2,939 research outputs found
Supporting Memorization and Problem Solving with Spatial Information Presentations in Virtual Environments
While it has been suggested that immersive virtual environments could provide benefits for educational applications, few studies have formally evaluated how the enhanced perceptual displays of such systems might improve learning. Using simplified memorization and problem-solving tasks as representative approximations of more advanced types of learning, we are investigating the effects of providing supplemental spatial information on the performance of learning-based activities within virtual environments. We performed two experiments to investigate whether users can take advantage of a spatial information presentation to improve performance on cognitive processing activities. In both experiments, information was presented either directly in front of the participant or wrapped around the participant along the walls of a surround display. In our first experiment, we found that the spatial presentation caused better performance on a memorization and recall task. To investigate whether the advantages of spatial information presentation extend beyond memorization to higher level cognitive activities, our second experiment employed a puzzle-like task that required critical thinking using the presented information. The results indicate that no performance improvements or mental workload reductions were gained from the spatial presentation method compared to a non-spatial layout for our problem-solving task. The results of these two experiments suggest that supplemental spatial information can support performance improvements for cognitive processing and learning-based activities, but its effectiveness is dependent on the nature of the task and a meaningful use of space
The effects of immersion and navigation on the acquisition of spatial knowledge of abstract data networks
AbstractWith increasing frequency immersive virtual environments (IVEs) are being used to present multi-dimensional information visualizations. Networks and graphs are a common type of abstract data; in order to understand the varied relationships between entities in a network, it is crucial to acquire some spatial knowledge about the layout and connectivity of its components. While there is a good body of evidence for the benefits of IVE displays, most work on the effects of immersion and of navigation on the acquisition of spatial knowledge has been concerned with wayfinding in realistic environments; much less is known about how to leverage IVE technology to benefit a user’ss spatial understanding of (abstract) data networks. In this paper we present an empirical study designed to determine what effect level of immersion and navigation technique can have on a user’s acquisition of spatial knowledge of network data, specifically cell signaling pathways. For this CAVE study (CAVE Automatic Virtual Environment), the level of immersion is controlled by changing the Field-Of-Regard, while we also vary navigation between one egocentric and one exocentric technique. The results show that both immersion and navigation technique can affect the acquisition of spatial knowledge regarding abstract networks in an immersive virtual environment
Innovative Approaches to 3D GIS Modeling for Volumetric and Geoprocessing Applications in Subsurface Infrastructures in a Virtual Immersive Environment
As subsurface features remain largely ‘out of sight, out of mind’, this has led to challenges when dealing with underground space and infrastructures and especially so for those working in GIS. Since subsurface infrastructure plays a major role in supporting the needs of modern society, groups such as city planners and utility companies and decision makers are looking for an ‘holistic’ approach where the sustainable use of underground space is as important as above ground space. For such planning and management, it is crucial to examine subsurface data in a form that is amenable to 3D mapping and that can be used for increasingly sophisticated 3D modeling. The subsurface referred to in this study focuses particularly on examples of both shallow and deep underground infrastructures. In the case of shallow underground infrastructures mostly two-dimensional maps are used in the management and planning of these features. Depth is a very critical component of underground infrastructures that is difficult to represent in a 2D map and for this reason these are best studied in three-dimensional space. In this research, the capability of 3D GIS technology and immersive geography are explored for the storage, management, analysis, and visualization of shallow and deep subsurface features
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Evaluating immersive and non-immersive VR for spatial understanding in undergraduate construction education
In this paper we explore a pedagogical value of using immersive vir-tual reality to teach construction students how to identify and evaluate the spa-tial characteristics of their design in terms of sizes, layout or structural issues. This study builds on the premise that virtual reality, though generally valuable for design understanding, cannot be treated as a monolithic system when it comes to evaluating its effectiveness for tasks that differ in their objectives. The study extends the work of similar studies that have looked into the claimed ben-efits of immersion, stereoscopy or interactivity on visual perception and spatial cognition. We compared a desktop-based environment with a fully immersive virtual reality in the form of a wearable VR headset to see if there are any no-ticeable differences in how students review and evaluate spaces. Thirty-two par-ticipants from the first year undergraduate construction program were tasked to walk through a small residential house that incorporated up to 12 intentional de-sign mistakes in terms of the size, layout, position or structural oversight. Initial results suggest that the students using the HMD-type of VR slightly better per-form compared to those using the monitor. However, observations of students’ interactions with the model while completing the tasks suggest a greater com-plexity in how the navigation patterns, domain knowledge and technology expe-rience may be affecting the way they perceive the design
Impact of model fidelity in factory layout assessment using immersive discrete event simulation
Discrete Event Simulation (DES) can help speed up the layout design process. It offers further benefits when combined with Virtual Reality (VR). The latest technology, Immersive Virtual Reality (IVR), immerses users in virtual prototypes of their manufacturing plants to-be, potentially helping decision-making. This work seeks to evaluate the impact of visual fidelity, which refers to the degree to which objects in VR conforms to the real world, using an IVR visualisation of the DES model of an actual shop floor. User studies are performed using scenarios populated with low- and high-fidelity models. Study participant carried out four tasks representative of layout decision-making. Limitations of existing IVR technology was found to cause motion sickness. The results indicate with the particular group of naïve modellers used that there is no significant difference in benefits between low and high fidelity, suggesting that low fidelity VR models may be more cost-effective for this group
Down to Earth
My thesis project dives into the question, ?Can subterranean architecture create a more sustainable design?? The idea is to submerge the architecture into the landscape for the purpose of creating designs that can be more sustainable than the typical green design. The best way to answer this question with the chosen site is to design a multi-family housing multi-use facility. An apartment complex with additional purposes could support the community to achieve a healthier relationship between landscape and urban spaces. The research methods that will be used to answer this question will consist of an emphasis on case studies to find common trends, historical research to find cultural and past psychological impacts on humans, and a mix of qualitative/quantitative research. The results of the research will initiate the design concept for the project that will be located in Omaha, Nebraska
Immersive and Collaborative Data Visualization Using Virtual Reality Platforms
Effective data visualization is a key part of the discovery process in the
era of big data. It is the bridge between the quantitative content of the data
and human intuition, and thus an essential component of the scientific path
from data into knowledge and understanding. Visualization is also essential in
the data mining process, directing the choice of the applicable algorithms, and
in helping to identify and remove bad data from the analysis. However, a high
complexity or a high dimensionality of modern data sets represents a critical
obstacle. How do we visualize interesting structures and patterns that may
exist in hyper-dimensional data spaces? A better understanding of how we can
perceive and interact with multi dimensional information poses some deep
questions in the field of cognition technology and human computer interaction.
To this effect, we are exploring the use of immersive virtual reality platforms
for scientific data visualization, both as software and inexpensive commodity
hardware. These potentially powerful and innovative tools for multi dimensional
data visualization can also provide an easy and natural path to a collaborative
data visualization and exploration, where scientists can interact with their
data and their colleagues in the same visual space. Immersion provides benefits
beyond the traditional desktop visualization tools: it leads to a demonstrably
better perception of a datascape geometry, more intuitive data understanding,
and a better retention of the perceived relationships in the data.Comment: 6 pages, refereed proceedings of 2014 IEEE International Conference
on Big Data, page 609, ISBN 978-1-4799-5665-
3D Cadastres Best Practices, Chapter 5: Visualization and New Opportunities
This paper proposes a discussion on opportunities offered by 3D visualization to improve the understanding and the analysis of cadastre data. It first introduce the rationale of having 3D visualization functionalities in the context of cadastre applications. Second the publication outline some basic concepts in 3D visualization. This section specially addresses the visualization pipeline as a driven classification schema to understand the steps leading to 3D visualization. In this section is also presented a brief review of current 3D standards and technologies. Next is proposed a summary of progress made in the last years in 3D cadastral visualization. For instance, user’s requirement, data and semiotics, and platforms are highlighted as main actions performed in the development of 3D cadastre visualization. This review could be perceived as an attempt to structure and emphasise the best practices in the domain of 3D cadastre visualization and as an inventory of issues that still need to be tackled. Finally, by providing a review on advances and trends in 3D visualization, the paper initiates a discussion and a critical analysis on the benefit of applying these new developments to cadastre domain. This final section discusses about enhancing 3D techniques as dynamic transparency and cutaway, 3D generalization, 3D visibility model, 3D annotation, 3D data and web platform, augmented reality, immersive virtual environment, 3D gaming, interaction techniques and time
Architecture and the Senses: A Sensory Musing Park
This thesis studies the relationship of architecture and the senses. The first part of the document explores sensory characteristics and how they work. It defines their importance in allowing humans to navigate complex environments. The second part of the thesis looks directly at environmental stimuli. It seeks to qualify and associate physical variables with particular sensory responses. The goal of the research is to create a set of standards by which architecture can design "for the senses". The design project will put to test the principles organized from research through a series of architectural installations that harness both natural and man-made stimuli. The methodology with which stimuli are engaged will highlight time, place, and the awareness of being. Each installation is part of a greater constellation that can be sequenced in a variety of ways, experienced uniquely each time, and even added to by visitors and artists
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