3 research outputs found

    Interactive video retrieval evaluation at a distance: comparing sixteen interactive video search systems in a remote setting at the 10th Video Browser Showdown

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    The Video Browser Showdown addresses difficult video search challenges through an annual interactive evaluation campaign attracting research teams focusing on interactive video retrieval. The campaign aims to provide insights into the performance of participating interactive video retrieval systems, tested by selected search tasks on large video collections. For the first time in its ten year history, the Video Browser Showdown 2021 was organized in a fully remote setting and hosted a record number of sixteen scoring systems. In this paper, we describe the competition setting, tasks and results and give an overview of state-of-the-art methods used by the competing systems. By looking at query result logs provided by ten systems, we analyze differences in retrieval model performances and browsing times before a correct submission. Through advances in data gathering methodology and tools, we provide a comprehensive analysis of ad-hoc video search tasks, discuss results, task design and methodological challenges. We highlight that almost all top performing systems utilize some sort of joint embedding for text-image retrieval and enable specification of temporal context in queries for known-item search. Whereas a combination of these techniques drive the currently top performing systems, we identify several future challenges for interactive video search engines and the Video Browser Showdown competition itself

    Visual access to lifelog data in a virtual environment

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    Continuous image capture via a wearable camera is currently one of the most popular methods to establish a comprehensive record of the entirety of an indi- vidual’s life experience, referred to in the research community as a lifelog. These vast image corpora are further enriched by content analysis and combined with additional data such as biometrics to generate as extensive a record of a person’s life as possible. However, interfacing with such datasets remains an active area of research, and despite the advent of new technology and a plethora of com- peting mediums for processing digital information, there has been little focus on newly emerging platforms such as virtual reality. We hypothesise that the increase in immersion, accessible spatial dimensions, and more, could provide significant benefits in the lifelogging domain over more conventional media. In this work, we motivate virtual reality as a viable method of lifelog exploration by performing an in-depth analysis using a novel application prototype built for the HTC Vive. This research also includes the development of a governing design framework for lifelog applications which supported the development of our prototype but is also intended to support the development of future such lifelog systems
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