35 research outputs found

    A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems

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    Open Hypermedia Systems (OHS) aim to provide efficient dissemination, adaptation and integration of hyperlinked multimedia resources. Content available in Peer-to-Peer (P2P) networks could add significant value to OHS provided that challenges for efficient discovery and prompt delivery of rich and up-to-date content are successfully addressed. This paper proposes an architecture that enables the operation of OHS over a P2P overlay network of OHS servers based on semantic annotation of (a) peer OHS servers and of (b) multimedia resources that can be obtained through the link services of the OHS. The architecture provides efficient resource discovery. Semantic query-based subscriptions over this P2P network can enable access to up-to-date content, while caching at certain peers enables prompt delivery of multimedia content. Advanced query resolution techniques are employed to match different parts of subscription queries (subqueries). These subscriptions can be shared among different interested peers, thus increasing the efficiency of multimedia content dissemination

    Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning

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    This paper reflects on the lessons learnt from MiRTLE?a collaborative research project to create a ?mixed reality teaching and learning environment? that enables teachers and students participating in real-time mixed and online classes to interact with avatar representations of each other. The key hypothesis of the project is that avatar representations of teachers and students can help create a sense of shared presence, engendering a greater sense of community and improving student engagement in online lessons. This paper explores the technology that underpins such environments by presenting work on the use of a massively multi-user game server, based on Sun?s Project Darkstar and Project Wonderland tools, to create a shared teaching environment, illustrating the process by describing the creation of a virtual classroom. It is planned that the MiRTLE platform will be used in several trial applications ? which are described in the paper. These example applications are then used to explore some of the research issues arising from the use of virtual environments within an education environment. The research discussion initially focuses on the plans to assess this within the MiRTLE project. This includes some of the issues of designing virtual environments for teaching and learning, and how supporting pedagogical and social theories can inform this process

    Just-in-time hypermedia

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    Many analytical applications, especially legacy systems, create documents and display screens in response to user queries dynamically or in real time . These documents and displays do not exist in advance, and thus hypermedia must be generated \u27just in time -automatically and dynamically. This dissertation details the idea of \u27just-in-time hypermedia and discusses challenges encountered in this research area. A fully detailed literature review about the research issues and related research work is given. A framework for the \u27just-in-time hypermedia compares virtual documents with static documents, as well as dynamic with static hypermedia functionality. Conceptual \u27just-in-time hypermedia architecture is proposed in terms of requirements and logical components. The \u27just-in-time hypermedia engine is described in terms of architecture, functional components, information flow, and implementation details. Then test results are described and evaluated. Lastly, contributions, limitations, and future work are discussed

    HIPPO -- an adaptive open hyptertext system

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    The hypertext paradigm offers a powerful way of modelling complex knowledge structures. Information can be arranged into networks, and connected using hypertext links. This has led to the development of more open hypertext design, which allow hypertext services to be integrated seamlessly into the user's environment. Recent research has also seen the emergence of adaptive hypertext, which uses feedback from the user to modify objects in the hypertext. The research presented in this thesis describes the HIPPO hypertext model which combines many of the ideas in open hypertext research, with existing work on adaptive hypertext systems. The idea of fuzzy anchors are introduced which allow authors to express the uncertainty and vagueness which is inherent in a hypertext anchor. Fuzzy anchors use partial truth values which allow authors to define a "degree of membership" for anchors. Anchors no longer have fixed, discrete boundaries, but have more in common with contour lines used in map design. These fuzzy anchors are used as the basis for an adaptive model, so that anchors can be modified in response to user actions. The HIPPO linking model introduces linkbase trees which combine link collections into inheritance hierarchies. These are used to construct reusable inheritance trees, which allow authors to reuse and build on existing link collections. An adaptive model is also presented to modify these linkbase hierarchies. Finally, the HIPPO system is re-implemented using a widely distributed architecture. This distributed model implements a hypertext system as a collection of lightweight, distributed services. The benefits of this distributed hypertext model are discussed, and an adaptive model is then suggested

    HIPPO -- an adaptive open hyptertext system

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    The hypertext paradigm offers a powerful way of modelling complex knowledge structures. Information can be arranged into networks, and connected using hypertext links. This has led to the development of more open hypertext design, which allow hypertext services to be integrated seamlessly into the user's environment. Recent research has also seen the emergence of adaptive hypertext, which uses feedback from the user to modify objects in the hypertext. The research presented in this thesis describes the HIPPO hypertext model which combines many of the ideas in open hypertext research, with existing work on adaptive hypertext systems. The idea of fuzzy anchors are introduced which allow authors to express the uncertainty and vagueness which is inherent in a hypertext anchor. Fuzzy anchors use partial truth values which allow authors to define a "degree of membership" for anchors. Anchors no longer have fixed, discrete boundaries, but have more in common with contour lines used in map design. These fuzzy anchors are used as the basis for an adaptive model, so that anchors can be modified in response to user actions. The HIPPO linking model introduces linkbase trees which combine link collections into inheritance hierarchies. These are used to construct reusable inheritance trees, which allow authors to reuse and build on existing link collections. An adaptive model is also presented to modify these linkbase hierarchies. Finally, the HIPPO system is re-implemented using a widely distributed architecture. This distributed model implements a hypertext system as a collection of lightweight, distributed services. The benefits of this distributed hypertext model are discussed, and an adaptive model is then suggested

    A Study of Information Fragment Association in Information Management and Retrieval Applications

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    As we strive to identify useful information sifting through the vast number of resources available to us, we often find that the desired information is residing in a small section within a larger body of content which does not necessarily contain similar information. This can make this Information Fragment difficult to find. A Web search engine may not provide a good ranking to a page of unrelated content if it contains only a very small yet invaluable piece of relevant information. This means that our processes often fail to bring together related Information Fragments. We can easily conceive of two Information Fragments which according to a scholar bear a strong association with each other, yet contain no common keywords enabling them to be collocated by a keyword search.This dissertation attempts to address this issue by determining the benefits of enhancing information management and retrieval applications by providing users with the capability of establishing and storing associations between Information Fragments. It estimates the extent to which the efficiency and quality of information retrieval can be improved if users are allowed to capture mental associations they form while reading Information Fragments and share these associations with others using a functional registry-based design. In order to test these benefits three subject groups were recruited and assigned tasks involving Information Fragments. The first two tasks compared the performance and usability of a mainstream social bookmarking tool with a tool enhanced with Information Fragment Association capabilities. The tests demonstrated that the use of Information Fragment Association offers significant advantages both in the efficiency of retrieval and user satisfaction. Analysis of the results of the third task demonstrated that a mainstream Web search engine performed poorly in collocating interrelated fragments when a query designed to retrieve the one of these fragments was submitted. The fourth task demonstrated that Information Fragment Association improves the precision and recall of searches performed on Information Fragment datasets.The results of this study indicate that mainstream information management and retrieval applications provide inadequate support for Information Fragment retrieval and that their enhancement with Information Fragment Association capabilities would be beneficial

    Augmenting applications with hyper media, functionality and meta-information

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    The Dynamic Hypermedia Engine (DHE) enhances analytical applications by adding relationships, semantics and other metadata to the application\u27s output and user interface. DHE also provides additional hypermedia navigational, structural and annotation functionality. These features allow application developers and users to add guided tours, personal links and sharable annotations, among other features, into applications. DHE runs as a middleware between the application user interface and its business logic and processes, in a n-tier architecture, supporting the extra functionalities without altering the original systems by means of application wrappers. DHE automatically generates links at run-time for each of those elements having relationships and metadata. Such elements are previously identified using a Relation Navigation Analysis. DHE also constructs more sophisticated navigation techniques not often found on the Web on top of these links. The metadata, links, navigation and annotation features supplement the application\u27s primary functionality. This research identifies element types, or classes , in the application displays. A mapping rule encodes each relationship found between two elements of interest at the class level . When the user selects a particular element, DHE instantiates the commands included in the rules with the actual instance selected and sends them to the appropriate destination system, which then dynamically generates the resulting virtual (i.e. not previously stored) page. DHE executes concurrently with these applications, providing automated link generation and other hypermedia functionality. DHE uses the extensible Markup Language (XMQ -and related World Wide Web Consortium (W3C) sets of XML recommendations, like Xlink, XML Schema, and RDF -to encode the semantic information required for the operation of the extra hypermedia features, and for the transmission of messages between the engine modules and applications. DHE is the only approach we know that provides automated linking and metadata services in a generic manner, based on the application semantics, without altering the applications. DHE will also work with non-Web systems. The results of this work could also be extended to other research areas, such as link ranking and filtering, automatic link generation as the result of a search query, metadata collection and support, virtual document management, hypermedia functionality on the Web, adaptive and collaborative hypermedia, web engineering, and the semantic Web

    Processing Structured Hypermedia : A Matter of Style

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    With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform interface to the wide variety of information sources available over the Internet. The full potential of the Web, however, can only be realized by building on the strengths of its underlying research fields. This book describes the areas of hypertext, multimedia, electronic publishing and the World Wide Web and points out fundamental similarities and differences in approaches towards the processing of information. It gives an overview of the dominant models and tools developed in these fields and describes the key interrelationships and mutual incompatibilities. In addition to a formal specification of a selection of these models, the book discusses the impact of the models described on the software architectures that have been developed for processing hypermedia documents. Two example hypermedia architectures are described in more detail: the DejaVu object-oriented hypermedia framework, developed at the VU, and CWI's Berlage environment for time-based hypermedia document transformations

    A VISUAL DESIGN METHOD AND ITS APPLICATION TO HIGH RELIABILITY HYPERMEDIA SYSTEMS

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    This work addresses the problem of the production of hypermedia documentation for applications that require high reliability, particularly technical documentation in safety critical industries. One requirement of this application area is for the availability of a task-based organisation, which can guide and monitor such activities as maintenance and repair. In safety critical applications there must be some guarantee that such sequences are correctly presented. Conventional structuring and design methods for hypermedia systems do not allow such guarantees to be made. A formal design method that is based on a process algebra is proposed as a solution to this problem. Design methods of this kind need to be accessible to information designers. This is achieved by use of a technique already familiar to them: the storyboard. By development of a storyboard notation that is syntactically equivalent to a process algebra a bridge is made between information design and computer science, allowing formal analysis and refinement of the specification drafted by information designers. Process algebras produce imperative structures that do not map easily into the declarative formats used for some hypermedia systems, but can be translated into concurrent programs. This translation process, into a language developed by the author, called ClassiC, is illustrated and the properties that make ClassiC a suitable implementation target discussed. Other possible implementation targets are evaluated, and a comparative illustration given of translation into another likely target, Java

    Managing data on the World Wide Web : state of the art survey of innovative tools and techniques

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1995.Includes bibliographical references (p. 96-102).by Prasanth Duvvur.M.S
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