890,417 research outputs found

    MIDユーザインターフェイスプラットフォームの現状と展望

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    1. ALTOとユーザインターフェイス 2. ALTOベースのパラダイムの限界 3. ARM系プラットフォームの狙う逆転のシナリオ 4. MIDと新たなユーザインターフェースへの挑戦 5. 新世代へのアプローチと新たな競争 6. 結

    The EnMAP user interface and user request scenarios

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    EnMAP (Environmental Mapping and Analysis Program) is a German hyperspectral satellite mission providing high quality hyperspectral image data on a timely and frequent basis. Main objective is to investigate a wide range of ecosystem parameters encompassing agriculture, forestry, soil and geological environments, coastal zones and inland waters. The EnMAP Ground Segment will be designed, implemented and operated by the German Aerospace Center (DLR). The Applied Remote Sensing Cluster (DFD) at DLR is responsible for the establishment of a user interface. This paper provides details on the concept, design and functionality of the EnMAP user interface and a first analysis about potential user scenarios. The user interface consists of two online portals. The EnMAP portal (www.enmap.org) provides general EnMAP mission information. It is the central entry point for all international users interested to learn about the EnMAP mission, its objectives, status, data products and processing chains. The EnMAP Data Access Portal (EDAP) is the entry point for any EnMAP data requests and comprises a set of service functions offered for every registered user. The scientific user is able to task the EnMAP HSI for Earth observations by providing tasking parameters, such as area, temporal aspects and allowed tilt angle. In the second part of that paper different user scenarios according to the previously explained tasking parameters are presented and discussed in terms of their feasibility for scientific projects. For that purpose, a prototype of the observation planning tool enabling visualization of different user request scenarios was developed. It can be shown, that the number of data takes in a certain period of time increases with the latitude of the observation area. Further, the observation area can differ with the tilt angle of the satellite. Such findings can be crucial for the planning of remote sensing based projects, especially for those investigating ecosystem gradients in the time domain

    SGSDesigner, the ODESGS Environment User Interface

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    In this demo, we will show SGSDesigner, the ODESGS Environment user interface. ODESGS Environment (the realization of the ODESGS Framework [1]) is an environment for supporting both a) the annotation of pre-existing Grid Services(GSs) and b) the design of new complex Semantic Grid Services(SGSs) in a (semi) automatic way. In the demo we will focus in the annotation of a WSRF GS, using the annotation process proposed by the ODESGS Framework

    Contextualizing the blogosphere: A comparison of traditional and novel user interfaces for the web

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    In this paper, we investigate how contextual user interfaces affect blog reading experience. Based on a review of previous research, we argue why and how contextualization may result in (H1) enhanced blog reading experiences. In an eyetracking experiment, we tested 3 different web-based user interfaces for information spaces. The StarTree interface (by Inxight) and the Focus-Metaphor interface are compared with a standard blog interface. Information tasks have been used to evaluate and compare task performance and user satisfaction between these three interfaces. We found that both contextual user interfaces clearly outperformed the traditional blog interface, both in terms of task performance as well as user satisfaction. © 2007 Laqua, S., Ogbechie, N. and Sasse, M. A

    Anthropomorphic user interface feedback in a sewing context and affordances

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    The aim of the authors' research is to gain better insights into the effectiveness and user satisfaction of anthropomorphism at the user interface. Therefore, this paper presents a between users experiment and the results in the context of anthropomorphism at the user interface and the giving of instruction for learning sewing stitches. Two experimental conditions were used, where the information for learning sewing stitches was the same. However the manner of presentation was varied. Therefore one condition was anthropomorphic and the other was non-anthropomorphic. Also the work is closely linked with Hartson's theory of affordances applied to user interfaces. The results suggest that facilitation of the affordances in an anthropomorphic user interface lead to statistically significant results in terms of effectiveness and user satisfaction in the sewing context. Further some violation of the affordances leads to an interface being less usable in terms of effectiveness and user satisfaction

    Effects of user experience on user resistance to change to the voice user interface of an in‑vehicle infotainment system: Implications for platform and standards competition

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    This study examines the effects of user experience on user resistance to change—particularly, on the relationship between user resistance to change and its antecedents (i.e. switching costs and perceived value) in the context of the voice user interface of an in-vehicle infotainment (IVI) system. This research offers several salient findings. First, it shows that user experience positively moderates the relationship between uncertainty costs (one type of switching cost) and user resistance. It also negatively moderates the association between perceived value and user resistance. Second, the research test results demonstrate that users with a high degree of prior experience with the voice user interface of other smart devices exhibit low user resistance to change to the voice user interface in an IVI system. Third, we show that three types of switching costs (transition costs, in particular) may directly influence users to resist a change to the voice user interface. Fourth, our test results empirically demonstrate that both switching costs and perceived value affect user resistance to change in the context of an IVI system, which differs from the traditional IS research setting (i.e. enterprise systems). These findings may guide not only platform leaders in designing user interfaces, user experiences, and marketing strategies, but also firms that want to defend themselves from platform envelopment while devising defensive strategies in platform and standards competition

    User-centred interface design for cross-language information retrieval

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    This paper reports on the user-centered design methodology and techniques used for the elicitation of user requirements and how these requirements informed the first phase of the user interface design for a Cross-Language Information Retrieval System. We describe a set of factors involved in analysis of the data collected and, finally discuss the implications for user interface design based on the findings

    Designing a Semantically Rich Visual Iinterface for Cultural Digital Libraries Using the UNESCO Multilingual Thesaurus

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    This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in which spaces associated with the thesaurus, the query and the results can be integrated into a single user interface.\u

    Designing a semantically rich visual interface for cultural digital libraries using the UNEsCO multilingual thesaurus

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    This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in which spaces associated with the thesaurus, the query and the results can be integrated into a single user interface
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