30 research outputs found

    The cover time of random geometric graphs

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    EZ-AG: Structure-free data aggregation in MANETs using push-assisted self-repelling random walks

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    This paper describes EZ-AG, a structure-free protocol for duplicate insensitive data aggregation in MANETs. The key idea in EZ-AG is to introduce a token that performs a self-repelling random walk in the network and aggregates information from nodes when they are visited for the first time. A self-repelling random walk of a token on a graph is one in which at each step, the token moves to a neighbor that has been visited least often. While self-repelling random walks visit all nodes in the network much faster than plain random walks, they tend to slow down when most of the nodes are already visited. In this paper, we show that a single step push phase at each node can significantly speed up the aggregation and eliminate this slow down. By doing so, EZ-AG achieves aggregation in only O(N) time and messages. In terms of overhead, EZ-AG outperforms existing structure-free data aggregation by a factor of at least log(N) and achieves the lower bound for aggregation message overhead. We demonstrate the scalability and robustness of EZ-AG using ns-3 simulations in networks ranging from 100 to 4000 nodes under different mobility models and node speeds. We also describe a hierarchical extension for EZ-AG that can produce multi-resolution aggregates at each node using only O(NlogN) messages, which is a poly-logarithmic factor improvement over existing techniques

    The acquaintance time of (percolated) random geometric graphs

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    In this paper, we study the acquaintance time \AC(G) defined for a connected graph GG. We focus on \G(n,r,p), a random subgraph of a random geometric graph in which nn vertices are chosen uniformly at random and independently from [0,1]2[0,1]^2, and two vertices are adjacent with probability pp if the Euclidean distance between them is at most rr. We present asymptotic results for the acquaintance time of \G(n,r,p) for a wide range of p=p(n)p=p(n) and r=r(n)r=r(n). In particular, we show that with high probability \AC(G) = \Theta(r^{-2}) for G \in \G(n,r,1), the "ordinary" random geometric graph, provided that πnr2lnn\pi n r^2 - \ln n \to \infty (that is, above the connectivity threshold). For the percolated random geometric graph G \in \G(n,r,p), we show that with high probability \AC(G) = \Theta(r^{-2} p^{-1} \ln n), provided that p n r^2 \geq n^{1/2+\eps} and p < 1-\eps for some \eps>0

    On the Mixing Time of Geographical Threshold Graphs

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    We study the mixing time of random graphs in the dd-dimensional toric unit cube [0,1]d[0,1]^d generated by the geographical threshold graph (GTG) model, a generalization of random geometric graphs (RGG). In a GTG, nodes are distributed in a Euclidean space, and edges are assigned according to a threshold function involving the distance between nodes as well as randomly chosen node weights, drawn from some distribution. The connectivity threshold for GTGs is comparable to that of RGGs, essentially corresponding to a connectivity radius of r=(logn/n)1/dr=(\log n/n)^{1/d}. However, the degree distributions at this threshold are quite different: in an RGG the degrees are essentially uniform, while RGGs have heterogeneous degrees that depend upon the weight distribution. Herein, we study the mixing times of random walks on dd-dimensional GTGs near the connectivity threshold for d2d \geq 2. If the weight distribution function decays with P[Wx]=O(1/xd+ν)\mathbb{P}[W \geq x] = O(1/x^{d+\nu}) for an arbitrarily small constant ν>0\nu>0 then the mixing time of GTG is \mixbound. This matches the known mixing bounds for the dd-dimensional RGG
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