61,809 research outputs found

    SensX: About Sensing and Assessment of Complex Human Motion

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    The great success of wearables and smartphone apps for provision of extensive physical workout instructions boosts a whole industry dealing with consumer oriented sensors and sports equipment. But with these opportunities there are also new challenges emerging. The unregulated distribution of instructions about ambitious exercises enables unexperienced users to undertake demanding workouts without professional supervision which may lead to suboptimal training success or even serious injuries. We believe, that automated supervision and realtime feedback during a workout may help to solve these issues. Therefore we introduce four fundamental steps for complex human motion assessment and present SensX, a sensor-based architecture for monitoring, recording, and analyzing complex and multi-dimensional motion chains. We provide the results of our preliminary study encompassing 8 different body weight exercises, 20 participants, and more than 9,220 recorded exercise repetitions. Furthermore, insights into SensXs classification capabilities and the impact of specific sensor configurations onto the analysis process are given.Comment: Published within the Proceedings of 14th IEEE International Conference on Networking, Sensing and Control (ICNSC), May 16th-18th, 2017, Calabria Italy 6 pages, 5 figure

    CSI Neural Network: Using Side-channels to Recover Your Artificial Neural Network Information

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    Machine learning has become mainstream across industries. Numerous examples proved the validity of it for security applications. In this work, we investigate how to reverse engineer a neural network by using only power side-channel information. To this end, we consider a multilayer perceptron as the machine learning architecture of choice and assume a non-invasive and eavesdropping attacker capable of measuring only passive side-channel leakages like power consumption, electromagnetic radiation, and reaction time. We conduct all experiments on real data and common neural net architectures in order to properly assess the applicability and extendability of those attacks. Practical results are shown on an ARM CORTEX-M3 microcontroller. Our experiments show that the side-channel attacker is capable of obtaining the following information: the activation functions used in the architecture, the number of layers and neurons in the layers, the number of output classes, and weights in the neural network. Thus, the attacker can effectively reverse engineer the network using side-channel information. Next, we show that once the attacker has the knowledge about the neural network architecture, he/she could also recover the inputs to the network with only a single-shot measurement. Finally, we discuss several mitigations one could use to thwart such attacks.Comment: 15 pages, 16 figure

    Study of the urban evolution of Brasilia with the use of LANDSAT data

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    The urban growth of Brasilia within the last ten years is analyzed with special emphasis on the utilization of remote sensing orbital data and automatic image processing. The urban spatial structure and the monitoring of its temporal changes were focused in a whole and dynamic way by the utilization of MSS-LANDSAT images for June 1973, 1978 and 1983. In order to aid data interpretation, a registration algorithm implemented at the Interactive Multispectral Image Analysis System (IMAGE-100) was utilized aiming at the overlap of multitemporal images. The utilization of suitable digital filters, combined with the images overlap, allowed a rapid identification of areas of possible urban growth and oriented the field work. The results obtained permitted an evaluation of the urban growth of Brasilia, taking as reference the proposed stated for the construction of the city

    Return of the man-machine interface: violent interactions

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    This paper presents the design and evaluation of “the man-machine interface” a punchable interface designed to criticise and react against the values inherent in modern systems that tacitly favour one type of user (linguistically and technically gifted) and alienate another (physically gifted). We report a user study, where participants used the device to express their opinions before engaging in a group discussion about the implications of strength-based interactions. We draw connections between our own work and that of evolutionary biologists whose recent findings indicate the shape of the human hand is likely to have been partly evolved for the purpose of punching, and conclude by examining violent force as an appropriate means for expressing thoughts and feelings

    Near Real-Time Data Labeling Using a Depth Sensor for EMG Based Prosthetic Arms

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    Recognizing sEMG (Surface Electromyography) signals belonging to a particular action (e.g., lateral arm raise) automatically is a challenging task as EMG signals themselves have a lot of variation even for the same action due to several factors. To overcome this issue, there should be a proper separation which indicates similar patterns repetitively for a particular action in raw signals. A repetitive pattern is not always matched because the same action can be carried out with different time duration. Thus, a depth sensor (Kinect) was used for pattern identification where three joint angles were recording continuously which is clearly separable for a particular action while recording sEMG signals. To Segment out a repetitive pattern in angle data, MDTW (Moving Dynamic Time Warping) approach is introduced. This technique is allowed to retrieve suspected motion of interest from raw signals. MDTW based on DTW algorithm, but it will be moving through the whole dataset in a pre-defined manner which is capable of picking up almost all the suspected segments inside a given dataset an optimal way. Elevated bicep curl and lateral arm raise movements are taken as motions of interest to show how the proposed technique can be employed to achieve auto identification and labelling. The full implementation is available at https://github.com/GPrathap/OpenBCIPytho

    L0L_0-ARM: Network Sparsification via Stochastic Binary Optimization

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    We consider network sparsification as an L0L_0-norm regularized binary optimization problem, where each unit of a neural network (e.g., weight, neuron, or channel, etc.) is attached with a stochastic binary gate, whose parameters are jointly optimized with original network parameters. The Augment-Reinforce-Merge (ARM), a recently proposed unbiased gradient estimator, is investigated for this binary optimization problem. Compared to the hard concrete gradient estimator from Louizos et al., ARM demonstrates superior performance of pruning network architectures while retaining almost the same accuracies of baseline methods. Similar to the hard concrete estimator, ARM also enables conditional computation during model training but with improved effectiveness due to the exact binary stochasticity. Thanks to the flexibility of ARM, many smooth or non-smooth parametric functions, such as scaled sigmoid or hard sigmoid, can be used to parameterize this binary optimization problem and the unbiasness of the ARM estimator is retained, while the hard concrete estimator has to rely on the hard sigmoid function to achieve conditional computation and thus accelerated training. Extensive experiments on multiple public datasets demonstrate state-of-the-art pruning rates with almost the same accuracies of baseline methods. The resulting algorithm L0L_0-ARM sparsifies the Wide-ResNet models on CIFAR-10 and CIFAR-100 while the hard concrete estimator cannot. The code is public available at https://github.com/leo-yangli/l0-arm.Comment: Published as a conference paper at ECML 201

    Throwing enhances humeral shaft cortical bone properties in pre-pubertal baseball players: a 12-month longitudinal pilot study

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    Objectives: To explore throwing athletes as a prospective, within-subject controlled model for studying the response of the skeleton to exercise. Methods: Male pre-pubertal throwing athletes (n=12; age=10.3±0.6 yrs) had distal humerus cortical volumetric bone mineral density (Ct.vBMD), cortical bone mineral content (Ct.BMC), total area (Tt.Ar), cortical area (Ct.Ar), medullary area (Me.Ar), cortical thickness (Ct.Th) and polar moment of inertia (IP) assessed within their throwing (exercised) and nonthrowing (control) arms by peripheral quantitative computed tomography at baseline and 12 months. Throwing-to-nonthrowing arm percent differences (i.e. bilateral asymmetry) were compared over time. Results: Over 12 months, the throwing arm gained 4.3% (95% Cl=1.1% to 7.5%), 2.9% (95% Cl=0.3% to 5.4%), 3.9% (95% Cl=0.7% to 7.0%), and 8.2% (95% Cl=2.0% to 6.8%) more Ct.BMC, Ct.Ar, Tt.Ar, and IP than the nonthrowing arm, respectively (all p<0.05). There was no significant effect of throwing on Ct.vBMD, Ct.Th and Me.Ar (all p=0.18-0.82). Conclusion: Throwing induced surface-specific cortical bone adaptation at the distal humeral diaphysis that contributed to a gain in estimated strength. These longitudinal pilot data support the utility of throwing athletes as a within-subject controlled model to explore factors influencing exercise-induced bone adaptation during the critical growing years
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