4,467 research outputs found

    The Anarchy of Scheduling Without Money

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    We consider the scheduling problem on n strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias 2014] where a machine is bound by her declarations in the sense that if she is assigned a particular job then she will have to execute it for an amount of time at least equal to the one she reported, even if her private, true processing capabilities are actually faster. We provide a (non-truthful) randomized algorithm whose pure Price of Anarchy is arbitrarily close to 1 for the case of a single task and close to n if it is applied independently to schedule many tasks, which is asymptotically optimal for the natural class of anonymous, task-independent algorithms. Previous work considers the constraint of truthfulness and proves a tight approximation ratio of (n+1)/2 for one task which generalizes to n(n+1)/2 for many tasks. Furthermore, we revisit the truthfulness case and reduce the latter approximation ratio for many tasks down to n, asymptotically matching the best known lower bound. This is done via a detour to the relaxed, fractional version of the problem, for which we are also able to provide an optimal approximation ratio of 1. Finally, we mention that all our algorithms achieve optimal ratios of 1 for the social welfare objective

    The anarchy of scheduling without money

    Get PDF
    We consider the scheduling problem on n strategic unrelated machines when no payments are allowed, under the objective of minimizing the makespan. We adopt the model introduced in [Koutsoupias 2014] where a machine is bound by her declarations in the sense that if she is assigned a particular job then she will have to execute it for an amount of time at least equal to the one she reported, even if her private, true processing capabilities are actually faster. We provide a (non-truthful) randomized algorithm whose pure Price of Anarchy is arbitrarily close to 1 for the case of a single task and close to n if it is applied independently to schedule many tasks, which is asymptotically optimal for the natural class of anonymous, task-independent algorithms. Previous work considers the constraint of truthfulness and proves a tight approximation ratio of (n+1)/2 for one task which generalizes to n(n+1)/2 for many tasks. Furthermore, we revisit the truthfulness case and reduce the latter approximation ratio for many tasks down to n, asymptotically matching the best known lower bound. This is done via a detour to the relaxed, fractional version of the problem, for which we are also able to provide an optimal approximation ratio of 1. Finally, we mention that all our algorithms achieve optimal ratios of 1 for the social welfare objective

    Games and Mechanism Design in Machine Scheduling – An Introduction

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    In this paper, we survey different models, techniques, and some recent results to tackle machine scheduling problems within a distributed setting. In traditional optimization, a central authority is asked to solve a (computationally hard) optimization problem. In contrast, in distributed settings there are several agents, possibly equipped with private information that is not publicly known, and these agents need to interact in order to derive a solution to the problem. Usually the agents have their individual preferences, which induces them to behave strategically in order to manipulate the resulting solution. Nevertheless, one is often interested in the global performance of such systems. The analysis of such distributed settings requires techniques from classical Optimization, Game Theory, and Economic Theory. The paper therefore briefly introduces the most important of the underlying concepts, and gives a selection of typical research questions and recent results, focussing on applications to machine scheduling problems. This includes the study of the so-called price of anarchy for settings where the agents do not possess private information, as well as the design and analysis of (truthful) mechanisms in settings where the agents do possess private information.computer science applications;

    Bargaining Mechanisms for One-Way Games

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    We introduce one-way games, a framework motivated by applications in large-scale power restoration, humanitarian logistics, and integrated supply-chains. The distinguishable feature of the games is that the payoff of some player is determined only by her own strategy and does not depend on actions taken by other players. We show that the equilibrium outcome in one-way games without payments and the social cost of any ex-post efficient mechanism, can be far from the optimum. We also show that it is impossible to design a Bayes-Nash incentive-compatible mechanism for one-way games that is budget-balanced, individually rational, and efficient. To address this negative result, we propose a privacy-preserving mechanism that is incentive-compatible and budget-balanced, satisfies ex-post individual rationality conditions, and produces an outcome which is more efficient than the equilibrium without payments. The mechanism is based on a single-offer bargaining and we show that a randomized multi-offer extension brings no additional benefit.Comment: An earlier, shorter version of this paper appeared in Proceedings of the Twenty-Fourth International joint conference on Artificial Intelligence (IJCAI) 201

    When queueing is better than push and shove

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    We address the scheduling problem of reordering an existing queue into its efficient order through trade. To that end, we consider individually rational and balanced budget direct and indirect mechanisms. We show that this class of mechanisms allows us to form efficient queues provided that existing property rights for the service are small enough to enable trade between the agents. In particular, we show on the one hand that no queue under a fully deterministic service schedule such as first-come, first-serve can be dissolved efficiently and meet our requirements. If, on the other hand, the alternative is service anarchy (ie. a random queue), every existing queue can be transformed into an efficient order

    Selfish Knapsack

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    We consider a selfish variant of the knapsack problem. In our version, the items are owned by agents, and each agent can misrepresent the set of items she owns---either by avoiding reporting some of them (understating), or by reporting additional ones that do not exist (overstating). Each agent's objective is to maximize, within the items chosen for inclusion in the knapsack, the total valuation of her own chosen items. The knapsack problem, in this context, seeks to minimize the worst-case approximation ratio for social welfare at equilibrium. We show that a randomized greedy mechanism has attractive strategic properties: in general, it has a correlated price of anarchy of 22 (subject to a mild assumption). For overstating-only agents, it becomes strategyproof; we also provide a matching lower bound of 22 on the (worst-case) approximation ratio attainable by randomized strategyproof mechanisms, and show that no deterministic strategyproof mechanism can provide any constant approximation ratio. We also deal with more specialized environments. For the case of 22 understating-only agents, we provide a randomized strategyproof 5+4271.522\frac{5+4\sqrt{2}}{7} \approx 1.522-approximate mechanism, and a lower bound of 55921.09\frac{5\sqrt{5}-9}{2} \approx 1.09. When all agents but one are honest, we provide a deterministic strategyproof 1+521.618\frac{1+\sqrt{5}}{2} \approx 1.618-approximate mechanism with a matching lower bound. Finally, we consider a model where agents can misreport their items' properties rather than existence. Specifically, each agent owns a single item, whose value-to-size ratio is publicly known, but whose actual value and size are not. We show that an adaptation of the greedy mechanism is strategyproof and 22-approximate, and provide a matching lower bound; we also show that no deterministic strategyproof mechanism can provide a constant approximation ratio
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