the open sexual body, the technology of the sexual machine, and the applications that foster those connections, in the context of Bluetooth-operated sex toys. This article advocates the need to consider intimate encounters between interactive sex toys and bodies as complex technological and biological assemblages, where vibrating machines and the human body’s flesh come into intimate connection through datafication

    (Un)real (un)realities : exploring the confusion of reality and unreality through cinema

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    This thesis examines the confusion of reality and unreality in contemporary media discourses, and focuses specifically upon the medium of cinema. The art of our time, cinema reflects the postmodern fusion between machine and culture. As such, a crucial concern of this work, which addresses the impact of digital and visual technological developments in western societies and examines how such advances have come to supersede the historical and cultural imperatives, is precisely this resultant confusion/fragmentation. The thesis analyzes how audiences interpret the current cinematic evolution, based on computer generated imagery, and how their subjectivity influences and impacts upon knowledge, ideology, culture and society as a whole. The creation of (un)realities in fictional spaces is most apparent in such concurrent places as the Internet, videogames and Virtual Reality, spaces which are certainly of interest to this thesis. However, it is also crucial to note that recent years have seen a proliferation of films based on the confusion between reality and unreality; and, further, that these have enforced a fear of being deceived by technology. Indeed, such post-classical films as Total Recall (Verhoeven, 1990), The Lawnmower Man (Leonard, 1992), The Matrix (Wachowski and Wachowski, 1999) and eXistenZ (Cronenberg, 1999) materialize this fear cinematographically; a fear which is arguably then assimilated by the spectators because this fear is projected onto their lives. In this respect, it is essential to be aware of the creation of new spaces, identify related boundaries and understand our own creations in order to have control over our destiny. Concepts such as (un)reality, a hybrid of reality and fiction, are essential to refer to the inventions, contexts and information that appears in a world where atoms and a binary of 0s and 1s constitute a dual code to which our lives conform. The production of an original film, Luna (Diaz Gandasegui, 2007), works in synergy with the written text to illuminate the complexities of (un)reality and the vital influence of technology on its confusion

    Image Bodies, Avatar Ontologies: Rendering the Virtual in Digital Culture

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    In 2009 five avatar-themed films were released, one of which became the highest grossing film to date, signaling that in addition to their popularity in videogames and virtual worlds, avatars are culturally salient figures which demand scholarly attention. Avatars, virtual environments, and user behavior have evolved significantly since virtual reality captured public and academic attention at the close of the twentieth century, and this dissertation is an attempt to theorize the avatar in contemporary digital culture. By interlacing new media philosophy and analyses of cinematic texts I situate the avatar at the nexus between digital images and interactive bodies, with implications for both cinema and virtual environments. Avatarial interfaces position users in an embodiment of connections which in some ways evokes the cyborg body, but the avatar as a theoretical figure places greater stress on the relation between human embodiment and (digital) images, as well as suggesting a move from cyborg fragmentation toward an avatarial gestalt. Avatars are also fruitful bodies for thinking through agency and gender in contemporary society, and engaging the lost `body\u27 of the picture as film has been supplanted by digital imagery. In this regard, virtuality, as a conceptual state pertaining to images, embodiment, technology, and philosophy, serves as the connective theoretical tissue linking bodies and images. Ultimately, in this dissertation I employ the avatar in an exploration of the ways in which we are already virtual, and how we have become avatarial in our own skin

    Body of glass: cybernetic bodies and the mirrored self

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    This thesis examines the ontology of the cyborg body and the politics inherent to cultural manifestations of that image, and focuses on the links between glass and human-machine integration, while tracing the dangerous political affinities that emerge when such links are exposed. In the first chapter, the cyborg’s persistent construction as a cultural Black Box is uncovered using the theories of Bruno Latour and W. Ross Ashby. It examines why the temptation to explore the cyborg solely through close readings of contemporary incarnations leads only to confusion and misreading. The second chapter builds on the work of the first by placing the cyborg within its proper historical context, and provides a detailed examination of the period in which the cyborg was not only named, but also transformed into a physical possibility with an existent political agenda. It then investigates the phallogocentricity, hyper-masculinity, and inherent racism of the cyborg body, and demonstrates how representations of human-machine integration reinforce the pre-existing racist, hetero-normative, patriarchal hegemony of the Cold War. The discussion then explores the issue of the emergent property in the cyborg body; specifically, the figure’s persistent construction as a ‘body of glass.’ It demonstrates how cyborgs are not only associated with objects like the mirror, but also how that figure is tied to visual motifs such as the double or doppelganger. Accordingly, the theories of Jacques Lacan are employed to elucidate the issues that arise when one of the most pervasive images in Western culture also doubles as a reflector. The final chapter seeks to expand upon the framework provided by Lacan, and examines the cyborg not as a mirror, but as a portal. Subsequently, this section challenges not only the cyborg’s current status as a posthuman figure, but also current theoretical assumptions which frame the cyborg as the point of transition from humanism to posthumanism

    Some additional notes on Shakespeare : his great tragedies from a Slovene perspective

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    In the first chapter of this study the author stresses the importance of literature and Shakespeare's plays for our age. Although the enigma of Shakespeare's life still concerns many scholars it is relevant only as far as the solutions of some biographical details from Shakespeare's life influence the interpretation of his plays. In the section on feminism the focus of the author's attention is the changed role of women in the present day society as compared to previous centuries. In the final part of the article the role of the main female characters in Shakespeare's great tragedies is discussed. The author suggests that so far their importance has been underestimated and that Shakespeare left some of them open to different interpretations. Hamlet is definitely one of the most popular Shakespeare's plays in Slovenia and in addition to "classical" interpretations of this drama we have seen during the past two decades a number of experimental productions, done by both Slovene and foreign theatrical companies. In Appendix (1) the title of this paper is briefly discussed and the author' a work on Shakespeare is sketched; Appendix (2) presents a rap song on Hamlet written in English by a Slovene author. The song was used in the Glej Eperimental Theatre production (Hamlett/Packard, Ljubljana, 1992)

    Variables of the human: theoretical utopianisms and heterotopian science fictions

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    My dissertation examines a diverse array of contemporary science fiction texts to explore the genre's immanent relation to critical theory and to stage science fiction as its own form of theoretical work. In general, critics have argued that science fiction functions as a privileged genre for critical theory because its estranging settings engage the reader in a dialectical thought process by encouraging comparisons between the real world and a textual one. But, recently, science fiction novelists such as William Gibson have eschewed estranging settings and instead written novels set in a contemporary milieu. Existing theories of the genre cannot accommodate such a transformation in the genre's basic structure. Thus, my project provides an account of the emergent relation between science fiction and critical theory that does not exclude such recent examples of the genre and that demonstrates how different sci-fi texts generate particular avenues of critical inquiry. Each of the critical enterprises that I explore in this dissertation (gender theory, psychoanalysis, postmodern theory, and memory's relation to film) represents a unique theorization of the human, its boundaries, and our theoretical attempts to understand it. My project comprises four major underlying goals. First, it reconceptualizes science fiction according to a methodology that does not exclude recent mutations in the genre. Secondly, it depicts the manner in which science fiction should be considered a significant genre for literary and critical theory by elucidating how it functions as its own form of theoretical endeavor. Thirdly, it exhibits a new way of performing critical theory through the lens of literature; that is, it creates new possibilities for critical labor by demonstrating the radical kind of theoretical work that becomes possible only by means of genre structures. Finally, my dissertation illustrates why science fiction serves as one of the most compelling meditations upon the nature of the human and the all too human need to ascribe discrete values to that term. Indeed, my project argues that all critical theory--like all science fiction--essentially concerns the definition of the human and the attempts to theorize other states such as the non-human and the posthuman. Therefore, my project intervenes in a variety of critical discourses while simultaneously commenting upon the nature of critical theory itself
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