3,148 research outputs found
Persuasiveness of social robot โNaoโ based on gaze and proximity
Social Robots have widely infiltrated the retail and public space. Mainly, social robots are being utilized across a wide range of scenarios to influence decision making, disseminate information, and act as a signage mechanism, under the umbrella of Persuasive Robots or Persuasive Technology. While there have been several studies in the afore-mentioned area, the effect of non-verbal behaviour on persuasive abilities is generally unexplored. Therefore, in this research, we report whether two key non-verbal attributes, namely proximity and gaze, can elicit persuasively, compliance, and specific personality appeals. For this, we conducted a 2 (eye gaze) x 2 (proximity) between-subjects experiment where participants viewed a video-based scenario of the Nao robot. Our initial results did not reveal any significant results based on the non-verbal attributes. However, perceived compliance and persuasion were significantly correlated with knowledge, responsiveness, and trustworthiness. In conclusion, we discuss how the design of a robot could make it more convincing as extensive marketing and brand promotion companies could use robots to enhance their advertisement operations
A Comparison of Visualisation Methods for Disambiguating Verbal Requests in Human-Robot Interaction
Picking up objects requested by a human user is a common task in human-robot
interaction. When multiple objects match the user's verbal description, the
robot needs to clarify which object the user is referring to before executing
the action. Previous research has focused on perceiving user's multimodal
behaviour to complement verbal commands or minimising the number of follow up
questions to reduce task time. In this paper, we propose a system for reference
disambiguation based on visualisation and compare three methods to disambiguate
natural language instructions. In a controlled experiment with a YuMi robot, we
investigated real-time augmentations of the workspace in three conditions --
mixed reality, augmented reality, and a monitor as the baseline -- using
objective measures such as time and accuracy, and subjective measures like
engagement, immersion, and display interference. Significant differences were
found in accuracy and engagement between the conditions, but no differences
were found in task time. Despite the higher error rates in the mixed reality
condition, participants found that modality more engaging than the other two,
but overall showed preference for the augmented reality condition over the
monitor and mixed reality conditions
Final Report for the DARPA/NSF Interdisciplinary Study on HumanโRobot Interaction
As part of a Defense Advanced Research Projects Agency/National Science Foundation study on humanโrobot interaction (HRI), over sixty representatives from academia, government, and industry participated in an interdisciplinary workshop, which allowed roboticists to interact with psychologists, sociologists, cognitive scientists, communication experts and humanโcomputer interaction specialists to discuss common interests in the field of HRI, and to establish a dialogue across the disciplines for future collaborations. We include initial work that was done in preparation for the workshop, links to keynote and other presentations, and a summary of the findings, outcomes, and recommendations that were generated by the participants. Findings of the study includeโ the need for more extensive interdisciplinary interaction, identification of basic taxonomies and research issues, social informatics, establishment of a small number of common application domains, and field experience for members of the HRI community.
An overall conclusion of the workshop was expressed as the followingโ HRI is a cross-disciplinary area, which poses barriers to meaningful research, synthesis, and technology transfer. The vocabularies, experiences, methodologies, and metrics of the communities are sufficiently different that cross-disciplinary research is unlikely to happen without sustained funding and an infrastructure to establish a new HRI community
Challenges in Developing Applications for Aging Populations
Elderly individuals can greatly benefit from the use of computer applications, which can assist in monitoring health conditions, staying in contact with friends and family, and even learning new things. However, developing accessible applications for an elderly user can be a daunting task for developers. Since the advent of the personal computer, the benefits and challenges of developing applications for older adults have been a hot topic of discussion. In this chapter, the authors discuss the various challenges developers who wish to create applications for the elderly computer user face, including age-related impairments, generational differences in computer use, and the hardware constraints mobile devices pose for application developers. Although these challenges are concerning, each can be overcome after being properly identified
How to Interact with Augmented Reality Head Mounted Devices in Care Work? A Study Comparing Handheld Touch (Hands-on) and Gesture (Hands-free) Interaction
In this paper, we investigate augmented reality (AR) to support caregivers. We implemented a system called Care Lenses that supported various care tasks on AR head-mounted devices. For its application, one question concerned how caregivers could interact with the system while providing care (i.e., while using one or both hands for care tasks). Therefore, we compared two mechanisms to interact with the Care Lenses (handheld touch similar to touchpads and touchscreens and head gestures). We found that head gestures were difficult to apply in practice, but except for that the head gesture support was as usable and useful as handheld touch interaction, although the study participants were much more familiar with the handheld touch control. We conclude that head gestures can be a good means to enable AR support in care, and we provide design considerations to make them more applicable in practice
๋ก๋ด์ ๊ณ ๊ฐ๋ฅผ ์์ง์ด๋ ๋์๊ณผ ํ์ด๋ฐ์ด ์ธ๊ฐ๊ณผ ๋ก๋ด์ ์ํธ์์ฉ์ ๋ฏธ์น๋ ํจ๊ณผ
ํ์๋
ผ๋ฌธ(์์ฌ) -- ์์ธ๋ํ๊ต๋ํ์ : ์ธ๋ฌธ๋ํ ํ๋๊ณผ์ ์ธ์ง๊ณผํ์ ๊ณต, 2023. 2. Sowon Hahn.In recent years, robots with artificial intelligence capabilities have become ubiquitous in our daily lives. As intelligent robots are interacting closely with humans, social abilities of robots are increasingly more important. In particular, nonverbal communication can enhance the efficient social interaction between human users and robots, but there are limitations of behavior expression. In this study, we investigated how minimal head movements of the robot influence human-robot interaction. We newly designed a robot which has a simple shaped body and minimal head movement mechanism. We conducted an experiment to examine participants' perception of robots different head movements and timing. Participants were randomly assigned to one of three movement conditions, head nodding (A), head shaking (B) and head tilting (C). Each movement condition included two timing variables, prior head movement of utterance and simultaneous head movement with utterance. For all head movement conditions, participants' perception of anthropomorphism, animacy, likeability and intelligence were higher compared to non-movement (utterance only) condition. In terms of timing, when the robot performed head movement prior to utterance, perceived naturalness was rated higher than simultaneous head movement with utterance. The findings demonstrated that head movements of the robot positively affects user perception of the robot, and head movement prior to utterance can make human-robot conversation more natural. By implementation of head movement and movement timing, simple shaped robots can have better social interaction with humans.์ต๊ทผ ์ธ๊ณต์ง๋ฅ ๋ก๋ด์ ์ผ์์์ ํํ๊ฒ ์ ํ ์ ์๋ ๊ฒ์ด ๋์๋ค. ์ธ๊ฐ๊ณผ์ ๊ต๋ฅ๊ฐ ๋์ด๋จ์ ๋ฐ๋ผ ๋ก๋ด์ ์ฌํ์ ๋ฅ๋ ฅ์ ๋ ์ค์ํด์ง๊ณ ์๋ค. ์ธ๊ฐ๊ณผ ๋ก๋ด์ ์ฌํ์ ์ํธ์์ฉ์ ๋น์ธ์ด์ ์ปค๋ฎค๋์ผ์ด์
์ ํตํด ๊ฐํ๋ ์ ์๋ค. ๊ทธ๋ฌ๋ ๋ก๋ด์ ๋น์ธ์ด์ ์ ์ค์ฒ์ ํํ์ ์ ์ฝ์ ๊ฐ๋๋ค. ๋ํ ๋ก๋ด์ ์๋ต ์ง์ฐ ๋ฌธ์ ๋ ์ธ๊ฐ์ด ๋ถํธํ ์นจ๋ฌต์ ์๊ฐ์ ๊ฒฝํํ๊ฒ ํ๋ค. ๋ณธ ์ฐ๊ตฌ๋ฅผ ํตํด ๋ก๋ด์ ๊ณ ๊ฐ ์์ง์์ด ์ธ๊ฐ๊ณผ ๋ก๋ด์ ์ํธ์์ฉ์ ์ด๋ค ์ํฅ์ ๋ฏธ์น๋์ง ์์๋ณด์๋ค. ๋ก๋ด์ ๊ณ ๊ฐ ์์ง์์ ํ๊ตฌํ๊ธฐ ์ํด ๋จ์ํ ํ์๊ณผ ๊ณ ๊ฐ๋ฅผ ์์ง์ด๋ ๊ตฌ์กฐ๋ฅผ ๊ฐ์ง ๋ก๋ด์ ์๋กญ๊ฒ ๋์์ธํ์๋ค. ์ด ๋ก๋ด์ ํ์ฉํ์ฌ ๋ก๋ด์ ๋จธ๋ฆฌ ์์ง์๊ณผ ํ์ด๋ฐ์ด ์ฐธ์ฌ์์๊ฒ ์ด๋ป๊ฒ ์ง๊ฐ๋๋์ง ์คํํ์๋ค. ์ฐธ์ฌ์๋ค์ 3๊ฐ์ง ์์ง์ ์กฐ๊ฑด์ธ, ๋๋์ (A), ์ข์ฐ๋ก ์ ์ (B), ๊ธฐ์ธ์ (C) ์ค ํ ๊ฐ์ง ์กฐ๊ฑด์ ๋ฌด์์๋ก ์ ์ ๋์๋ค. ๊ฐ๊ฐ์ ๊ณ ๊ฐ ์์ง์ ์กฐ๊ฑด์ ๋ ๊ฐ์ง ํ์ด๋ฐ(์์ฑ๋ณด๋ค ์์ ๊ณ ๊ฐ ์์ง์, ์์ฑ๊ณผ ๋์์ ์ผ์ด๋๋ ๊ณ ๊ฐ ์์ง์)์ ๋ณ์๋ฅผ ๊ฐ๋๋ค. ๋ชจ๋ ํ์
์ ๊ณ ๊ฐ ์์ง์์์ ์์ง์์ด ์๋ ์กฐ๊ฑด๊ณผ ๋น๊ตํ์ฌ ๋ก๋ด์ ์ธ๊ฒฉํ, ํ๋์ฑ, ํธ๊ฐ๋, ๊ฐ์ง๋ ์ง๋ฅ์ด ํฅ์๋ ๊ฒ์ ๊ด์ฐฐํ์๋ค. ํ์ด๋ฐ์ ๋ก๋ด์ ์์ฑ๋ณด๋ค ๊ณ ๊ฐ ์์ง์์ด ์์ค ๋ ์์ฐ์ค๋ฌ์์ด ๋๊ฒ ์ง๊ฐ๋๋ ๊ฒ์ผ๋ก ๊ด์ฐฐ๋์๋ค. ๊ฒฐ๊ณผ์ ์ผ๋ก, ๋ก๋ด์ ๊ณ ๊ฐ ์์ง์์ ์ฌ์ฉ์์ ์ง๊ฐ์ ๊ธ์ ์ ์ธ ์ํฅ์ ์ฃผ๋ฉฐ, ์์ ํ์ด๋ฐ์ ๊ณ ๊ฐ ์์ง์์ด ์์ฐ์ค๋ฌ์์ ํฅ์์ํค๋ ๊ฒ์ ํ์ธํ์๋ค. ๊ณ ๊ฐ๋ฅผ ์์ง์ด๋ ๋์๊ณผ ํ์ด๋ฐ์ ํตํด ๋จ์ํ ํ์์ ๋ก๋ด๊ณผ ์ธ๊ฐ์ ์ํธ์์ฉ์ด ํฅ์๋ ์ ์์์ ๋ณธ ์ฐ๊ตฌ๋ฅผ ํตํด ํ์ธํ์๋ค.Chapter 1. Introduction 1
1.1. Motivation 1
1.2. Literature Review and Hypotheses 3
1.3. Purpose of Study 11
Chapter 2. Experiment 13
2.1. Methods 13
2.2. Results 22
2.3. Discussion 33
Chapter 3. Conclusion 35
Chapter 4. General Discussion 37
4.1. Theoretical Implications 37
4.2. Practical Implications 38
4.3. Limitations and Future work 39
References 41
Appendix 53
Abstract in Korean 55์
Facing with Collaborative Robots : The Subjective Experience in Senior and Younger Workers
In the past few years, collaborative robots (i.e., cobots) have been largely adopted within industrial manufacturing. Although robots can support companies and workers in carrying out complex activities and improving productivity, human factors related to cobot operators have not yet been thoroughly investigated. The present study aims to understand the subjective experience of younger and senior workers interacting with an industrial collaborative robot. Results show that workers' acceptance of cobots is high, regardless of age and control modality used. Interesting differences between seniors and younger adults emerged in the evaluations of user experience, usability, and perceived workload of participants and are detailed and commented in the last part of the work.Peer reviewe
Emotion Transfer from Frontline Social Robots to Human Customers During Service Encounters: Testing an Artificial Emotional Contagion Modell
This research examines mood transitions during human-robot interactions (HRI) compared with human-human interactions (HHI) during service encounters. Based on emotional contagion and social identity theory, we argue that emotion transmission within HRI (e.g., between a frontline service robot and a human customer) may occur through the imitation of the robotโs verbal and bodily expressions by the customer and may be stronger for negative than for positive emotions. The customerโs positive attitude and anxiety toward robots will further be examined as contingencies that strengthen or weaken the emotion transition during the HRI. We already identified the five most important emotions during service encounters (critical incident study with 131 frontline employees). The subsequent output behavior was programmed to a Nao robot and validated (ratings from 234 students). In the next step, we attempt to manipulate the emotional expressions of a frontline social robot and a customer within an experimental study
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