4 research outputs found
Understanding the Interaction Between Animals and Wearables: The Wearer Experience of Cats
Animals can be negatively affected by wearable tracking devices, even those marketed as ‘animal friendly’ and increasingly used with companion animals, such as cats. To understand the wearer experience of cats fitted with popular GPS trackers, we measured the behavior of 13 feline participants while they were wearing the devices during a field study. The aim of our behavioral analysis was twofold: investigating potential signs of discomfort generated by the devices to evaluate the impact that such interventions have on cat wearers; identifying wearability flaws that might account for the observed impact and wearability requirements to improve the design of the devices. Based on our findings, we propose a set of requirements that should inform the design of trackers to afford better wearability and thus provide better wearer experience for cat wearers
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A Wearer-Centred Framework to Design for Wearability in Animal Biotelemetry
In a technological era, monitoring animals for scientific, husbandry, or caring reasons is often done by using tracking systems attached to the animals’ bodies. Remote data acquisition from animals has enhanced the knowledge about their biology and ecology. However, there is evidence that carrying biotelemetry tags affects the welfare of animal wearers and interferes with the validity of recorded data.
On welfare and scientific grounds, animal scientists have advocated for the re-design of physical and functional aspects of tags, proposing guidelines aimed at minimising device-induced impacts. However, such guidelines are dispersed and difficult to apply systematically. Hence, there is a need for an approach to systematising the design of animal-borne tags in order to minimise their impact on the wearer.
This thesis addresses such a challenge. It draws on the concept of wearability and proposes it as a design goal to develop devices that afford a better wearer experience (WX) for animals. The thesis develops a wearer-centred design framework (WCF) and applies it to demonstrate its usefulness to systematically design for good wearability.
Specifically, after the framework’s elements were derived by analysing relevant information in the biotelemetry and interaction design literature, the framework was administered to teams of workshop participants who implemented it to perform a requirements analysis for a cat-tracking device. Workshop requirements served to produce a feline-centred prototype which was tested with cat wearers to investigate their experience of wearing it and thus evaluate its wearability. Outcomes show improvements of the prototype in relation to off-the-shelf devices which were tested in a parallel study. This study established a baseline for investigating a cat WX and highlighted various wearability issues with the off-the-shelf tags.
Lastly, this research demonstrates that designers can systematically design for wearability using the WCF therefore supporting the thesis that the reduction of device-related impacts is achievable
The Challenges of Wearable Computing for Working Dogs
Presented at the 2015 International Symposium on Wearable Computers (ISWC 2015), 07-11 September 2015, Osaka, Japan.http://dx.doi.org/10.1145/2800835.2807925We present two case studies on creating wearables for dogs and
discuss them in terms of challenges of safety, space, weight and comfort,
that motivated them. You can use these case studies and our design process as a practical primer for designing wearables for working dogs