102 research outputs found

    Embeddings in hypercubes

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    One important aspect of efficient use of a hypercube computer to solve a given problem is the assignment of subtasks to processors in such a way that the communication overhead is low. The subtasks and their inter-communication requirements can be modeled by a graph, and the assignment of subtasks to processors viewed as an embedding of the task graph into the graph of the hypercube network. We survey the known results concerning such embeddings, including expansion/dilation tradeoffs for general graphs, embeddings of meshes and trees, packings of multiple copies of a graph, the complexity of finding good embeddings, and critical graphs which are minimal with respect to some property. In addition, we describe several open problems.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/27512/1/0000556.pd

    Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs

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    As massive graphs become more prevalent, there is a rapidly growing need for scalable algorithms that solve classical graph problems, such as maximum matching and minimum vertex cover, on large datasets. For massive inputs, several different computational models have been introduced, including the streaming model, the distributed communication model, and the massively parallel computation (MPC) model that is a common abstraction of MapReduce-style computation. In each model, algorithms are analyzed in terms of resources such as space used or rounds of communication needed, in addition to the more traditional approximation ratio. In this paper, we give a single unified approach that yields better approximation algorithms for matching and vertex cover in all these models. The highlights include: * The first one pass, significantly-better-than-2-approximation for matching in random arrival streams that uses subquadratic space, namely a (1.5+ϵ)(1.5+\epsilon)-approximation streaming algorithm that uses O(n1.5)O(n^{1.5}) space for constant ϵ>0\epsilon > 0. * The first 2-round, better-than-2-approximation for matching in the MPC model that uses subquadratic space per machine, namely a (1.5+ϵ)(1.5+\epsilon)-approximation algorithm with O(mn+n)O(\sqrt{mn} + n) memory per machine for constant ϵ>0\epsilon > 0. By building on our unified approach, we further develop parallel algorithms in the MPC model that give a (1+ϵ)(1 + \epsilon)-approximation to matching and an O(1)O(1)-approximation to vertex cover in only O(loglogn)O(\log\log{n}) MPC rounds and O(n/polylog(n))O(n/poly\log{(n)}) memory per machine. These results settle multiple open questions posed in the recent paper of Czumaj~et.al. [STOC 2018]

    Algorithmic Motion Planning and Related Geometric Problems on Parallel Machines (Dissertation Proposal)

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    The problem of algorithmic motion planning is one that has received considerable attention in recent years. The automatic planning of motion for a mobile object moving amongst obstacles is a fundamentally important problem with numerous applications in computer graphics and robotics. Numerous approximate techniques (AI-based, heuristics-based, potential field methods, for example) for motion planning have long been in existence, and have resulted in the design of experimental systems that work reasonably well under various special conditions [7, 29, 30]. Our interest in this problem, however, is in the use of algorithmic techniques for motion planning, with provable worst case performance guarantees. The study of algorithmic motion planning has been spurred by recent research that has established the mathematical depth of motion planning. Classical geometry, algebra, algebraic geometry and combinatorics are some of the fields of mathematics that have been used to prove various results that have provided better insight into the issues involved in motion planning [49]. In particular, the design and analysis of geometric algorithms has proved to be very useful for numerous important special cases. In the remainder of this proposal we will substitute the more precise term of algorithmic motion planning by just motion planning

    On the Treewidth of Dynamic Graphs

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    Dynamic graph theory is a novel, growing area that deals with graphs that change over time and is of great utility in modelling modern wireless, mobile and dynamic environments. As a graph evolves, possibly arbitrarily, it is challenging to identify the graph properties that can be preserved over time and understand their respective computability. In this paper we are concerned with the treewidth of dynamic graphs. We focus on metatheorems, which allow the generation of a series of results based on general properties of classes of structures. In graph theory two major metatheorems on treewidth provide complexity classifications by employing structural graph measures and finite model theory. Courcelle's Theorem gives a general tractability result for problems expressible in monadic second order logic on graphs of bounded treewidth, and Frick & Grohe demonstrate a similar result for first order logic and graphs of bounded local treewidth. We extend these theorems by showing that dynamic graphs of bounded (local) treewidth where the length of time over which the graph evolves and is observed is finite and bounded can be modelled in such a way that the (local) treewidth of the underlying graph is maintained. We show the application of these results to problems in dynamic graph theory and dynamic extensions to static problems. In addition we demonstrate that certain widely used dynamic graph classes naturally have bounded local treewidth

    Subject index volumes 1–92

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    Master index

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    New Heuristic for Message Broadcasting in Arbitrary Networks

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    Efficient information dissemination in interconnection networks is a key research area because of the major role it plays in the modern interconnected world. A vast number of topics ranging from distributed computing to Internet communication rely on efficient information dissemination. Broadcasting is one of the information dissemination primitives. The minimum broadcast time problem in arbitrary networks has been examined since the 1970s. Finding an optimal broadcasting scheme for any originator in an arbitrary network has been proved to be an NP-Hard problem. In the current thesis, a new heuristic that generates broadcast schemes in arbitrary networks is presented. The heuristic has O(|E|log|V|) time complexity, where V is the set of nodes and E is the set of the links of the network. Computer simulations in some commonly used topologies and network models show that compared to the existing heuristics the new heuristic shows better performance in some network models, and comparable performance in other network models, while having a low complexity similar to the best existing heuristics. Another advantage of the new heuristic is that approximately one half of the vertices receive the message via a shortest path from the broadcast originator, while the rest of the vertices receive the message via a path at most three hops longer

    Optimal broadcasting in treelike graphs

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    Broadcasting is an information dissemination problem in a connected network, in which one node, called the originator , disseminates a message to all other nodes by placing a series of calls along the communication lines of the network. Once informed, the nodes aid the originator in distributing the message. Finding the broadcast time of a vertex in an arbitrary graph is NP-complete. The problem is solved polynomially only for a few classes of graphs. In this thesis we study the broadcast problem in different classes of graphs which have various similarities to trees. The unicyclic graph is the simplest graph family after trees, it is a connected graph with only one cycle in it. We provide a linear time solution for the broadcast problem in unicyclic graphs. We also studied graphs with increasing number of cycles and complexity and provide again polynomial time solutions. These graph families are: tree of cycles, necklace graphs, and 2-restricted cactus graphs. We also define the fully connected tree graphs and provide a polynomial solution and use these results to obtain polynomial solution for the broadcast problem in tree of cliques and a constant approximation algorithm for the hierarchical tree cluster networks

    Heuristics for Message Broadcasting in Arbitrary Networks

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    With the increasing popularity of interconnection networks, efficient information dissemination has become a popular research area. Broadcasting is one of the information dissemination primitives. Finding the optimal broadcasting scheme for any originator in an arbitrary network has been proved to be an NP-Hard problem. In this thesis, two new heuristics that generate broadcast schemes in arbitrary networks are presented. Both of them have O(|E|) time complexity. Moreover, in the broadcast schemes generated by the heuristics, each vertex in the network receives the message via a shortest path. Based on computer simulations of these heuristics in some commonly used topologies and network models, and comparing the results with the best existing heuristics, we conclude that the new heuristics show comparable performances while having lower complexity

    Self-stabilizing interval routing algorithm with low stretch factor

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    A compact routing scheme is a routing strategy which suggests routing tables that are space efficient compared to traditional all-pairs shortest path routing algorithms. An Interval Routing algorithm is a compact routing algorithm which uses a routing table at every node in which a set of destination addresses that use the same output port are grouped into intervals of consecutive addresses. Self-stabilization is a property by which a system is guaranteed to reach a legitimate state in a finite number of steps starting from any arbitrary state. A self-stabilizing Pivot Interval Routing (PIR) algorithm is proposed in this work. The PIR strategy allows routing along paths whose stretch factor is at most five, and whose average stretch factor is at most three with routing tables of size O(n3/2log 23/2n) bits in total, where n is the number of nodes in the network. Stretch factor is the maximum ratio taken over all source-destination pairs between the length of the paths computed by the routing algorithm and the distance between the source and the destination. PIR is also an Interval Routing Scheme (IRS) using at most 2n( 1+lnn)1/2 intervals per link for the weighted graphs and 3n(1+ lnn)1/2 intervals per link for the unweighted graphs. The preprocessing stage of the PIR algorithm consists of nodelabeling and arc-labeling functions. The nodelabeling function re-labels the nodes with unique integers so as to facilitate fewer number of intervals per arc. The arc-labeling is done in such a fashion that the message delivery protocol takes an optimal path if both the source and the destination are located within a particular range from each other and takes a near-optimal path if they are farther from each other
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