217 research outputs found
The Lattice structure of Chip Firing Games and Related Models
In this paper, we study a famous discrete dynamical system, the Chip Firing
Game, used as a model in physics, economics and computer science. We use order
theory and show that the set of reachable states (i.e. the configuration space)
of such a system started in any configuration is a lattice, which implies
strong structural properties. The lattice structure of the configuration space
of a dynamical system is of great interest since it implies convergence (and
more) if the configuration space is finite. If it is infinite, this property
implies another kind of convergence: all the configurations reachable from two
given configurations are reachable from their infimum. In other words, there is
a unique first configuration which is reachable from two given configurations.
Moreover, the Chip Firing Game is a very general model, and we show how known
models can be encoded as Chip Firing Games, and how some results about them can
be deduced from this paper. Finally, we define a new model, which is a
generalization of the Chip Firing Game, and about which many interesting
questions arise.Comment: See http://www.liafa.jussieu.fr/~latap
Parallel Chip Firing Game associated with n-cube orientations
We study the cycles generated by the chip firing game associated with n-cube
orientations. We show the existence of the cycles generated by parallel
evolutions of even lengths from 2 to on (n >= 1), and of odd
lengths different from 3 and ranging from 1 to on (n >= 4)
Algorithmic aspects of a chip-firing game
Algorithmic aspects of a chip-firing game on a graph introduced by Biggs are studied. This variant of the chip-firing game, called the dollar game, has the properties that every starting configuration leads to a so-called critical configuration. The set of critical configurations has many interesting properties. In this paper it is proved that the number of steps needed to reach a critical configuration is polynomial in the number of edges of the graph and the number of chips in the starting configuration, but not necessarily in the size of the input. An alternative algorithm is also described and analysed
Chip-firing may be much faster than you think
A new bound (Theorem \ref{thm:main}) for the duration of the chip-firing game
with chips on a -vertex graph is obtained, by a careful analysis of the
pseudo-inverse of the discrete Laplacian matrix of the graph. This new bound is
expressed in terms of the entries of the pseudo-inverse.
It is shown (Section 5) to be always better than the classic bound due to
Bj{\"o}rner, Lov\'{a}sz and Shor. In some cases the improvement is dramatic.
For instance: for strongly regular graphs the classic and the new bounds
reduce to and , respectively. For dense regular graphs -
- the classic and the new bounds reduce to
and , respectively.
This is a snapshot of a work in progress, so further results in this vein are
in the works
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